X360ce ошибка 122

Hi, I don’t know what I’m doing wrong. As far as I know I have all the prerequisites. I will try reinstalling/repairing them all, but I get this error message:
Error Calling SetupDiGetDeviceRegistryPropertyW: 122

This is for GTA 5, I have tried both the X86 and x64, this is on x64, which I believe the game to be.

Is there anything I’m missing? Please help :) I tried looking this up and haven’t found anything similar, but I might have not looked hard enough and if so I’m sorry for asking again.

I’ve also tested administrator privelege and compatability.

The exception text seems to be related to the program, but I’m unsure of what it means.

Details:


See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Exception: Error calling SetupDiGetDeviceRegistryPropertyW: 122
   at JocysCom.ClassLibrary.IO.DeviceDetector.GetStringPropertyForDevice(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, SPDRP propId)
   at JocysCom.ClassLibrary.IO.DeviceDetector.GetVidPidRev(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, UInt32& vid, UInt32& pid, UInt32& rev)
   at JocysCom.ClassLibrary.IO.DeviceDetector.GetDeviceInfo(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, String deviceId)
   at JocysCom.ClassLibrary.IO.DeviceDetector.GetDevices(Guid classGuid, DIGCF flags, String deviceId, Int32 vid, Int32 pid, Int32 rev)
   at x360ce.App.MainForm.RefreshCurrentInstances(Boolean forceReload)
   at x360ce.App.MainForm.UpdateForm3()
   at x360ce.App.MainForm.UpdateTimer_Elapsed(Object sender, ElapsedEventArgs e)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
x360ce
    Assembly Version: 3.2.10.82
    Win32 Version: 3.2.10.82
    CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
System.Configuration.Install
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration.Install/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.Install.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
SharpDX.DirectInput
    Assembly Version: 2.6.3.0
    Win32 Version: 3.2.10.82
    CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 3.2.10.82
    CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
x360ce.Engine
    Assembly Version: 1.0.0.0
    Win32 Version: 3.2.10.82
    CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.Entity
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.Entity/v4.0_4.0.0.0__b77a5c561934e089/System.Data.Entity.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.ComponentModel.DataAnnotations
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Web
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
vJoyInterfaceWrap
    Assembly Version: 0.2.0.5
    Win32 Version: 3.2.10.82
    CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I downloaded the latest version of x360ce. But when I try to run I’m facing with this error message:

Error calling SetupDiGetDeviceRegistryPropertyW: 122.

This doesn’t happen with the older versions (but these old versions didn’t work with the Ancestors game). I have also installed the latest .NET Framework. How can I get this to work? Or are there any other alternatives? This is on Windows 10.

galacticninja's user avatar

galacticninja

45.3k97 gold badges298 silver badges548 bronze badges

asked Oct 12, 2019 at 4:15

Trax's user avatar

An older version of the x360 emulator would do it. Search for x360 v 4.10 and the System.Exception: Error calling SetupDiGetDeviceRegistryPropertyW: 122 will be solved

answered Aug 3, 2020 at 1:13

Favour's user avatar

An older version of x360ce, version 4.10.0.0 solved the issue for me:

answered Jun 15, 2020 at 11:25

gamer powered up's user avatar

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X360ce emulator error message: Error calling SetupDiGetDeviceRegistryPropertyW: 122

ancestors-the-humankind-odysseyx360ce

I downloaded the latest version of x360ce. But when I try to run I’m facing with this error message:

Error calling SetupDiGetDeviceRegistryPropertyW: 122.

This doesn’t happen with the older versions (but these old versions didn’t work with the Ancestors game). I have also installed the latest .NET Framework. How can I get this to work? Or are there any other alternatives? This is on Windows 10.

Best Answer

An older version of the x360 emulator would do it. Search for x360 v 4.10 and the System.Exception: Error calling SetupDiGetDeviceRegistryPropertyW: 122 will be solved

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I downloaded the latest version of x360ce. But when I try to run I’m facing with this error message:

Error calling SetupDiGetDeviceRegistryPropertyW: 122.

This doesn’t happen with the older versions (but these old versions didn’t work with the Ancestors game). I have also installed the latest .NET Framework. How can I get this to work? Or are there any other alternatives? This is on Windows 10.

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    Obtaining latest drivers
    Setting Use VBOs and Use VSync to On
    Using a discrete graphics card

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    irl

    Just use the controller configuration tool that is built into Steam. So far it allowed me to play any game that only allows XInput controllers with my Logitech Rumblepad 2. Here’s a tutorial on how to set it up: https://www.howtogeek.com/234427/how-to-remap-buttons-on-your-steam-controller/

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    R

    I’ve run into this and it means what it says – it can’t be loaded at this time. Give it some time and you’ll be able to get back in.

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    D

    You can join the updated version at Mod Minecraft bugs have been improved

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    P

    You can use the https://minecraft.fandom.com/wiki/Commands/clear command.
    Example:
    /clear @a minecraft:flint_and_steel
    @a is a https://minecraft.fandom.com/wiki/Target_selectors which selects all players. You can supply any item ID instead of minecraft:flint_and_steel. The Minecraft wiki should tell you the ID of any item on it’s page. For example, see the https://minecraft.fandom.com/wiki/Sword?so=search#ID page for all the different sword IDs.
    Because you need this to execute every tick, make sure this Command Block is set to «repeating» mode. Otherwise, it will only clear the items once.

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    Demir

    I believe this is the case, yes. As with Black Ops 2’s backwards compatibility check, players from both Xbox 360 and Xbox One were sharing the same servers. Keep in mind that servers for those games are no longer hosted by Activision, so that instead falls to player hosts.

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    A

    Turns out the date of the server was set to somewhere in the future, changing it to current time solved the problem

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    D

    Thanks to bco2135 in comments for starting to steer me in the right direction. Thanks to their suggestion to leverage scoreboard and customized objective tracking that way, this has allowed me to get limited execution on items in a single command block properly. There’s follow-up for me to do here in additional questions, but at least the first part is handled here.
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    /scoreboard players add @a Tracker 0

    Use an execute if entity conditional in the command block able to be triggered by a button:
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    … specifying of course the command to execute when this is true.

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    Mystic

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    @Mystic said in Will a pokemon in an out of state gym come back?:

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    In Pokémon GO, leaving your Vaporeon in a gym for an extended period is not necessarily a bad thing. While your Vaporeon is in the gym, you will continue to earn PokéCoins (up to a daily limit) for the number of days it remains defending the gym. Once your Vaporeon returns to you, you will receive the accumulated PokéCoins. So, it’s not necessarily a negative outcome; you are still earning rewards while it’s in the gym.

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    This is caused by the player not communicating with the server fast enough to keep up with the game info in «real time». It is most likely caused by connection issues, but a slow computer on a fast connection could also do it in some circumstances.

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    Laycee

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    B

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