Stalker anomaly shader compilation failed ошибка

Shader Compilation failed
(Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : Shader Compilation failed) Post Reply Thread Options

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Feb 19 2021

Anchor

Hi everyone,

I have this problem when I lunch the game : «sader compliation failed, check you log file for additional

information»

I do not have any idea what to check and how to solve it.

Please help me

Gab

Feb 19 2021

Anchor

Can you post the last 20 or so lines of your log, it can be found in your Anomaly/appdata/logs folder and it can be opened with notepad.

Feb 19 2021

Anchor

[c:/users/user/documents/games/anomaly\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
! sound: OpenAL: Can’t create source. Error: Out of Memory.
! SOUND: OpenAL: Max targets — 256
Starting RENDER device…
* GPU [vendor:10DE]-[device:1F08]: NVIDIA GeForce RTX 2060
* GPU driver: 27.21.14.5671
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* NULLRT supported
* …and used
* HWDST/PCF supported and used
* NV-DBT supported and used
* Managed textures disabled
compiling shader ogse_sunshafts_mask
! c:/users/user/documents/games/anomaly\appdata\shaders_cache\r2\ogse_sunshafts_mask.ps\204811110011000100000100000000000013
Can’t compile shader hr=0x800700c1

Feb 19 2021

Anchor

Delete your user.ltx found in your anomaly/appdata folder, open the launcher and tick the delete shader cache and see if the game will load.

Feb 19 2021

Anchor

still same issue

computer is almost new, can it be some missing dll or similar file or some wrong setting for the Nvidia?

Feb 20 2021

Anchor

Ok you probably need to install DirectX 9.0c (June 2010) and Visual C++ redistributable x64

Feb 20 2021

Anchor

Feb 20 2021

Anchor

If you have problems finding them, here are links to copies supplied by VK.com on google drive.

DirectX

Visual C++

Feb 20 2021

Anchor

Seems working now..

You are the best

Thanks

May 2 2021

Anchor

Hi Guys

my game crashes too have tried all direct x versions here is my log:

S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: misc\smart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] — wpn_sv98_custom [3]
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] — wpn_sv98_custom [3]
* phase time: 3051 ms
* phase cmem: 812675 K
* phase time: 70 ms
* phase cmem: 812656 K
* Creating new game…
* Loading spawn registry…
* 18652 spawn points are successfully loaded
not warfare
* New game is successfully created!
* phase time: 1304 ms
* phase cmem: 991001 K
* phase time: 98 ms
* phase cmem: 991007 K
* phase time: 137 ms
* phase cmem: 990674 K
* client : connection accepted — <All Ok>
* phase time: 117 ms
* phase cmem: 990709 K
* phase time: 102 ms
* phase cmem: 990709 K
* phase time: 103 ms
* phase cmem: 990744 K
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump [2]
compiling shader shadow_direct_base
compiling shader deffer_base_lmh_bump_d-hq
* phase time: 104 ms
* phase cmem: 996874 K
* [Loading VB] 116 verts, 3 Kb
* [Loading IB] 246 indices, 0 Kb
* phase time: 103 ms
* phase cmem: 996867 K
* phase time: 101 ms
* phase cmem: 996871 K
* phase time: 107 ms
* phase cmem: 996871 K
WARNING: Occlusion map ‘d:/anomaly\gamedata\levels\fake_start\level.hom’ not found.
* phase time: 101 ms
* phase cmem: 996873 K
* phase time: 107 ms
* phase cmem: 996868 K
* phase time: 100 ms
* phase cmem: 996869 K
CResourceManager::DeferredUpload -> START, size = 1238
texture loading time: 258
* t-report — base: 1237, 1066567 K
* t-report — lmap: 1, 1024 K

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : ui\UIXmlInit.cpp
[error]Line : 538
[error]Description : XML node not found
[error]Argument 0 : progress_bar_psy
[error]Argument 1 : ui\maingame_16.xml

stack trace:

May 2 2021

Anchor

Animal-Mother. Something is wrong with wpn_sv98_custom and couple of other things. Did you try to launch game without mods?

Edited by: qwart376

Sep 13 2021

Anchor

I seem to have a similar issue. I’ve been playing through the game for quite some time now and all of the sudden when i try to go to garbage i get «shader compilation failed, check your log file for additional information».

Heres My log,

«f:\games\stalker anomaly\anomaly-1.5.1.2\bin\anomalydx11avx.exe» -smap2048 -prefetch_sounds
* phase time: 0 ms
* phase cmem: 748710 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1057
texture loading time: 2005
* [x-ray]: Prefetched Data
* [prefetch] time: 2230 ms
* [prefetch] memory: 48401Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: misc\smart_profiles.ltx
end setup
* phase time: 3016 ms
* phase cmem: 811506 K
* phase time: 71 ms
* phase cmem: 811500 K
loading mdata
* Loading spawn registry…
* 18652 spawn points are successfully loaded
* Loading objects…
* 27474 objects are successfully loaded
* Game mattp — quicksave_5 is successfully loaded from file ‘f:/games/stalker anomaly/anomaly-1.5.1.2\appdata\savedgames\mattp — quicksave_5.scop’ (0.991s)
* phase time: 990 ms
* phase cmem: 1006571 K
* phase time: 105 ms
* phase cmem: 1006751 K
* phase time: 151 ms
* phase cmem: 1006774 K
* client : connection accepted — <All Ok>
* phase time: 133 ms
* phase cmem: 1006969 K
* phase time: 100 ms
* phase cmem: 1007116 K
* phase time: 2038 ms
* phase cmem: 1186950 K
! f:/games/stalker anomaly/anomaly-1.5.1.2\appdata\shaders_cache\r4\water_regular.ps\2048111100110000001000100000110312111110181000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
water.ps(6,10): error X1507: failed to open source file: ‘ssr.h’

i fear that if i try and launch the game unmodded it’ll break my savefile, or at the very least i’ll loose certain items.

edit: running the game without mods crashes the game completely

Edited by: PricelessCold

Sep 18 2021

Anchor

I have a very similar but different issue. I have EXPEDITION v1.0 installed with about as many mods as you can install. I’ve narrowed it down to EXPEDITION conflicting with something, what that something is I don’t know.

I’ve done the simpler steps of x’ing the shader cache, user.ltx, making sure I had both DirectX and Visual C++ (I have from 2005-2019 x64). I went as far as deleting the .ps file that the mod would use for the shader. This is the error that continues to occur:

! y:/games/anomaly\appdata\shaders_cache\r4\accum_sun_near_nomsaa_nominmax.ps\1536111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(12,18): error X3004: undeclared identifier ‘SRGBToLinear’

Any help is appreciated as I try to get this massive mod list to work and play with each-other nicely.

EDIT: I also experienced a similar error that affected the person above me:

! y:/games/anomaly\appdata\shaders_cache\r4\water_regular.ps\4096111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(28,17): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
ssr.h(94,9): warning X3206: implicit truncation of vector type
ssr.h(100,7): warning X3206: implicit truncation of vector type
ssr.h(122,9): warning X3206: implicit truncation of vector type
ssr.h(165,20): error X3004: undeclared identifier ‘SRGBToLinear’

EDIT 2:

So, I’ve not been able to resolve the issues and keep the mods on, but I have isolated which mods are affecting me. They are «EXPEDITION v1.0», mentioned above, and «Glossy surfaces and water SSR.» With these disabled, the game is less pretty, but it at least functions!

Edited by: Greatest_Cupcake

Nov 12 2021

Anchor

Hi folks

I also have issue with shader compilation. I’ve tried to fixed it by changing priority of mods in MO2, but after few attempts I still recieve «shader compilation failed, check your log file for additional information». Could you please explain what am I doing wrong or what am I supposed to do to fix this?

I will attach log and list of mods that I’m using (or at least trying to use lol).

I think the main suspects are TAZ 3.0 and HD Models, but I’ve known about compatibility issues between those two, so I’ve downloaded HD Models patch for TAZ, but as you can see, there is still a problem.

Edit: Sorry, I just needed to install patch for TAZ itself that I didn»t know about. Problem solved!

Edited by: TheFalen

Nov 14 2021

Anchor

I have a similar issue , pictures below. I didn’t even install any new mods, was playing fine and suddenly when I went to play this happened. It literally happens whenever I delete my shader cache, if that helps at all. Would greatly appreciate any assistance.

Edited by: StalkerAnomalyPlayer

Jan 15 2022

Anchor

Hi,

My game started suddenly perform shader compilation failed error, any ideas why?

* Detected CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz [GenuineIntel], F6/M14/S12, 3599.00 mhz, 19-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 8/16

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64247 files cached 66 archives, 990Kb memory used.
Init FileSystem 1.278660 sec
‘xrCore’ build 8267, Sep 25 2021

——loading z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\configs\system.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «z:\home\teme\desktop\anomaly\anomaly-1.5.1.2\bin\anomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[136407755984 K], reserved[1030970452 K], committed[226972 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57261 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:\home\teme\Desktop\Anomaly\Anomaly-1.5.1.2\
dir[2]=Z:\home\teme\Desktop\Anomaly\Anomaly-1.5.1.2\bin\
dir[3]=C:\windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\configs\rspec_default.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx] successfully loaded.
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1E07]: NVIDIA GeForce RTX 2080 Ti
* CREATE: DeviceREF: 3
* Texture memory: 11264 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 27, correct size = 33 [6]
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 23, correct size = 28
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine…
intro_start intro_logo
intro_delete ::update_logo_intro
* [x-ray]: Full Memory Stats
* [win32]: free[136406264440 K], reserved[1031089684 K], committed[1599284 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57464 K], smem[0 K]
* 0.0 : [ 4] $null
* 0.0 : [ 1] $user$NVHHGGTex
* 0.0 : [ 5] $user$NVjitterTex
* 0.0 : [ 8] $user$Texture_color
* 0.0 : [ 1] $user$Texture_color_out
* 0.0 : [ 7] $user$Texture_obstacles
* 0.0 : [ 3] $user$Texture_obstvelocity
* 0.0 : [ 3] $user$Texture_pressure
* 0.0 : [ 2] $user$Texture_tempscalar
* 0.0 : [ 3] $user$Texture_tempvector
* 0.0 : [ 5] $user$Texture_velocity0
* 0.0 : [ 4] $user$Texture_velocity1
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 15] $user$albedo
* 0.0 : [ 5] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$blur_2
* 0.0 : [ 1] $user$blur_4
* 0.0 : [ 1] $user$blur_8
* 0.0 : [ 2] $user$blur_h_2
* 0.0 : [ 2] $user$blur_h_4
* 0.0 : [ 2] $user$blur_h_8
* 0.0 : [ 3] $user$cmap0
* 0.0 : [ 3] $user$cmap1
* 0.0 : [ 2] $user$dof
* 0.0 : [ 3] $user$edgeTex
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 5] $user$generic
* 0.0 : [ 11] $user$generic0
* 0.0 : [ 1] $user$generic0_r
* 0.0 : [ 4] $user$generic1
* 0.0 : [ 2] $user$generic1_r
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 1] $user$generic_temp
* 0.0 : [ 3] $user$jitter_0
* 0.0 : [ 2] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 1] $user$jitter_mipped
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 2] $user$material
* 0.0 : [ 1] $user$msaadepth
* 0.0 : [ 278] $user$position
* 0.0 : [ 1] $user$pp_bloom
* 0.0 : [ 3] $user$rayCastTex
* 0.0 : [ 6] $user$rayDataTex
* 0.0 : [ 2] $user$rayDataTexSmall
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 2] $user$smaa_blendtex
* 0.0 : [ 2] $user$smaa_edgetex
* 0.0 : [ 9] $user$smap_depth
* 0.0 : [ 1] $user$smap_depth_minmax
* 0.0 : [ 1] $user$smap_surf
* 0.0 : [ 2] $user$sun_shafts0
* 0.0 : [ 3] $user$sun_shafts1
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$ui
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 2] act\act_controller_hit1
* 0.0 : [ 2] amik\anomaly\electric_radial
* 0.0 : [ 2] amik\explosions\anim_dirtexp_3
* 0.0 : [ 2] amik\explosions\boom_0
* 0.0 : [ 2] amik\explosions\boom_1
* 0.0 : [ 2] amik\explosions\boom_2
* 0.0 : [ 2] amik\explosions\decal_concrete
* 0.0 : [ 2] amik\explosions\explo_end
* 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 2] amik\explosions\explosion_flash_atlas
* 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 2] amik\explosions\explosion_smoke03
* 0.0 : [ 2] amik\explosions\final_expl
* 0.0 : [ 2] amik\explosions\ring_grey
* 0.0 : [ 2] amik\explosions\smoke128_3w
* 0.0 : [ 2] amik\explosions\smoke2
* 0.0 : [ 2] amik\explosions\smoke_cannon
* 0.0 : [ 2] amik\explosions\smoke_white_tiled3
* 0.0 : [ 2] amik\hit_fx\blood\962e6155
* 0.0 : [ 2] amik\hit_fx\blood\blood
* 0.0 : [ 2] amik\hit_fx\blood\m
* 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 2] amik\nature\list
* 0.0 : [ 2] amik\nature\stonedebris1
* 0.0 : [ 2] amik\nature\wood_part
* 0.0 : [ 2] amik\static\gas_light\flame_zippo
* 0.0 : [ 2] amik\weapons\00
* 0.0 : [ 2] amik\weapons\12×70
* 0.0 : [ 2] amik\weapons\6ways1
* 0.0 : [ 2] amik\weapons\6ways2
* 0.0 : [ 2] amik\weapons\9×39
* 0.0 : [ 2] amik\weapons\btr\muzzle6ways1
* 0.0 : [ 2] amik\weapons\btr\muzzle6ways2
* 0.0 : [ 2] amik\weapons\dtk_2
* 0.0 : [ 2] amik\weapons\dtk_3
* 0.0 : [ 2] amik\weapons\dtk_4
* 0.0 : [ 2] amik\weapons\dtk_4_1
* 0.0 : [ 2] amik\weapons\dtk_5
* 0.0 : [ 2] amik\weapons\dtk_6
* 0.0 : [ 2] amik\weapons\dtk_8
* 0.0 : [ 2] amik\weapons\flame\flameshoot_1
* 0.0 : [ 2] amik\weapons\flame\flameshoot_2
* 0.0 : [ 2] amik\weapons\flame\flameshoot_3
* 0.0 : [ 2] amik\weapons\flame\flameshoot_4
* 0.0 : [ 2] amik\weapons\flame\flameshoot_5
* 0.0 : [ 2] amik\weapons\flame\mg42out
* 0.0 : [ 2] amik\weapons\flame\trace
* 0.0 : [ 2] amik\weapons\flame\trace_01
* 0.0 : [ 2] amik\weapons\flame\trail
* 0.0 : [ 2] amik\weapons\flash_01
* 0.0 : [ 2] amik\weapons\flash_02
* 0.0 : [ 2] amik\weapons\flash_04
* 0.0 : [ 2] amik\weapons\flash_05
* 0.0 : [ 2] amik\weapons\grishik\357mag
* 0.0 : [ 2] amik\weapons\grishik\45
* 0.0 : [ 2] amik\weapons\grishik\50_ae
* 0.0 : [ 2] amik\weapons\grishik\5x45x39
* 0.0 : [ 2] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 2] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 2] amik\weapons\grishik\5x56x45
* 0.0 : [ 2] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 2] amik\weapons\grishik\5x7x28
* 0.0 : [ 2] amik\weapons\grishik\6x5x50
* 0.0 : [ 2] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 2] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 2] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 2] amik\weapons\grishik\7x62x25_3
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* 0.0 : [ 2] sky\af3_blowout\blowout3_3#small
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night
* 0.0 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout3_night
* 0.0 : [ 1] sky\af3_blowout\blowout3_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4
* 0.0 : [ 1] sky\af3_blowout\blowout4#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1
* 0.0 : [ 3] sky\af3_blowout\blowout4_1#small
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night
* 0.0 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout4_night
* 0.0 : [ 1] sky\af3_blowout\blowout4_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout5
* 0.0 : [ 1] sky\af3_blowout\blowout5#small
* 0.0 : [ 1] sky\af3_blowout\blowout5_night
* 0.0 : [ 1] sky\af3_blowout\blowout5_night#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi
* 0.0 : [ 7] sky\af3_blowout\blowout5psi#small
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night
* 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 0.0 : [ 1] sky\af3_blowout\blowout6
* 0.0 : [ 1] sky\af3_blowout\blowout6#small
* 0.0 : [ 1] sky\af3_blowout\blowout6_night
* 0.0 : [ 1] sky\af3_blowout\blowout6_night#small
* 0.0 : [ 3] sky\af3_blowout\blowout7
* 0.0 : [ 3] sky\af3_blowout\blowout7#small
* 0.0 : [ 4] sky\af3_blowout\blowout7_night
* 0.0 : [ 4] sky\af3_blowout\blowout7_night#small
* 0.0 : [ 7] sky\af3_foggy\07-00
* 0.0 : [ 7] sky\af3_foggy\07-00#small
* 0.0 : [ 2] sky\af3_foggy\09-00
* 0.0 : [ 2] sky\af3_foggy\09-00#small
* 0.0 : [ 57] sky\af3_foggy\10-00
* 0.0 : [ 57] sky\af3_foggy\10-00#small
* 0.0 : [ 3] sky\af3_foggy\11-00
* 0.0 : [ 3] sky\af3_foggy\11-00#small
* 0.0 : [ 6] sky\af3_foggy\17-00
* 0.0 : [ 6] sky\af3_foggy\17-00#small
* 0.0 : [ 1] sky\af3_foggy\18-00
* 0.0 : [ 1] sky\af3_foggy\18-00#small
* 0.0 : [ 5] sky\af3_rainy\07-00
* 0.0 : [ 5] sky\af3_rainy\07-00#small
* 0.0 : [ 6] sky\af3_rainy\09-00_19-00
* 0.0 : [ 6] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 1] sky\af3_rainy\13-00
* 0.0 : [ 1] sky\af3_rainy\13-00#small
* 0.0 : [ 3] sky\af3_rainy\15-00
* 0.0 : [ 3] sky\af3_rainy\15-00#small
* 0.0 : [ 2] sky\af3_rainy\16-00
* 0.0 : [ 2] sky\af3_rainy\16-00#small
* 0.0 : [ 6] sky\af3_rainy\20-00
* 0.0 : [ 6] sky\af3_rainy\20-00#small
* 0.0 : [ 362] sky\sky_oblaka
* 0.0 : [ 40] sky\skygod_night\cloudy_00-00
* 0.0 : [ 40] sky\skygod_night\cloudy_00-00#small
* 0.0 : [ 55] sky\skygod_night\foggy_00-00
* 0.0 : [ 55] sky\skygod_night\foggy_00-00#small
* 0.0 : [ 37] sky\swtc_clear\00-00-fm
* 0.0 : [ 37] sky\swtc_clear\00-00-fm#small
* 0.0 : [ 26] sky\swtc_clear\01-00-fm
* 0.0 : [ 26] sky\swtc_clear\01-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\02-00-fm
* 0.0 : [ 1] sky\swtc_clear\02-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\03-00-fm
* 0.0 : [ 1] sky\swtc_clear\03-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\04-00-fm
* 0.0 : [ 1] sky\swtc_clear\04-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\04-30
* 0.0 : [ 1] sky\swtc_clear\04-30#small
* 0.0 : [ 2] sky\swtc_clear\05-00
* 0.0 : [ 2] sky\swtc_clear\05-00#small
* 0.0 : [ 3] sky\swtc_clear\06-00
* 0.0 : [ 3] sky\swtc_clear\06-00#small
* 0.0 : [ 1] sky\swtc_clear\06-30
* 0.0 : [ 1] sky\swtc_clear\06-30#small
* 0.0 : [ 1] sky\swtc_clear\07-00
* 0.0 : [ 1] sky\swtc_clear\07-00#small
* 0.0 : [ 2] sky\swtc_clear\08-00
* 0.0 : [ 2] sky\swtc_clear\08-00#small
* 0.0 : [ 3] sky\swtc_clear\09-00
* 0.0 : [ 3] sky\swtc_clear\09-00#small
* 0.0 : [ 2] sky\swtc_clear\10-00
* 0.0 : [ 2] sky\swtc_clear\10-00#small
* 0.0 : [ 2] sky\swtc_clear\11-00
* 0.0 : [ 2] sky\swtc_clear\11-00#small
* 0.0 : [ 3] sky\swtc_clear\12-00
* 0.0 : [ 3] sky\swtc_clear\12-00#small
* 0.0 : [ 2] sky\swtc_clear\13-00
* 0.0 : [ 2] sky\swtc_clear\13-00#small
* 0.0 : [ 2] sky\swtc_clear\14-00
* 0.0 : [ 2] sky\swtc_clear\14-00#small
* 0.0 : [ 2] sky\swtc_clear\15-00
* 0.0 : [ 2] sky\swtc_clear\15-00#small
* 0.0 : [ 2] sky\swtc_clear\16-00
* 0.0 : [ 2] sky\swtc_clear\16-00#small
* 0.0 : [ 2] sky\swtc_clear\17-00
* 0.0 : [ 2] sky\swtc_clear\17-00#small
* 0.0 : [ 2] sky\swtc_clear\18-00
* 0.0 : [ 2] sky\swtc_clear\18-00#small
* 0.0 : [ 3] sky\swtc_clear\19-00
* 0.0 : [ 3] sky\swtc_clear\19-00#small
* 0.0 : [ 2] sky\swtc_clear\20-00
* 0.0 : [ 2] sky\swtc_clear\20-00#small
* 0.0 : [ 1] sky\swtc_clear\20-30
* 0.0 : [ 1] sky\swtc_clear\20-30#small
* 0.0 : [ 2] sky\swtc_clear\21-00
* 0.0 : [ 2] sky\swtc_clear\21-00#small
* 0.0 : [ 1] sky\swtc_clear\22-00-fm
* 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\23-00-fm
* 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
* 0.0 : [ 1] sky\swtc_clear_alt\00-00
* 0.0 : [ 1] sky\swtc_clear_alt\00-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\01-00
* 0.0 : [ 1] sky\swtc_clear_alt\01-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\02-00
* 0.0 : [ 1] sky\swtc_clear_alt\02-00#small
* 0.0 : [ 34] sky\swtc_clear_alt\03-00
* 0.0 : [ 34] sky\swtc_clear_alt\03-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\04-00
* 0.0 : [ 2] sky\swtc_clear_alt\04-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\05-00
* 0.0 : [ 1] sky\swtc_clear_alt\05-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\06-00
* 0.0 : [ 2] sky\swtc_clear_alt\06-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\07-00
* 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\08-00
* 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\10-00
* 0.0 : [ 2] sky\swtc_clear_alt\10-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\11-00
* 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\13-00
* 0.0 : [ 2] sky\swtc_clear_alt\13-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\14-00
* 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\15-00
* 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\17-00
* 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\18-00
* 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\19-00
* 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\20-00
* 0.0 : [ 2] sky\swtc_clear_alt\20-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\20-30
* 0.0 : [ 3] sky\swtc_clear_alt\20-30#small
* 0.0 : [ 3] sky\swtc_clear_alt\23-00
* 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light#small
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light#small
* 0.0 : [ 2] sky\swtc_dark\05-00-storm
* 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\11-00-storm
* 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\15-00-storm
* 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\16-00-storm
* 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\17-00-storm
* 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
* 0.0 : [ 3] sky\swtc_dark\19-00-storm
* 0.0 : [ 3] sky\swtc_dark\19-00-storm#small
* 0.0 : [ 2] sky\swtc_dark\20-00-storm
* 0.0 : [ 2] sky\swtc_dark\20-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\21-00-storm
* 0.0 : [ 1] sky\swtc_dark\21-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\08-00-storm
* 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\09-00-storm
* 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
* 0.0 : [ 5] sky\swtc_storm\10-00-storm
* 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\12-00-storm
* 0.0 : [ 2] sky\swtc_storm\12-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\14-00-storm
* 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\15-00-storm
* 0.0 : [ 2] sky\swtc_storm\15-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\20-00-storm
* 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
* 0.0 : [ 2] sunmask
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] water\water_SBumpVolume
* 0.0 : [ 1] water\water_flowing_nmap
* 0.0 : [ 1] water\water_normal
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] teme — sleep
* 8.1 : [ 1] ui\ui_magnifier2
* 9.5 : [ 1] ui\moty2018
* 9.5 : [ 1] ui\moty2019
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_hud_01_2160
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 200.1 : [ 1] logoamcm
* 256.1 : [ 1] ui\ui_font_console_02_2160
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02_2160
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_hint_wnd
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
«z:\home\teme\desktop\anomaly\anomaly-1.5.1.2\bin\anomalydx11avx.exe» -smap2048
* phase time: 0 ms
* phase cmem: 1019 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1097
! Fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump#
texture loading time: 2118
* [x-ray]: Prefetched Data
* [prefetch] time: 2969 ms
* [prefetch] memory: 0Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: misc\smart_profiles.ltx
end setup
* phase time: 3802 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
loading mdata
* Loading spawn registry…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 18652 spawn points are successfully loaded
* Loading objects…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 30543 objects are successfully loaded
* Game teme — sleep is successfully loaded from file ‘z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\appdata\savedgames\teme — sleep.scop’ (1.035s)
* phase time: 1034 ms
* phase cmem: 1019 K
* phase time: 12 ms
* phase cmem: 1019 K
* phase time: 32 ms
* phase cmem: 1019 K
* client : connection accepted — <All Ok>
* phase time: 44 ms
* phase cmem: 1019 K
* phase time: 11 ms
* phase cmem: 1019 K
* phase time: 1338 ms
* phase cmem: 1019 K
* phase time: 1654 ms
* phase cmem: 1019 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 50056 verts, 1564 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb [3]
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65508 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 23843 verts, 745 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65294 verts, 2040 Kb
* [Loading VB] 7152 verts, 223 Kb
* [Loading IB] 1048575 indices, 2047 Kb [8]
* [Loading IB] 671655 indices, 1311 Kb
* [Loading VB] 65535 verts, 767 Kb [2]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb [3]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 40551 verts, 475 Kb
* [Loading IB] 1048575 indices, 2047 Kb [4]
* [Loading IB] 126591 indices, 247 Kb
* phase time: 116 ms
* phase cmem: 1019 K
* phase time: 14 ms
* phase cmem: 1019 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45323 v(20), 30317 p
* [DETAILS] Batch(61), VB(885K), IB(177K)
* phase time: 197 ms
* phase cmem: 1019 K
* Loading HOM: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\levels\l05_bar\level.hom
* phase time: 8 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
* phase time: 23 ms
* phase cmem: 1011 K
CResourceManager::DeferredUpload -> START, size = 2072
! Fallback to default bump map: build_details_bump
! Fallback to default bump map: build_details_bump#
texture loading time: 713
* t-report — base: 2055, 2214416 K
* t-report — lmap: 17, 17410 K
* phase time: 1074 ms
* phase cmem: 1018 K
* phase time: 23 ms
* phase cmem: 1018 K
* [x-ray]: Full Memory Stats
* [win32]: free[136405532252 K], reserved[1031291028 K], committed[2130128 K]
* [ D3D ]: textures[2326697 K]
* [x-ray]: process heap[1018 K]
* [x-ray]: economy: strings[66502 K], smem[55764 K]
! Fallback to default bump map: act\newloner\act_gasmask_bump#
! Invalid ogg-comment version, file: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\gamedata\sounds\weapons\saiga\saiga_reload.ogg
! Can’t find texture ‘sights’
! Can’t find texture ‘pm’
! Can’t find sound ‘weapons\generic\gp30_grenshoot’
collectgarbage before=38782912Kb
collectgarbage after=30404636Kb
! z:/home/teme/desktop/anomaly/anomaly-1.5.1.2\appdata\shaders_cache\r4\models_laserbeam.ps\2048111100110000001000010000110233114010181000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Feb 2 2022

Anchor

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put \\ at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Feb 12 2022

Anchor

Hi Stalkers,  when I go to the dead cityI, i got a shader compile failed error, . Tried deleting user file and deleting shader cache but no change.
your help will be really welcome because i am lost !

compilation de shader vert [2]
compilation de shader vert_point
compilation de shader vert_spot
compilation de shader vert_l [2]
compilation de shader vert_dt [2]
compilation de shader simplecompilationde
shader simple_point
compilation de shader simple_spot
compilation de shader water_soft [2]
compilation de shader waterd_soft [2]
compilation de shader base_lplanes
compilation de shader impl_dt [2]
compilation shader impl_point
compilation shader impl_spot
compilation shader impl_l [2]
compilation shader lmap [2]
compilation shader lmap_point
compilation shader lmap_spot
compilation shader lmap_l [2]
compilation shader lmap_dt [2]
compilation shader lmapE
! c:/users/remif/desktop/s.t.a.l.k.e.r/bin/.. \appdata\shaders_cache\r1\lmape.ps\0100000
! erreur : (26) : erreur X3004 : identificateur non déclaré ‘v_ambient»

Problem Solved: I didn’t download the fix for the graphics glitches in the mod DX9 WATER IN DX8

Edited by: Sollacy

Feb 14 2022

Anchor

Hello guys, can anyone help me with this please ? I really have no idea what caused this

* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 30, correct size = 31
! d:/games/s.t.a.l.k.e.r/s.t.a.l.k.e.r. anomaly\appdata\shaders_cache\r3\pp_blur.ps\15361111001100000000000100000110204004101800000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(323,37): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(342,30): warning X3206: ‘Load’: implicit truncation of vector type
(12,41): error X3004: undeclared identifier ‘shader_param_8’

Thank you in advance !

Feb 27 2022

Anchor

Hey i also have a problem like this, would be nice if anyone could help me. Thanks for youre time!

«e:\s.t.a.l.k.e.r. anomaly\bin\anomalydx11.exe» -smap1536
* phase time: 0 ms
* phase cmem: 794962 K
* [x-ray]: Prefetching Data
Loading objects…
! Can’t find sound ‘weapons\ak74\ak74_switchtch’
! Can’t find sound ‘weapons\vintorez\vintorez_unjam’
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1061
! Fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump#
texture loading time: 10681
* [x-ray]: Prefetched Data
* [prefetch] time: 11726 ms
* [prefetch] memory: 56837Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: misc\smart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

WARNING: Occlusion map ‘e:/s.t.a.l.k.e.r. anomaly\gamedata\levels\fake_start\level.hom’ not found.

!WARNING treasure_manager.init_settings | item [journal] is missing info | kind: i_tool — tier: nil

! [ERROR] — Failed to load script despawn_guns
# Loading ini: misc\smart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_dvl10_m1], missing value in ammo_class
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17 [2]
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\bm16\bm16_reload_lr.ogg
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\bm16\bm16_reload_l.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\handling\mosin\bolt_new.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomaly\gamedata\sounds\weapons\handling\sv_98\sv98_bolt_after_shooting1.ogg
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17
! Fallback to default bump map: act\newloner\act_gasmask_bump#

! e:/s.t.a.l.k.e.r. anomaly\appdata\shaders_cache\r4\models_laserbeam.ps\1536111100110000000000010000111201010010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 1 2022

Anchor

ajay902 wrote:

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put \\ at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Thank you my friend, ill look into that very soon (been away from Anomaly for a while)

Mar 22 2022

Anchor

I got a crash to desktop seemingly out of nowhere. here’s the last few lines of my log. Should I delete my shadercache?

Time continual is:2558948
CRandomTask:give_task() task_id[simulation_task_7]
giver_id 19489
* [x-ray]: Full Memory Stats
* [win32]: free[137424138036 K], reserved[5882596 K], committed[8932776 K]
* [ D3D ]: textures[561632 K]
* [x-ray]: process heap[1601456 K]
* [x-ray]: economy: strings[69450 K], smem[347868 K]
* Saving spawns…
* Saving objects…
* 26000 objects are successfully saved
* Game wades — tempsave.scop is successfully saved to file ‘e:/games ;d/anomaly/bin/..\appdata\savedgames\wades — tempsave.scop’
Time continual is:2978130
DEBUG: set_scheme: scheme=’remark’, section=’remark@smoking_stand’
DEBUG: set_scheme: storage assigned
! Can’t find texture ‘wpn\wpn_addon_scope_lens’
! Can’t find texture ‘wpn\wpn_addon_scope_lens_arrow’
! e:/games ;d/anomaly/bin/..\appdata\shaders_cache\r4\models_laserbeam.ps\2048111100110000000100010000110121114110000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 23 2022

Anchor

El STALKER Anomaly me da el mismo error

——loading z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\gamedata\configs\system.ltx [2]
Initializing Engine…
Starting INPUT device…
Available render modes[1]:
[renderer_r1]
command line «z:\media\admin\personal\instaladores\para windows\game\anomaly-1.5.1.2\bin\anomalydx8.exe» -smap2048 -dbg
Executing config-script «user.ltx»…
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438732504 K], reserved[32384 K], committed[188520 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1028 K]
* [x-ray]: economy: strings[29467 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:\media\admin\PERSONAL\Instaladores\Para Windows\Game\Anomaly-1.5.1.2\
dir[2]=Z:\media\admin\PERSONAL\Instaladores\Para Windows\Game\Anomaly-1.5.1.2\bin\
dir[3]=C:\windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\gamedata\configs\rspec_default.ltx»…
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:8086]-[device:162]: Intel(R) HD Graphics 4000
* GPU driver: 9.21.15.4352
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1520 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1360×768
compiling shader postprocess
! z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2\appdata\shaders_cache\r1\postprocess.ps\0100000
Can’t compile shader hr=0x80004001

Apr 27 2022

Anchor

I’m getting this error and after a little testing it looks like it can’t find a lot of these .ltx files.

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load::<lambda_afe2a7cfad7e52a484751a200f153816>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 274
[error]Description : Can’t find include file:
[error]Arguments : prefetch\prefetch_single.ltx

Any help would be much appreciated.

Apr 29 2022

Anchor

Hi lads

I have similar problem here with Stalker Anomaly.

Basically when I Launch it just stops working and a message pops up saying «Shader compilation Failed Please check the logs»

is there a way I can solve this ?

Here’s the Logs-

* Detected CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz [GenuineIntel], F6/M14/S9, 2493.00 mhz, 34-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64700 files cached 66 archives, 13077Kb memory used.
Init FileSystem 1.194342 sec
‘xrCore’ build 8267, Sep 25 2021

——loading d:/games/stalker anomaly\gamedata\configs\system.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «d:\games\stalker anomaly\bin\anomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[d:/games/stalker anomaly\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434313420 K], reserved[4398896 K], committed[241092 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[65754 K]
* [x-ray]: economy: strings[52641 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:\Games\Stalker Anomaly\
dir[2]=D:\Games\Stalker Anomaly\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «d:/games/stalker anomaly\gamedata\configs\default_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «d:/games/stalker anomaly\gamedata\configs\rspec_default.ltx»…
[d:/games/stalker anomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script «d:/games/stalker anomaly\gamedata\configs\default_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomaly\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: g_end_modif
! Unknown command: g_firepos
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: log_missing_ini
! Unknown command: ph_gravity
! Unknown command: time_factor
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[d:/games/stalker anomaly\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1C8D]: NVIDIA GeForce GTX 1050
* CREATE: DeviceREF: 3
* Texture memory: 4021 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K


Go to stalker


Shader compilation failed, check your log file for additional information.


Anomaly

on anomaly with

death animations

boomsticks and sharpsticks

jsrs

soundscape overhaul

hollywood fx

expedition 1.1 graphics only

mcm

remade animations

fluid relations

skies redux

cinematic vfx

eft aim rattle

high res pda maps

sorting plus

absolut nature

currently getting this error on crash and cant seem to figure out which mods are causing it. ive tried taking some away and all of that but cant figure it out. heres my log

* phase time: 183 ms

* phase cmem: 1296944 K

* phase time: 181 ms

* phase cmem: 1296942 K

CResourceManager::DeferredUpload -> START, size = 2046

! Fallback to default bump map: build_details_bump

! Fallback to default bump map: build_details_bump#

texture loading time: 822

* t-report — base: 2035, 3241229 K

* t-report — lmap: 11, 11265 K

* phase time: 1383 ms

* phase cmem: 1327380 K

* phase time: 203 ms

* phase cmem: 1327380 K

* [x-ray]: Full Memory Stats

* [win32]: free[137426452976 K], reserved[4727264 K], committed[7773168 K]

* [ D3D ]: textures[3429652 K]

* [x-ray]: process heap[1327380 K]

* [x-ray]: economy: strings[65093 K], smem[38717 K]

! Can’t find texture ‘wpn\wpn_addon_scope_lens’

! Can’t find texture ‘wpn\wpn_addon_scope_lens_arrow’

collectgarbage before=46073124Kb

collectgarbage after=27971522Kb

! s:/anomaly\appdata\shaders_cache\r4\models_laserbeam.ps\1536111100110000000000010000110304010110181000

! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data

common_functions.h(66,2): warning X3206: implicit truncation of vector type

common_functions.h(71,49): warning X3206: implicit truncation of vector type

common_functions.h(103,2): warning X3206: implicit truncation of vector type

gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type

gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type

(9,8): error X3003: redefinition of ‘shader_param_5’

hope someone can help

Shader Compilation failed
(Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : Shader Compilation failed)

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Feb 19 2021

Anchor

Hi everyone,

I have this problem when I lunch the game : «sader compliation failed, check you log file for additional

information»

I do not have any idea what to check and how to solve it.

Please help me

Gab

Feb 19 2021

Anchor

Can you post the last 20 or so lines of your log, it can be found in your Anomaly/appdata/logs folder and it can be opened with notepad.

Feb 19 2021

Anchor

[c:/users/user/documents/games/anomalyappdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
! sound: OpenAL: Can’t create source. Error: Out of Memory.
! SOUND: OpenAL: Max targets — 256
Starting RENDER device…
* GPU [vendor:10DE]-[device:1F08]: NVIDIA GeForce RTX 2060
* GPU driver: 27.21.14.5671
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* NULLRT supported
* …and used
* HWDST/PCF supported and used
* NV-DBT supported and used
* Managed textures disabled
compiling shader ogse_sunshafts_mask
! c:/users/user/documents/games/anomalyappdatashaders_cacher2ogse_sunshafts_mask.ps204811110011000100000100000000000013
Can’t compile shader hr=0x800700c1

Feb 19 2021

Anchor

Delete your user.ltx found in your anomaly/appdata folder, open the launcher and tick the delete shader cache and see if the game will load.

Feb 19 2021

Anchor

still same issue

computer is almost new, can it be some missing dll or similar file or some wrong setting for the Nvidia?

Feb 20 2021

Anchor

Ok you probably need to install DirectX 9.0c (June 2010) and Visual C++ redistributable x64

Feb 20 2021

Anchor

Feb 20 2021

Anchor

If you have problems finding them, here are links to copies supplied by VK.com on google drive.

DirectX

Visual C++

Feb 20 2021

Anchor

Seems working now..

You are the best

Thanks

May 2 2021

Anchor

Hi Guys

my game crashes too have tried all direct x versions here is my log:

S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] — wpn_sv98_custom [3]
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] — wpn_sv98_custom [3]
* phase time: 3051 ms
* phase cmem: 812675 K
* phase time: 70 ms
* phase cmem: 812656 K
* Creating new game…
* Loading spawn registry…
* 18652 spawn points are successfully loaded
not warfare
* New game is successfully created!
* phase time: 1304 ms
* phase cmem: 991001 K
* phase time: 98 ms
* phase cmem: 991007 K
* phase time: 137 ms
* phase cmem: 990674 K
* client : connection accepted — <All Ok>
* phase time: 117 ms
* phase cmem: 990709 K
* phase time: 102 ms
* phase cmem: 990709 K
* phase time: 103 ms
* phase cmem: 990744 K
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump [2]
compiling shader shadow_direct_base
compiling shader deffer_base_lmh_bump_d-hq
* phase time: 104 ms
* phase cmem: 996874 K
* [Loading VB] 116 verts, 3 Kb
* [Loading IB] 246 indices, 0 Kb
* phase time: 103 ms
* phase cmem: 996867 K
* phase time: 101 ms
* phase cmem: 996871 K
* phase time: 107 ms
* phase cmem: 996871 K
WARNING: Occlusion map ‘d:/anomalygamedatalevelsfake_startlevel.hom’ not found.
* phase time: 101 ms
* phase cmem: 996873 K
* phase time: 107 ms
* phase cmem: 996868 K
* phase time: 100 ms
* phase cmem: 996869 K
CResourceManager::DeferredUpload -> START, size = 1238
texture loading time: 258
* t-report — base: 1237, 1066567 K
* t-report — lmap: 1, 1024 K

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : uiUIXmlInit.cpp
[error]Line : 538
[error]Description : XML node not found
[error]Argument 0 : progress_bar_psy
[error]Argument 1 : uimaingame_16.xml

stack trace:

May 2 2021

Anchor

Animal-Mother. Something is wrong with wpn_sv98_custom and couple of other things. Did you try to launch game without mods?

Edited by: qwart376

Sep 13 2021

Anchor

I seem to have a similar issue. I’ve been playing through the game for quite some time now and all of the sudden when i try to go to garbage i get «shader compilation failed, check your log file for additional information».

Heres My log,

«f:gamesstalker anomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048 -prefetch_sounds
* phase time: 0 ms
* phase cmem: 748710 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1057
texture loading time: 2005
* [x-ray]: Prefetched Data
* [prefetch] time: 2230 ms
* [prefetch] memory: 48401Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: miscsmart_profiles.ltx
end setup
* phase time: 3016 ms
* phase cmem: 811506 K
* phase time: 71 ms
* phase cmem: 811500 K
loading mdata
* Loading spawn registry…
* 18652 spawn points are successfully loaded
* Loading objects…
* 27474 objects are successfully loaded
* Game mattp — quicksave_5 is successfully loaded from file ‘f:/games/stalker anomaly/anomaly-1.5.1.2appdatasavedgamesmattp — quicksave_5.scop’ (0.991s)
* phase time: 990 ms
* phase cmem: 1006571 K
* phase time: 105 ms
* phase cmem: 1006751 K
* phase time: 151 ms
* phase cmem: 1006774 K
* client : connection accepted — <All Ok>
* phase time: 133 ms
* phase cmem: 1006969 K
* phase time: 100 ms
* phase cmem: 1007116 K
* phase time: 2038 ms
* phase cmem: 1186950 K
! f:/games/stalker anomaly/anomaly-1.5.1.2appdatashaders_cacher4water_regular.ps2048111100110000001000100000110312111110181000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
water.ps(6,10): error X1507: failed to open source file: ‘ssr.h’

i fear that if i try and launch the game unmodded it’ll break my savefile, or at the very least i’ll loose certain items.

edit: running the game without mods crashes the game completely

Edited by: PricelessCold

Sep 18 2021

Anchor

I have a very similar but different issue. I have EXPEDITION v1.0 installed with about as many mods as you can install. I’ve narrowed it down to EXPEDITION conflicting with something, what that something is I don’t know.

I’ve done the simpler steps of x’ing the shader cache, user.ltx, making sure I had both DirectX and Visual C++ (I have from 2005-2019 x64). I went as far as deleting the .ps file that the mod would use for the shader. This is the error that continues to occur:

! y:/games/anomalyappdatashaders_cacher4accum_sun_near_nomsaa_nominmax.ps1536111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(12,18): error X3004: undeclared identifier ‘SRGBToLinear’

Any help is appreciated as I try to get this massive mod list to work and play with each-other nicely.

EDIT: I also experienced a similar error that affected the person above me:

! y:/games/anomalyappdatashaders_cacher4water_regular.ps4096111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(28,17): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
ssr.h(94,9): warning X3206: implicit truncation of vector type
ssr.h(100,7): warning X3206: implicit truncation of vector type
ssr.h(122,9): warning X3206: implicit truncation of vector type
ssr.h(165,20): error X3004: undeclared identifier ‘SRGBToLinear’

EDIT 2:

So, I’ve not been able to resolve the issues and keep the mods on, but I have isolated which mods are affecting me. They are «EXPEDITION v1.0», mentioned above, and «Glossy surfaces and water SSR.» With these disabled, the game is less pretty, but it at least functions!

Edited by: Greatest_Cupcake

Nov 12 2021

Anchor

Hi folks

I also have issue with shader compilation. I’ve tried to fixed it by changing priority of mods in MO2, but after few attempts I still recieve «shader compilation failed, check your log file for additional information». Could you please explain what am I doing wrong or what am I supposed to do to fix this?

I will attach log and list of mods that I’m using (or at least trying to use lol).

I think the main suspects are TAZ 3.0 and HD Models, but I’ve known about compatibility issues between those two, so I’ve downloaded HD Models patch for TAZ, but as you can see, there is still a problem.

Edit: Sorry, I just needed to install patch for TAZ itself that I didn»t know about. Problem solved!

Edited by: TheFalen

Nov 14 2021

Anchor

I have a similar issue , pictures below. I didn’t even install any new mods, was playing fine and suddenly when I went to play this happened. It literally happens whenever I delete my shader cache, if that helps at all. Would greatly appreciate any assistance.

Edited by: StalkerAnomalyPlayer

Jan 15 2022

Anchor

Hi,

My game started suddenly perform shader compilation failed error, any ideas why?

* Detected CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz [GenuineIntel], F6/M14/S12, 3599.00 mhz, 19-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 8/16

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64247 files cached 66 archives, 990Kb memory used.
Init FileSystem 1.278660 sec
‘xrCore’ build 8267, Sep 25 2021

——loading z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «z:hometemedesktopanomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[136407755984 K], reserved[1030970452 K], committed[226972 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57261 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:hometemeDesktopAnomalyAnomaly-1.5.1.2
dir[2]=Z:hometemeDesktopAnomalyAnomaly-1.5.1.2bin
dir[3]=C:windowssystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1E07]: NVIDIA GeForce RTX 2080 Ti
* CREATE: DeviceREF: 3
* Texture memory: 11264 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 27, correct size = 33 [6]
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 23, correct size = 28
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine…
intro_start intro_logo
intro_delete ::update_logo_intro
* [x-ray]: Full Memory Stats
* [win32]: free[136406264440 K], reserved[1031089684 K], committed[1599284 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57464 K], smem[0 K]
* 0.0 : [ 4] $null
* 0.0 : [ 1] $user$NVHHGGTex
* 0.0 : [ 5] $user$NVjitterTex
* 0.0 : [ 8] $user$Texture_color
* 0.0 : [ 1] $user$Texture_color_out
* 0.0 : [ 7] $user$Texture_obstacles
* 0.0 : [ 3] $user$Texture_obstvelocity
* 0.0 : [ 3] $user$Texture_pressure
* 0.0 : [ 2] $user$Texture_tempscalar
* 0.0 : [ 3] $user$Texture_tempvector
* 0.0 : [ 5] $user$Texture_velocity0
* 0.0 : [ 4] $user$Texture_velocity1
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 15] $user$albedo
* 0.0 : [ 5] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$blur_2
* 0.0 : [ 1] $user$blur_4
* 0.0 : [ 1] $user$blur_8
* 0.0 : [ 2] $user$blur_h_2
* 0.0 : [ 2] $user$blur_h_4
* 0.0 : [ 2] $user$blur_h_8
* 0.0 : [ 3] $user$cmap0
* 0.0 : [ 3] $user$cmap1
* 0.0 : [ 2] $user$dof
* 0.0 : [ 3] $user$edgeTex
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 5] $user$generic
* 0.0 : [ 11] $user$generic0
* 0.0 : [ 1] $user$generic0_r
* 0.0 : [ 4] $user$generic1
* 0.0 : [ 2] $user$generic1_r
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 1] $user$generic_temp
* 0.0 : [ 3] $user$jitter_0
* 0.0 : [ 2] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 1] $user$jitter_mipped
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 2] $user$material
* 0.0 : [ 1] $user$msaadepth
* 0.0 : [ 278] $user$position
* 0.0 : [ 1] $user$pp_bloom
* 0.0 : [ 3] $user$rayCastTex
* 0.0 : [ 6] $user$rayDataTex
* 0.0 : [ 2] $user$rayDataTexSmall
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 2] $user$smaa_blendtex
* 0.0 : [ 2] $user$smaa_edgetex
* 0.0 : [ 9] $user$smap_depth
* 0.0 : [ 1] $user$smap_depth_minmax
* 0.0 : [ 1] $user$smap_surf
* 0.0 : [ 2] $user$sun_shafts0
* 0.0 : [ 3] $user$sun_shafts1
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$ui
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 2] actact_controller_hit1
* 0.0 : [ 2] amikanomalyelectric_radial
* 0.0 : [ 2] amikexplosionsanim_dirtexp_3
* 0.0 : [ 2] amikexplosionsboom_0
* 0.0 : [ 2] amikexplosionsboom_1
* 0.0 : [ 2] amikexplosionsboom_2
* 0.0 : [ 2] amikexplosionsdecal_concrete
* 0.0 : [ 2] amikexplosionsexplo_end
* 0.0 : [ 2] amikexplosionsexplosion_dynamiteexplosion_din
* 0.0 : [ 2] amikexplosionsexplosion_dynamiteflashlight
* 0.0 : [ 2] amikexplosionsexplosion_dynamitesmoke
* 0.0 : [ 2] amikexplosionsexplosion_flash_atlas
* 0.0 : [ 2] amikexplosionsexplosion_fuelcanboom_1
* 0.0 : [ 1] amikexplosionsexplosion_fuelcanboom_3
* 0.0 : [ 2] amikexplosionsexplosion_fuelcangrey_xpl
* 0.0 : [ 2] amikexplosionsexplosion_smoke03
* 0.0 : [ 2] amikexplosionsfinal_expl
* 0.0 : [ 2] amikexplosionsring_grey
* 0.0 : [ 2] amikexplosionssmoke128_3w
* 0.0 : [ 2] amikexplosionssmoke2
* 0.0 : [ 2] amikexplosionssmoke_cannon
* 0.0 : [ 2] amikexplosionssmoke_white_tiled3
* 0.0 : [ 2] amikhit_fxblood962e6155
* 0.0 : [ 2] amikhit_fxbloodblood
* 0.0 : [ 2] amikhit_fxbloodm
* 0.0 : [ 2] amikhit_fxwater_splashwater_splash_anim
* 0.0 : [ 2] amikhit_fxwater_splashwater_spurt
* 0.0 : [ 2] amiknaturelist
* 0.0 : [ 2] amiknaturestonedebris1
* 0.0 : [ 2] amiknaturewood_part
* 0.0 : [ 2] amikstaticgas_lightflame_zippo
* 0.0 : [ 2] amikweapons0
* 0.0 : [ 2] amikweapons12x70
* 0.0 : [ 2] amikweapons6ways1
* 0.0 : [ 2] amikweapons6ways2
* 0.0 : [ 2] amikweapons9x39
* 0.0 : [ 2] amikweaponsbtrmuzzle6ways1
* 0.0 : [ 2] amikweaponsbtrmuzzle6ways2
* 0.0 : [ 2] amikweaponsdtk_2
* 0.0 : [ 2] amikweaponsdtk_3
* 0.0 : [ 2] amikweaponsdtk_4
* 0.0 : [ 2] amikweaponsdtk_4_1
* 0.0 : [ 2] amikweaponsdtk_5
* 0.0 : [ 2] amikweaponsdtk_6
* 0.0 : [ 2] amikweaponsdtk_8
* 0.0 : [ 2] amikweaponsflameflameshoot_1
* 0.0 : [ 2] amikweaponsflameflameshoot_2
* 0.0 : [ 2] amikweaponsflameflameshoot_3
* 0.0 : [ 2] amikweaponsflameflameshoot_4
* 0.0 : [ 2] amikweaponsflameflameshoot_5
* 0.0 : [ 2] amikweaponsflamemg42out
* 0.0 : [ 2] amikweaponsflametrace
* 0.0 : [ 2] amikweaponsflametrace_01
* 0.0 : [ 2] amikweaponsflametrail
* 0.0 : [ 2] amikweaponsflash_01
* 0.0 : [ 2] amikweaponsflash_02
* 0.0 : [ 2] amikweaponsflash_04
* 0.0 : [ 2] amikweaponsflash_05
* 0.0 : [ 2] amikweaponsgrishik357mag
* 0.0 : [ 2] amikweaponsgrishik45
* 0.0 : [ 2] amikweaponsgrishik50_ae
* 0.0 : [ 2] amikweaponsgrishik5x45x39
* 0.0 : [ 2] amikweaponsgrishik5x45x39_00
* 0.0 : [ 2] amikweaponsgrishik5x45x39_01
* 0.0 : [ 2] amikweaponsgrishik5x56x45
* 0.0 : [ 2] amikweaponsgrishik5x56x45_00
* 0.0 : [ 2] amikweaponsgrishik5x7x28
* 0.0 : [ 2] amikweaponsgrishik6x5x50
* 0.0 : [ 2] amikweaponsgrishik7x62x25_0
* 0.0 : [ 2] amikweaponsgrishik7x62x25_1
* 0.0 : [ 2] amikweaponsgrishik7x62x25_2
* 0.0 : [ 2] amikweaponsgrishik7x62x25_3
* 0.0 : [ 2] amikweaponsgrishik7x62x25_4
* 0.0 : [ 2] amikweaponsgrishik7x62x39_00
* 0.0 : [ 2] amikweaponsgrishik7x62x39_01
* 0.0 : [ 2] amikweaponsgrishik7x62x39_02
* 0.0 : [ 2] amikweaponsgrishik7x62x39_03
* 0.0 : [ 2] amikweaponsgrishik7x62x51_1
* 0.0 : [ 2] amikweaponsgrishik7x62x51_2
* 0.0 : [ 2] amikweaponsgrishik7x62x54
* 0.0 : [ 2] amikweaponsgrishik7x7x57
* 0.0 : [ 2] amikweaponsgrishik7x92x57
* 0.0 : [ 2] amikweaponsgrishik9x18_1
* 0.0 : [ 2] amikweaponsgrishik9x18_2
* 0.0 : [ 2] amikweaponsgrishik9x18_3
* 0.0 : [ 2] amikweaponsgrishik9x39
* 0.0 : [ 2] amikweaponsmg42out
* 0.0 : [ 2] amikweaponsshells_12x70
* 0.0 : [ 2] amikweaponsshells_ak
* 0.0 : [ 2] amikweaponsshells_ak_01
* 0.0 : [ 2] amikweaponssmokeshoot_0
* 0.0 : [ 2] amikweaponssmokeshoot_1
* 0.0 : [ 2] amikweaponstrace
* 0.0 : [ 2] amikweaponstrace_01
* 0.0 : [ 2] fallout4smokeburstpuffanim
* 0.0 : [ 2] fozestfire_spark_04
* 0.0 : [ 2] fozestsmall_fire_looped10x4
* 0.0 : [ 1] fozestsmall_fire_looped10x4_dist
* 0.0 : [ 2] fozestsmoke02
* 0.0 : [ 2] fxfx_flare1
* 0.0 : [ 2] fxfx_gradien2
* 0.0 : [ 2] fxfx_gradient
* 0.0 : [ 2] fxfx_gradient1
* 0.0 : [ 1] fxfx_gradient_02
* 0.0 : [ 1] fxfx_lightning
* 0.0 : [ 1] fxfx_moon
* 0.0 : [ 1] fxfx_moon_full_clear
* 0.0 : [ 1] fxfx_moon_full_cloudy
* 0.0 : [ 1] fxfx_moon_full_verycloudy
* 0.0 : [ 2] fxfx_noise
* 0.0 : [ 4] fxfx_noise2
* 0.0 : [ 1] fxfx_rain
* 0.0 : [ 1] fxfx_rainsplash1
* 0.0 : [ 2] fxfx_sun
* 0.0 : [ 1] fxfx_sun2
* 0.0 : [ 1] fxfx_sun_cloudy_dark
* 0.0 : [ 1] fxfx_sun_fog
* 0.0 : [ 1] fxfx_sun_fog3
* 0.0 : [ 1] fxfx_sun_fog4
* 0.0 : [ 1] fxfx_sun_fog4_sun
* 0.0 : [ 1] fxfx_sun_gradient
* 0.0 : [ 1] fxfx_sun_gradient_day_clear
* 0.0 : [ 1] fxfx_sun_halo
* 0.0 : [ 1] fxfx_sun_morning
* 0.0 : [ 1] fxfx_sun_rise
* 0.0 : [ 1] fxfx_sunset
* 0.0 : [ 1] fxfx_thunderbolts_gradient
* 0.0 : [ 1] fxfx_thunderbolts_gradient_surge
* 0.0 : [ 2] fxfx_volumefog1
* 0.0 : [ 1] ghost_particlesdistdistortion_default
* 0.0 : [ 2] ghost_particleseft_styleeft_flame
* 0.0 : [ 2] ghost_particleseft_styleempty
* 0.0 : [ 2] ghost_particleseft_stylef4_sparks
* 0.0 : [ 2] ghost_particleseft_stylesmoke01
* 0.0 : [ 2] ghost_particleseft_stylesmoke02
* 0.0 : [ 2] ghost_particlesglowglow01
* 0.0 : [ 2] ghost_particlesshellsr_pop12ga
* 0.0 : [ 2] ghost_particlesshellsr_pop545x39
* 0.0 : [ 2] ghost_particlesshellsr_pop9x19
* 0.0 : [ 2] ghost_particlesshellsr_pop9x39
* 0.0 : [ 2] ghost_particlesshellsshell_762x39
* 0.0 : [ 2] ghost_particlesshellsshell_9x18
* 0.0 : [ 2] ghost_particlessmokegeneric_smoke_white_00
* 0.0 : [ 2] ghost_particlessmokesmoke_loop_5x5
* 0.0 : [ 2] glowglow_04
* 0.0 : [ 2] glowglow_blue
* 0.0 : [ 2] glowglow_fire1
* 0.0 : [ 2] glowglow_fire1_soc
* 0.0 : [ 2] glowglow_orange
* 0.0 : [ 2] glowglow_orange2
* 0.0 : [ 2] glowglow_orange_bright
* 0.0 : [ 2] glowglow_rays
* 0.0 : [ 2] glowglow_white
* 0.0 : [ 2] glowglow_yellow
* 0.0 : [ 2] internalinternal_fireTransferFunction
* 0.0 : [ 3] lightslights_spot01
* 0.0 : [ 2] new_pfxexplosionseplosion04_dxt5
* 0.0 : [ 2] new_pfxsmoke_animated_2
* 0.0 : [ 2] new_pfxwblood_4
* 0.0 : [ 2] new_pfxwblood_6
* 0.0 : [ 2] pfxgunparts
* 0.0 : [ 2] pfxpfx_ani-explosion-02
* 0.0 : [ 2] pfxpfx_ani-explosion-02-b-a
* 0.0 : [ 2] pfxpfx_ani-explosion-02a
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* 0.0 : [ 1] skyswtc_clear_alt1-00#small
* 0.0 : [ 1] skyswtc_clear_alt2-00
* 0.0 : [ 1] skyswtc_clear_alt2-00#small
* 0.0 : [ 34] skyswtc_clear_alt3-00
* 0.0 : [ 34] skyswtc_clear_alt3-00#small
* 0.0 : [ 2] skyswtc_clear_alt4-00
* 0.0 : [ 2] skyswtc_clear_alt4-00#small
* 0.0 : [ 1] skyswtc_clear_alt5-00
* 0.0 : [ 1] skyswtc_clear_alt5-00#small
* 0.0 : [ 2] skyswtc_clear_alt6-00
* 0.0 : [ 2] skyswtc_clear_alt6-00#small
* 0.0 : [ 1] skyswtc_clear_alt7-00
* 0.0 : [ 1] skyswtc_clear_alt7-00#small
* 0.0 : [ 1] skyswtc_clear_alt8-00
* 0.0 : [ 1] skyswtc_clear_alt8-00#small
* 0.0 : [ 2] skyswtc_clear_alt10-00
* 0.0 : [ 2] skyswtc_clear_alt10-00#small
* 0.0 : [ 1] skyswtc_clear_alt11-00
* 0.0 : [ 1] skyswtc_clear_alt11-00#small
* 0.0 : [ 2] skyswtc_clear_alt13-00
* 0.0 : [ 2] skyswtc_clear_alt13-00#small
* 0.0 : [ 1] skyswtc_clear_alt14-00
* 0.0 : [ 1] skyswtc_clear_alt14-00#small
* 0.0 : [ 2] skyswtc_clear_alt15-00
* 0.0 : [ 2] skyswtc_clear_alt15-00#small
* 0.0 : [ 1] skyswtc_clear_alt17-00
* 0.0 : [ 1] skyswtc_clear_alt17-00#small
* 0.0 : [ 1] skyswtc_clear_alt18-00
* 0.0 : [ 1] skyswtc_clear_alt18-00#small
* 0.0 : [ 1] skyswtc_clear_alt19-00
* 0.0 : [ 1] skyswtc_clear_alt19-00#small
* 0.0 : [ 2] skyswtc_clear_alt20-00
* 0.0 : [ 2] skyswtc_clear_alt20-00#small
* 0.0 : [ 3] skyswtc_clear_alt20-30
* 0.0 : [ 3] skyswtc_clear_alt20-30#small
* 0.0 : [ 3] skyswtc_clear_alt23-00
* 0.0 : [ 3] skyswtc_clear_alt23-00#small
* 0.0 : [ 2] skyswtc_cloudy_light6-00-cloudy-dark
* 0.0 : [ 2] skyswtc_cloudy_light6-00-cloudy-dark#small
* 0.0 : [ 1] skyswtc_cloudy_light17-00-cloudy-light
* 0.0 : [ 1] skyswtc_cloudy_light17-00-cloudy-light#small
* 0.0 : [ 3] skyswtc_cloudy_light19-00-cloudy-light-rain
* 0.0 : [ 3] skyswtc_cloudy_light19-00-cloudy-light-rain#small
* 0.0 : [ 1] skyswtc_cloudy_light20-30-cloudy-light
* 0.0 : [ 1] skyswtc_cloudy_light20-30-cloudy-light#small
* 0.0 : [ 2] skyswtc_dark5-00-storm
* 0.0 : [ 2] skyswtc_dark5-00-storm#small
* 0.0 : [ 1] skyswtc_dark6-00-cloudy-dark
* 0.0 : [ 1] skyswtc_dark6-00-cloudy-dark#small
* 0.0 : [ 1] skyswtc_dark7-00-cloudy-light-rain
* 0.0 : [ 1] skyswtc_dark7-00-cloudy-light-rain#small
* 0.0 : [ 1] skyswtc_dark9-00-cloudy-dark-rain
* 0.0 : [ 1] skyswtc_dark9-00-cloudy-dark-rain#small
* 0.0 : [ 1] skyswtc_dark10-00-cloudy-light-rain
* 0.0 : [ 1] skyswtc_dark10-00-cloudy-light-rain#small
* 0.0 : [ 1] skyswtc_dark11-00-storm
* 0.0 : [ 1] skyswtc_dark11-00-storm#small
* 0.0 : [ 3] skyswtc_dark13-00-cloudy-dark
* 0.0 : [ 3] skyswtc_dark13-00-cloudy-dark#small
* 0.0 : [ 1] skyswtc_dark15-00-storm
* 0.0 : [ 1] skyswtc_dark15-00-storm#small
* 0.0 : [ 1] skyswtc_dark16-00-storm
* 0.0 : [ 1] skyswtc_dark16-00-storm#small
* 0.0 : [ 1] skyswtc_dark17-00-storm
* 0.0 : [ 1] skyswtc_dark17-00-storm#small
* 0.0 : [ 1] skyswtc_dark18-00-cloudy-light-rain
* 0.0 : [ 1] skyswtc_dark18-00-cloudy-light-rain#small
* 0.0 : [ 3] skyswtc_dark19-00-storm
* 0.0 : [ 3] skyswtc_dark19-00-storm#small
* 0.0 : [ 2] skyswtc_dark20-00-storm
* 0.0 : [ 2] skyswtc_dark20-00-storm#small
* 0.0 : [ 1] skyswtc_dark21-00-storm
* 0.0 : [ 1] skyswtc_dark21-00-storm#small
* 0.0 : [ 3] skyswtc_storm8-00-storm
* 0.0 : [ 3] skyswtc_storm8-00-storm#small
* 0.0 : [ 2] skyswtc_storm9-00-storm
* 0.0 : [ 2] skyswtc_storm9-00-storm#small
* 0.0 : [ 5] skyswtc_storm10-00-storm
* 0.0 : [ 5] skyswtc_storm10-00-storm#small
* 0.0 : [ 2] skyswtc_storm12-00-storm
* 0.0 : [ 2] skyswtc_storm12-00-storm#small
* 0.0 : [ 1] skyswtc_storm14-00-storm
* 0.0 : [ 1] skyswtc_storm14-00-storm#small
* 0.0 : [ 2] skyswtc_storm15-00-storm
* 0.0 : [ 2] skyswtc_storm15-00-storm#small
* 0.0 : [ 1] skyswtc_storm20-00-storm
* 0.0 : [ 1] skyswtc_storm20-00-storm#small
* 0.0 : [ 2] sunmask
* 0.0 : [ 1] uiui_actor_sleep_screen
* 0.0 : [ 1] waterwater_SBumpVolume
* 0.0 : [ 1] waterwater_flowing_nmap
* 0.0 : [ 1] waterwater_normal
* 0.0 : [ 1] wmwm_blood_1
* 0.0 : [ 1] wmwm_blood_1_1
* 0.0 : [ 1] wmwm_blood_1_2
* 0.0 : [ 1] wmwm_blood_1_3
* 0.0 : [ 1] wmwm_blood_drop_4
* 0.0 : [ 1] wmwm_bullet_asfalt_1
* 0.0 : [ 1] wmwm_bullet_asfalt_2
* 0.0 : [ 1] wmwm_bullet_asfalt_3
* 0.0 : [ 1] wmwm_bullet_brick_1
* 0.0 : [ 1] wmwm_bullet_brick_2
* 0.0 : [ 1] wmwm_bullet_concrete
* 0.0 : [ 1] wmwm_bullet_concrete_1
* 0.0 : [ 1] wmwm_bullet_concrete_2
* 0.0 : [ 1] wmwm_bullet_concrete_4
* 0.0 : [ 1] wmwm_bullet_concrete_5
* 0.0 : [ 1] wmwm_bullet_concrete_6
* 0.0 : [ 1] wmwm_bullet_concrete_7
* 0.0 : [ 1] wmwm_bullet_glass01
* 0.0 : [ 1] wmwm_bullet_glass02
* 0.0 : [ 1] wmwm_bullet_glass03
* 0.0 : [ 1] wmwm_bullet_glass04
* 0.0 : [ 1] wmwm_bullet_ground
* 0.0 : [ 1] wmwm_bullet_ground_1
* 0.0 : [ 1] wmwm_bullet_ground_2
* 0.0 : [ 1] wmwm_bullet_metall_thik
* 0.0 : [ 1] wmwm_bullet_metall_thik_1
* 0.0 : [ 1] wmwm_bullet_metall_thik_2
* 0.0 : [ 1] wmwm_bullet_metall_thik_3
* 0.0 : [ 1] wmwm_bullet_metall_thin
* 0.0 : [ 1] wmwm_bullet_metall_thin_1
* 0.0 : [ 1] wmwm_bullet_metall_thin_2
* 0.0 : [ 1] wmwm_bullet_metall_thin_3
* 0.0 : [ 1] wmwm_bullet_metall_thin_4
* 0.0 : [ 1] wmwm_bullet_wood
* 0.0 : [ 1] wmwm_bullet_wood_1
* 0.0 : [ 1] wmwm_bullet_wood_2
* 0.0 : [ 1] wmwm_bullet_wood_3
* 0.0 : [ 1] wmwm_bullet_wood_4
* 0.0 : [ 1] wmwm_bullet_wood_5
* 0.0 : [ 1] wmwm_bullet_wood_6
* 0.0 : [ 1] wmwm_bullet_wood_7
* 0.0 : [ 1] wmwm_bullet_wood_8
* 0.0 : [ 1] wmwm_bullet_wood_9
* 0.0 : [ 1] wmwm_grenade
* 0.0 : [ 1] wmwm_knife_dead
* 0.0 : [ 1] wmwm_knife_horiz
* 0.0 : [ 1] wmwm_knife_horiz_blood
* 0.0 : [ 1] wmwm_knife_horiz_blood1
* 0.0 : [ 1] wmwm_knife_horiz_metal
* 0.0 : [ 1] wmwm_knife_horiz_ston
* 0.0 : [ 1] wmwm_knife_wood
* 0.0 : [ 1] wmwm_knife_wood1
* 0.0 : [ 1] wmwm_knife_wood2
* 8.1 : [ 1] teme — sleep
* 8.1 : [ 1] uiui_magnifier2
* 9.5 : [ 1] uimoty2018
* 9.5 : [ 1] uimoty2019
* 32.1 : [ 1] uiui_font_arial_14_1600
* 33.0 : [ 1] uiui_ani_cursor
* 64.1 : [ 1] uiui_font_hud_01_2160
* 64.1 : [ 1] uiui_font_letter_16_1600
* 64.1 : [ 1] uiui_font_letter_18_1600
* 128.1 : [ 1] uiui_font_graff_19_1600
* 128.1 : [ 1] uiui_font_graff_22_1600
* 200.1 : [ 1] logoamcm
* 256.1 : [ 1] uiui_font_console_02_2160
* 256.1 : [ 1] uiui_font_graff_32_1600
* 256.1 : [ 1] uiui_font_hud_02_2160
* 256.1 : [ 1] uiui_font_letter_25_1600
* 512.1 : [ 1] uiui_font_graff_50_1600
* 1024.1 : [ 1] uiui_actor_mp_screen
* 1024.1 : [ 1] uiui_actor_multiplayer_background
* 1024.1 : [ 1] uiui_actor_multiplayer_game_menu
* 1024.1 : [ 1] uiui_common
* 2048.1 : [ 1] uiui_actor_hint_wnd
* 2048.1 : [ 1] uiui_actor_main_menu
* 4096.1 : [ 1] uiui_actor_main_menu_one
«z:hometemedesktopanomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048
* phase time: 0 ms
* phase cmem: 1019 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1097
! Fallback to default bump map: wpnwpn_scope_pso_1m2-1_lens_bump#
texture loading time: 2118
* [x-ray]: Prefetched Data
* [prefetch] time: 2969 ms
* [prefetch] memory: 0Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
* phase time: 3802 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
loading mdata
* Loading spawn registry…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 18652 spawn points are successfully loaded
* Loading objects…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 30543 objects are successfully loaded
* Game teme — sleep is successfully loaded from file ‘z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatasavedgamesteme — sleep.scop’ (1.035s)
* phase time: 1034 ms
* phase cmem: 1019 K
* phase time: 12 ms
* phase cmem: 1019 K
* phase time: 32 ms
* phase cmem: 1019 K
* client : connection accepted — <All Ok>
* phase time: 44 ms
* phase cmem: 1019 K
* phase time: 11 ms
* phase cmem: 1019 K
* phase time: 1338 ms
* phase cmem: 1019 K
* phase time: 1654 ms
* phase cmem: 1019 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 50056 verts, 1564 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb [3]
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65508 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 23843 verts, 745 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65294 verts, 2040 Kb
* [Loading VB] 7152 verts, 223 Kb
* [Loading IB] 1048575 indices, 2047 Kb [8]
* [Loading IB] 671655 indices, 1311 Kb
* [Loading VB] 65535 verts, 767 Kb [2]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb [3]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 40551 verts, 475 Kb
* [Loading IB] 1048575 indices, 2047 Kb [4]
* [Loading IB] 126591 indices, 247 Kb
* phase time: 116 ms
* phase cmem: 1019 K
* phase time: 14 ms
* phase cmem: 1019 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45323 v(20), 30317 p
* [DETAILS] Batch(61), VB(885K), IB(177K)
* phase time: 197 ms
* phase cmem: 1019 K
* Loading HOM: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedatalevelsl05_barlevel.hom
* phase time: 8 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
* phase time: 23 ms
* phase cmem: 1011 K
CResourceManager::DeferredUpload -> START, size = 2072
! Fallback to default bump map: build_details_bump
! Fallback to default bump map: build_details_bump#
texture loading time: 713
* t-report — base: 2055, 2214416 K
* t-report — lmap: 17, 17410 K
* phase time: 1074 ms
* phase cmem: 1018 K
* phase time: 23 ms
* phase cmem: 1018 K
* [x-ray]: Full Memory Stats
* [win32]: free[136405532252 K], reserved[1031291028 K], committed[2130128 K]
* [ D3D ]: textures[2326697 K]
* [x-ray]: process heap[1018 K]
* [x-ray]: economy: strings[66502 K], smem[55764 K]
! Fallback to default bump map: actnewloneract_gasmask_bump#
! Invalid ogg-comment version, file: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedatasoundsweaponssaigasaiga_reload.ogg
! Can’t find texture ‘sights’
! Can’t find texture ‘pm’
! Can’t find sound ‘weaponsgenericgp30_grenshoot’
collectgarbage before=38782912Kb
collectgarbage after=30404636Kb
! z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatashaders_cacher4models_laserbeam.ps2048111100110000001000010000110233114010181000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Feb 2 2022

Anchor

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put \ at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Feb 12 2022

Anchor

Hi Stalkers,  when I go to the dead cityI, i got a shader compile failed error, . Tried deleting user file and deleting shader cache but no change.
your help will be really welcome because i am lost !

compilation de shader vert [2]
compilation de shader vert_point
compilation de shader vert_spot
compilation de shader vert_l [2]
compilation de shader vert_dt [2]
compilation de shader simplecompilationde
shader simple_point
compilation de shader simple_spot
compilation de shader water_soft [2]
compilation de shader waterd_soft [2]
compilation de shader base_lplanes
compilation de shader impl_dt [2]
compilation shader impl_point
compilation shader impl_spot
compilation shader impl_l [2]
compilation shader lmap [2]
compilation shader lmap_point
compilation shader lmap_spot
compilation shader lmap_l [2]
compilation shader lmap_dt [2]
compilation shader lmapE
! c:/users/remif/desktop/s.t.a.l.k.e.r/bin/.. appdatashaders_cacher1lmape.ps100000
! erreur : (26) : erreur X3004 : identificateur non déclaré ‘v_ambient»

Problem Solved: I didn’t download the fix for the graphics glitches in the mod DX9 WATER IN DX8

Edited by: Sollacy

Feb 14 2022

Anchor

Hello guys, can anyone help me with this please ? I really have no idea what caused this

* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 30, correct size = 31
! d:/games/s.t.a.l.k.e.r/s.t.a.l.k.e.r. anomalyappdatashaders_cacher3pp_blur.ps15361111001100000000000100000110204004101800000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(323,37): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(342,30): warning X3206: ‘Load’: implicit truncation of vector type
(12,41): error X3004: undeclared identifier ‘shader_param_8’

Thank you in advance !

Feb 27 2022

Anchor

Hey i also have a problem like this, would be nice if anyone could help me. Thanks for youre time!

«e:s.t.a.l.k.e.r. anomalybinanomalydx11.exe» -smap1536
* phase time: 0 ms
* phase cmem: 794962 K
* [x-ray]: Prefetching Data
Loading objects…
! Can’t find sound ‘weaponsak74ak74_switchtch’
! Can’t find sound ‘weaponsvintorezvintorez_unjam’
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1061
! Fallback to default bump map: wpnwpn_scope_pso_1m2-1_lens_bump#
texture loading time: 10681
* [x-ray]: Prefetched Data
* [prefetch] time: 11726 ms
* [prefetch] memory: 56837Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

WARNING: Occlusion map ‘e:/s.t.a.l.k.e.r. anomalygamedatalevelsfake_startlevel.hom’ not found.

!WARNING treasure_manager.init_settings | item [journal] is missing info | kind: i_tool — tier: nil

! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_dvl10_m1], missing value in ammo_class
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17 [2]
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponsbm16bm16_reload_lr.ogg
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponsbm16bm16_reload_l.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponshandlingmosinbolt_new.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponshandlingsv_98sv98_bolt_after_shooting1.ogg
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17
! Fallback to default bump map: actnewloneract_gasmask_bump#

! e:/s.t.a.l.k.e.r. anomalyappdatashaders_cacher4models_laserbeam.ps1536111100110000000000010000111201010010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 1 2022

Anchor

ajay902 wrote:

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put \ at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Thank you my friend, ill look into that very soon (been away from Anomaly for a while)

Mar 22 2022

Anchor

I got a crash to desktop seemingly out of nowhere. here’s the last few lines of my log. Should I delete my shadercache?

Time continual is:2558948
CRandomTask:give_task() task_id[simulation_task_7]
giver_id 19489
* [x-ray]: Full Memory Stats
* [win32]: free[137424138036 K], reserved[5882596 K], committed[8932776 K]
* [ D3D ]: textures[561632 K]
* [x-ray]: process heap[1601456 K]
* [x-ray]: economy: strings[69450 K], smem[347868 K]
* Saving spawns…
* Saving objects…
* 26000 objects are successfully saved
* Game wades — tempsave.scop is successfully saved to file ‘e:/games ;d/anomaly/bin/..appdatasavedgameswades — tempsave.scop’
Time continual is:2978130
DEBUG: set_scheme: scheme=’remark’, section=’remark@smoking_stand’
DEBUG: set_scheme: storage assigned
! Can’t find texture ‘wpnwpn_addon_scope_lens’
! Can’t find texture ‘wpnwpn_addon_scope_lens_arrow’
! e:/games ;d/anomaly/bin/..appdatashaders_cacher4models_laserbeam.ps2048111100110000000100010000110121114110000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 23 2022

Anchor

El STALKER Anomaly me da el mismo error

——loading z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Available render modes[1]:
[renderer_r1]
command line «z:mediaadminpersonalinstaladorespara windowsgameanomaly-1.5.1.2binanomalydx8.exe» -smap2048 -dbg
Executing config-script «user.ltx»…
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438732504 K], reserved[32384 K], committed[188520 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1028 K]
* [x-ray]: economy: strings[29467 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:mediaadminPERSONALInstaladoresPara WindowsGameAnomaly-1.5.1.2
dir[2]=Z:mediaadminPERSONALInstaladoresPara WindowsGameAnomaly-1.5.1.2bin
dir[3]=C:windowssystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx»…
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:8086]-[device:162]: Intel(R) HD Graphics 4000
* GPU driver: 9.21.15.4352
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1520 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1360×768
compiling shader postprocess
! z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatashaders_cacher1postprocess.ps100000
Can’t compile shader hr=0x80004001

Apr 27 2022

Anchor

I’m getting this error and after a little testing it looks like it can’t find a lot of these .ltx files.

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load::<lambda_afe2a7cfad7e52a484751a200f153816>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 274
[error]Description : Can’t find include file:
[error]Arguments : prefetchprefetch_single.ltx

Any help would be much appreciated.

Apr 29 2022

Anchor

Hi lads

I have similar problem here with Stalker Anomaly.

Basically when I Launch it just stops working and a message pops up saying «Shader compilation Failed Please check the logs»

is there a way I can solve this ?

Here’s the Logs-

* Detected CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz [GenuineIntel], F6/M14/S9, 2493.00 mhz, 34-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64700 files cached 66 archives, 13077Kb memory used.
Init FileSystem 1.194342 sec
‘xrCore’ build 8267, Sep 25 2021

——loading d:/games/stalker anomalygamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «d:gamesstalker anomalybinanomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[d:/games/stalker anomalyappdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434313420 K], reserved[4398896 K], committed[241092 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[65754 K]
* [x-ray]: economy: strings[52641 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:GamesStalker Anomaly
dir[2]=D:GamesStalker Anomalybin
dir[3]=C:WINDOWSsystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «d:/games/stalker anomalygamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomalygamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «d:/games/stalker anomalygamedataconfigsrspec_default.ltx»…
[d:/games/stalker anomalygamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «d:/games/stalker anomalygamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomalygamedataconfigsdefault_controls.ltx] successfully loaded.
! Unknown command: g_end_modif
! Unknown command: g_firepos
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: log_missing_ini
! Unknown command: ph_gravity
! Unknown command: time_factor
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[d:/games/stalker anomalyappdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1C8D]: NVIDIA GeForce GTX 1050
* CREATE: DeviceREF: 3
* Texture memory: 4021 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K

SHADER COMPILATION FAILED : R/STALKER — REDDIT

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Shader Compilation failed
(Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : Shader Compilation failed)

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Feb 19 2021

Anchor

Hi everyone,

I have this problem when I lunch the game : «sader compliation failed, check you log file for additional

information»

I do not have any idea what to check and how to solve it.

Please help me

Gab

Feb 19 2021

Anchor

Can you post the last 20 or so lines of your log, it can be found in your Anomaly/appdata/logs folder and it can be opened with notepad.

Feb 19 2021

Anchor

[c:/users/user/documents/games/anomalyappdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
! sound: OpenAL: Can’t create source. Error: Out of Memory.
! SOUND: OpenAL: Max targets — 256
Starting RENDER device…
* GPU [vendor:10DE]-[device:1F08]: NVIDIA GeForce RTX 2060
* GPU driver: 27.21.14.5671
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* NULLRT supported
* …and used
* HWDST/PCF supported and used
* NV-DBT supported and used
* Managed textures disabled
compiling shader ogse_sunshafts_mask
! c:/users/user/documents/games/anomalyappdatashaders_cacher2ogse_sunshafts_mask.ps204811110011000100000100000000000013
Can’t compile shader hr=0x800700c1

Feb 19 2021

Anchor

Delete your user.ltx found in your anomaly/appdata folder, open the launcher and tick the delete shader cache and see if the game will load.

Feb 19 2021

Anchor

still same issue

computer is almost new, can it be some missing dll or similar file or some wrong setting for the Nvidia?

Feb 20 2021

Anchor

Ok you probably need to install DirectX 9.0c (June 2010) and Visual C++ redistributable x64

Feb 20 2021

Anchor

Feb 20 2021

Anchor

If you have problems finding them, here are links to copies supplied by VK.com on google drive.

DirectX

Visual C++

Feb 20 2021

Anchor

Seems working now..

You are the best

Thanks

May 2 2021

Anchor

Hi Guys

my game crashes too have tried all direct x versions here is my log:

S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] — wpn_sv98_custom [3]
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] — wpn_sv98_custom [3]
* phase time: 3051 ms
* phase cmem: 812675 K
* phase time: 70 ms
* phase cmem: 812656 K
* Creating new game…
* Loading spawn registry…
* 18652 spawn points are successfully loaded
not warfare
* New game is successfully created!
* phase time: 1304 ms
* phase cmem: 991001 K
* phase time: 98 ms
* phase cmem: 991007 K
* phase time: 137 ms
* phase cmem: 990674 K
* client : connection accepted — <All Ok>
* phase time: 117 ms
* phase cmem: 990709 K
* phase time: 102 ms
* phase cmem: 990709 K
* phase time: 103 ms
* phase cmem: 990744 K
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump [2]
compiling shader shadow_direct_base
compiling shader deffer_base_lmh_bump_d-hq
* phase time: 104 ms
* phase cmem: 996874 K
* [Loading VB] 116 verts, 3 Kb
* [Loading IB] 246 indices, 0 Kb
* phase time: 103 ms
* phase cmem: 996867 K
* phase time: 101 ms
* phase cmem: 996871 K
* phase time: 107 ms
* phase cmem: 996871 K
WARNING: Occlusion map ‘d:/anomalygamedatalevelsfake_startlevel.hom’ not found.
* phase time: 101 ms
* phase cmem: 996873 K
* phase time: 107 ms
* phase cmem: 996868 K
* phase time: 100 ms
* phase cmem: 996869 K
CResourceManager::DeferredUpload -> START, size = 1238
texture loading time: 258
* t-report — base: 1237, 1066567 K
* t-report — lmap: 1, 1024 K

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : uiUIXmlInit.cpp
[error]Line : 538
[error]Description : XML node not found
[error]Argument 0 : progress_bar_psy
[error]Argument 1 : uimaingame_16.xml

stack trace:

May 2 2021

Anchor

Animal-Mother. Something is wrong with wpn_sv98_custom and couple of other things. Did you try to launch game without mods?

Edited by: qwart376

Sep 13 2021

Anchor

I seem to have a similar issue. I’ve been playing through the game for quite some time now and all of the sudden when i try to go to garbage i get «shader compilation failed, check your log file for additional information».

Heres My log,

«f:gamesstalker anomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048 -prefetch_sounds
* phase time: 0 ms
* phase cmem: 748710 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1057
texture loading time: 2005
* [x-ray]: Prefetched Data
* [prefetch] time: 2230 ms
* [prefetch] memory: 48401Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: miscsmart_profiles.ltx
end setup
* phase time: 3016 ms
* phase cmem: 811506 K
* phase time: 71 ms
* phase cmem: 811500 K
loading mdata
* Loading spawn registry…
* 18652 spawn points are successfully loaded
* Loading objects…
* 27474 objects are successfully loaded
* Game mattp — quicksave_5 is successfully loaded from file ‘f:/games/stalker anomaly/anomaly-1.5.1.2appdatasavedgamesmattp — quicksave_5.scop’ (0.991s)
* phase time: 990 ms
* phase cmem: 1006571 K
* phase time: 105 ms
* phase cmem: 1006751 K
* phase time: 151 ms
* phase cmem: 1006774 K
* client : connection accepted — <All Ok>
* phase time: 133 ms
* phase cmem: 1006969 K
* phase time: 100 ms
* phase cmem: 1007116 K
* phase time: 2038 ms
* phase cmem: 1186950 K
! f:/games/stalker anomaly/anomaly-1.5.1.2appdatashaders_cacher4water_regular.ps2048111100110000001000100000110312111110181000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
water.ps(6,10): error X1507: failed to open source file: ‘ssr.h’

i fear that if i try and launch the game unmodded it’ll break my savefile, or at the very least i’ll loose certain items.

edit: running the game without mods crashes the game completely

Edited by: PricelessCold

Sep 18 2021

Anchor

I have a very similar but different issue. I have EXPEDITION v1.0 installed with about as many mods as you can install. I’ve narrowed it down to EXPEDITION conflicting with something, what that something is I don’t know.

I’ve done the simpler steps of x’ing the shader cache, user.ltx, making sure I had both DirectX and Visual C++ (I have from 2005-2019 x64). I went as far as deleting the .ps file that the mod would use for the shader. This is the error that continues to occur:

! y:/games/anomalyappdatashaders_cacher4accum_sun_near_nomsaa_nominmax.ps1536111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(12,18): error X3004: undeclared identifier ‘SRGBToLinear’

Any help is appreciated as I try to get this massive mod list to work and play with each-other nicely.

EDIT: I also experienced a similar error that affected the person above me:

! y:/games/anomalyappdatashaders_cacher4water_regular.ps4096111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(28,17): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
ssr.h(94,9): warning X3206: implicit truncation of vector type
ssr.h(100,7): warning X3206: implicit truncation of vector type
ssr.h(122,9): warning X3206: implicit truncation of vector type
ssr.h(165,20): error X3004: undeclared identifier ‘SRGBToLinear’

EDIT 2:

So, I’ve not been able to resolve the issues and keep the mods on, but I have isolated which mods are affecting me. They are «EXPEDITION v1.0», mentioned above, and «Glossy surfaces and water SSR.» With these disabled, the game is less pretty, but it at least functions!

Edited by: Greatest_Cupcake

Nov 12 2021

Anchor

Hi folks

I also have issue with shader compilation. I’ve tried to fixed it by changing priority of mods in MO2, but after few attempts I still recieve «shader compilation failed, check your log file for additional information». Could you please explain what am I doing wrong or what am I supposed to do to fix this?

I will attach log and list of mods that I’m using (or at least trying to use lol).

I think the main suspects are TAZ 3.0 and HD Models, but I’ve known about compatibility issues between those two, so I’ve downloaded HD Models patch for TAZ, but as you can see, there is still a problem.

Edit: Sorry, I just needed to install patch for TAZ itself that I didn»t know about. Problem solved!

Edited by: TheFalen

Nov 14 2021

Anchor

I have a similar issue , pictures below. I didn’t even install any new mods, was playing fine and suddenly when I went to play this happened. It literally happens whenever I delete my shader cache, if that helps at all. Would greatly appreciate any assistance.

Edited by: StalkerAnomalyPlayer

Jan 15 2022

Anchor

Hi,

My game started suddenly perform shader compilation failed error, any ideas why?

* Detected CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz [GenuineIntel], F6/M14/S12, 3599.00 mhz, 19-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 8/16

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64247 files cached 66 archives, 990Kb memory used.
Init FileSystem 1.278660 sec
‘xrCore’ build 8267, Sep 25 2021

——loading z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «z:hometemedesktopanomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[136407755984 K], reserved[1030970452 K], committed[226972 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57261 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:hometemeDesktopAnomalyAnomaly-1.5.1.2
dir[2]=Z:hometemeDesktopAnomalyAnomaly-1.5.1.2bin
dir[3]=C:windowssystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1E07]: NVIDIA GeForce RTX 2080 Ti
* CREATE: DeviceREF: 3
* Texture memory: 11264 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 27, correct size = 33 [6]
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 23, correct size = 28
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine…
intro_start intro_logo
intro_delete ::update_logo_intro
* [x-ray]: Full Memory Stats
* [win32]: free[136406264440 K], reserved[1031089684 K], committed[1599284 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57464 K], smem[0 K]
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* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$ui
* 0.0 : [ 1] $user$viewport2
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* 0.0 : [ 2] amikweaponsdtk_2
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* 0.0 : [ 2] amikweaponsflamemg42out
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* 0.0 : [ 2] amikweaponsgrishik357mag
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* 0.0 : [ 1] skyswtc_dark18-00-cloudy-light-rain
* 0.0 : [ 1] skyswtc_dark18-00-cloudy-light-rain#small
* 0.0 : [ 3] skyswtc_dark19-00-storm
* 0.0 : [ 3] skyswtc_dark19-00-storm#small
* 0.0 : [ 2] skyswtc_dark20-00-storm
* 0.0 : [ 2] skyswtc_dark20-00-storm#small
* 0.0 : [ 1] skyswtc_dark21-00-storm
* 0.0 : [ 1] skyswtc_dark21-00-storm#small
* 0.0 : [ 3] skyswtc_storm8-00-storm
* 0.0 : [ 3] skyswtc_storm8-00-storm#small
* 0.0 : [ 2] skyswtc_storm9-00-storm
* 0.0 : [ 2] skyswtc_storm9-00-storm#small
* 0.0 : [ 5] skyswtc_storm10-00-storm
* 0.0 : [ 5] skyswtc_storm10-00-storm#small
* 0.0 : [ 2] skyswtc_storm12-00-storm
* 0.0 : [ 2] skyswtc_storm12-00-storm#small
* 0.0 : [ 1] skyswtc_storm14-00-storm
* 0.0 : [ 1] skyswtc_storm14-00-storm#small
* 0.0 : [ 2] skyswtc_storm15-00-storm
* 0.0 : [ 2] skyswtc_storm15-00-storm#small
* 0.0 : [ 1] skyswtc_storm20-00-storm
* 0.0 : [ 1] skyswtc_storm20-00-storm#small
* 0.0 : [ 2] sunmask
* 0.0 : [ 1] uiui_actor_sleep_screen
* 0.0 : [ 1] waterwater_SBumpVolume
* 0.0 : [ 1] waterwater_flowing_nmap
* 0.0 : [ 1] waterwater_normal
* 0.0 : [ 1] wmwm_blood_1
* 0.0 : [ 1] wmwm_blood_1_1
* 0.0 : [ 1] wmwm_blood_1_2
* 0.0 : [ 1] wmwm_blood_1_3
* 0.0 : [ 1] wmwm_blood_drop_4
* 0.0 : [ 1] wmwm_bullet_asfalt_1
* 0.0 : [ 1] wmwm_bullet_asfalt_2
* 0.0 : [ 1] wmwm_bullet_asfalt_3
* 0.0 : [ 1] wmwm_bullet_brick_1
* 0.0 : [ 1] wmwm_bullet_brick_2
* 0.0 : [ 1] wmwm_bullet_concrete
* 0.0 : [ 1] wmwm_bullet_concrete_1
* 0.0 : [ 1] wmwm_bullet_concrete_2
* 0.0 : [ 1] wmwm_bullet_concrete_4
* 0.0 : [ 1] wmwm_bullet_concrete_5
* 0.0 : [ 1] wmwm_bullet_concrete_6
* 0.0 : [ 1] wmwm_bullet_concrete_7
* 0.0 : [ 1] wmwm_bullet_glass01
* 0.0 : [ 1] wmwm_bullet_glass02
* 0.0 : [ 1] wmwm_bullet_glass03
* 0.0 : [ 1] wmwm_bullet_glass04
* 0.0 : [ 1] wmwm_bullet_ground
* 0.0 : [ 1] wmwm_bullet_ground_1
* 0.0 : [ 1] wmwm_bullet_ground_2
* 0.0 : [ 1] wmwm_bullet_metall_thik
* 0.0 : [ 1] wmwm_bullet_metall_thik_1
* 0.0 : [ 1] wmwm_bullet_metall_thik_2
* 0.0 : [ 1] wmwm_bullet_metall_thik_3
* 0.0 : [ 1] wmwm_bullet_metall_thin
* 0.0 : [ 1] wmwm_bullet_metall_thin_1
* 0.0 : [ 1] wmwm_bullet_metall_thin_2
* 0.0 : [ 1] wmwm_bullet_metall_thin_3
* 0.0 : [ 1] wmwm_bullet_metall_thin_4
* 0.0 : [ 1] wmwm_bullet_wood
* 0.0 : [ 1] wmwm_bullet_wood_1
* 0.0 : [ 1] wmwm_bullet_wood_2
* 0.0 : [ 1] wmwm_bullet_wood_3
* 0.0 : [ 1] wmwm_bullet_wood_4
* 0.0 : [ 1] wmwm_bullet_wood_5
* 0.0 : [ 1] wmwm_bullet_wood_6
* 0.0 : [ 1] wmwm_bullet_wood_7
* 0.0 : [ 1] wmwm_bullet_wood_8
* 0.0 : [ 1] wmwm_bullet_wood_9
* 0.0 : [ 1] wmwm_grenade
* 0.0 : [ 1] wmwm_knife_dead
* 0.0 : [ 1] wmwm_knife_horiz
* 0.0 : [ 1] wmwm_knife_horiz_blood
* 0.0 : [ 1] wmwm_knife_horiz_blood1
* 0.0 : [ 1] wmwm_knife_horiz_metal
* 0.0 : [ 1] wmwm_knife_horiz_ston
* 0.0 : [ 1] wmwm_knife_wood
* 0.0 : [ 1] wmwm_knife_wood1
* 0.0 : [ 1] wmwm_knife_wood2
* 8.1 : [ 1] teme — sleep
* 8.1 : [ 1] uiui_magnifier2
* 9.5 : [ 1] uimoty2018
* 9.5 : [ 1] uimoty2019
* 32.1 : [ 1] uiui_font_arial_14_1600
* 33.0 : [ 1] uiui_ani_cursor
* 64.1 : [ 1] uiui_font_hud_01_2160
* 64.1 : [ 1] uiui_font_letter_16_1600
* 64.1 : [ 1] uiui_font_letter_18_1600
* 128.1 : [ 1] uiui_font_graff_19_1600
* 128.1 : [ 1] uiui_font_graff_22_1600
* 200.1 : [ 1] logoamcm
* 256.1 : [ 1] uiui_font_console_02_2160
* 256.1 : [ 1] uiui_font_graff_32_1600
* 256.1 : [ 1] uiui_font_hud_02_2160
* 256.1 : [ 1] uiui_font_letter_25_1600
* 512.1 : [ 1] uiui_font_graff_50_1600
* 1024.1 : [ 1] uiui_actor_mp_screen
* 1024.1 : [ 1] uiui_actor_multiplayer_background
* 1024.1 : [ 1] uiui_actor_multiplayer_game_menu
* 1024.1 : [ 1] uiui_common
* 2048.1 : [ 1] uiui_actor_hint_wnd
* 2048.1 : [ 1] uiui_actor_main_menu
* 4096.1 : [ 1] uiui_actor_main_menu_one
«z:hometemedesktopanomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048
* phase time: 0 ms
* phase cmem: 1019 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1097
! Fallback to default bump map: wpnwpn_scope_pso_1m2-1_lens_bump#
texture loading time: 2118
* [x-ray]: Prefetched Data
* [prefetch] time: 2969 ms
* [prefetch] memory: 0Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
* phase time: 3802 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
loading mdata
* Loading spawn registry…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 18652 spawn points are successfully loaded
* Loading objects…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 30543 objects are successfully loaded
* Game teme — sleep is successfully loaded from file ‘z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatasavedgamesteme — sleep.scop’ (1.035s)
* phase time: 1034 ms
* phase cmem: 1019 K
* phase time: 12 ms
* phase cmem: 1019 K
* phase time: 32 ms
* phase cmem: 1019 K
* client : connection accepted — <All Ok>
* phase time: 44 ms
* phase cmem: 1019 K
* phase time: 11 ms
* phase cmem: 1019 K
* phase time: 1338 ms
* phase cmem: 1019 K
* phase time: 1654 ms
* phase cmem: 1019 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 50056 verts, 1564 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb [3]
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65508 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 23843 verts, 745 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65294 verts, 2040 Kb
* [Loading VB] 7152 verts, 223 Kb
* [Loading IB] 1048575 indices, 2047 Kb [8]
* [Loading IB] 671655 indices, 1311 Kb
* [Loading VB] 65535 verts, 767 Kb [2]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb [3]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 40551 verts, 475 Kb
* [Loading IB] 1048575 indices, 2047 Kb [4]
* [Loading IB] 126591 indices, 247 Kb
* phase time: 116 ms
* phase cmem: 1019 K
* phase time: 14 ms
* phase cmem: 1019 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45323 v(20), 30317 p
* [DETAILS] Batch(61), VB(885K), IB(177K)
* phase time: 197 ms
* phase cmem: 1019 K
* Loading HOM: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedatalevelsl05_barlevel.hom
* phase time: 8 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
* phase time: 23 ms
* phase cmem: 1011 K
CResourceManager::DeferredUpload -> START, size = 2072
! Fallback to default bump map: build_details_bump
! Fallback to default bump map: build_details_bump#
texture loading time: 713
* t-report — base: 2055, 2214416 K
* t-report — lmap: 17, 17410 K
* phase time: 1074 ms
* phase cmem: 1018 K
* phase time: 23 ms
* phase cmem: 1018 K
* [x-ray]: Full Memory Stats
* [win32]: free[136405532252 K], reserved[1031291028 K], committed[2130128 K]
* [ D3D ]: textures[2326697 K]
* [x-ray]: process heap[1018 K]
* [x-ray]: economy: strings[66502 K], smem[55764 K]
! Fallback to default bump map: actnewloneract_gasmask_bump#
! Invalid ogg-comment version, file: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedatasoundsweaponssaigasaiga_reload.ogg
! Can’t find texture ‘sights’
! Can’t find texture ‘pm’
! Can’t find sound ‘weaponsgenericgp30_grenshoot’
collectgarbage before=38782912Kb
collectgarbage after=30404636Kb
! z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatashaders_cacher4models_laserbeam.ps2048111100110000001000010000110233114010181000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Feb 2 2022

Anchor

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Feb 12 2022

Anchor

Hi Stalkers,  when I go to the dead cityI, i got a shader compile failed error, . Tried deleting user file and deleting shader cache but no change.
your help will be really welcome because i am lost !

compilation de shader vert [2]
compilation de shader vert_point
compilation de shader vert_spot
compilation de shader vert_l [2]
compilation de shader vert_dt [2]
compilation de shader simplecompilationde
shader simple_point
compilation de shader simple_spot
compilation de shader water_soft [2]
compilation de shader waterd_soft [2]
compilation de shader base_lplanes
compilation de shader impl_dt [2]
compilation shader impl_point
compilation shader impl_spot
compilation shader impl_l [2]
compilation shader lmap [2]
compilation shader lmap_point
compilation shader lmap_spot
compilation shader lmap_l [2]
compilation shader lmap_dt [2]
compilation shader lmapE
! c:/users/remif/desktop/s.t.a.l.k.e.r/bin/.. appdatashaders_cacher1lmape.ps100000
! erreur : (26) : erreur X3004 : identificateur non déclaré ‘v_ambient»

Problem Solved: I didn’t download the fix for the graphics glitches in the mod DX9 WATER IN DX8

Edited by: Sollacy

Feb 14 2022

Anchor

Hello guys, can anyone help me with this please ? I really have no idea what caused this

* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 30, correct size = 31
! d:/games/s.t.a.l.k.e.r/s.t.a.l.k.e.r. anomalyappdatashaders_cacher3pp_blur.ps15361111001100000000000100000110204004101800000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(323,37): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(342,30): warning X3206: ‘Load’: implicit truncation of vector type
(12,41): error X3004: undeclared identifier ‘shader_param_8’

Thank you in advance !

Feb 27 2022

Anchor

Hey i also have a problem like this, would be nice if anyone could help me. Thanks for youre time!

«e:s.t.a.l.k.e.r. anomalybinanomalydx11.exe» -smap1536
* phase time: 0 ms
* phase cmem: 794962 K
* [x-ray]: Prefetching Data
Loading objects…
! Can’t find sound ‘weaponsak74ak74_switchtch’
! Can’t find sound ‘weaponsvintorezvintorez_unjam’
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1061
! Fallback to default bump map: wpnwpn_scope_pso_1m2-1_lens_bump#
texture loading time: 10681
* [x-ray]: Prefetched Data
* [prefetch] time: 11726 ms
* [prefetch] memory: 56837Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

WARNING: Occlusion map ‘e:/s.t.a.l.k.e.r. anomalygamedatalevelsfake_startlevel.hom’ not found.

!WARNING treasure_manager.init_settings | item [journal] is missing info | kind: i_tool — tier: nil

! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_dvl10_m1], missing value in ammo_class
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17 [2]
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponsbm16bm16_reload_lr.ogg
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponsbm16bm16_reload_l.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponshandlingmosinbolt_new.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponshandlingsv_98sv98_bolt_after_shooting1.ogg
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17
! Fallback to default bump map: actnewloneract_gasmask_bump#

! e:/s.t.a.l.k.e.r. anomalyappdatashaders_cacher4models_laserbeam.ps1536111100110000000000010000111201010010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 1 2022

Anchor

ajay902 wrote:

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Thank you my friend, ill look into that very soon (been away from Anomaly for a while)

Mar 22 2022

Anchor

I got a crash to desktop seemingly out of nowhere. here’s the last few lines of my log. Should I delete my shadercache?

Time continual is:2558948
CRandomTask:give_task() task_id[simulation_task_7]
giver_id 19489
* [x-ray]: Full Memory Stats
* [win32]: free[137424138036 K], reserved[5882596 K], committed[8932776 K]
* [ D3D ]: textures[561632 K]
* [x-ray]: process heap[1601456 K]
* [x-ray]: economy: strings[69450 K], smem[347868 K]
* Saving spawns…
* Saving objects…
* 26000 objects are successfully saved
* Game wades — tempsave.scop is successfully saved to file ‘e:/games ;d/anomaly/bin/..appdatasavedgameswades — tempsave.scop’
Time continual is:2978130
DEBUG: set_scheme: scheme=’remark’, section=’remark@smoking_stand’
DEBUG: set_scheme: storage assigned
! Can’t find texture ‘wpnwpn_addon_scope_lens’
! Can’t find texture ‘wpnwpn_addon_scope_lens_arrow’
! e:/games ;d/anomaly/bin/..appdatashaders_cacher4models_laserbeam.ps2048111100110000000100010000110121114110000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 23 2022

Anchor

El STALKER Anomaly me da el mismo error

——loading z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Available render modes[1]:
[renderer_r1]
command line «z:mediaadminpersonalinstaladorespara windowsgameanomaly-1.5.1.2binanomalydx8.exe» -smap2048 -dbg
Executing config-script «user.ltx»…
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438732504 K], reserved[32384 K], committed[188520 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1028 K]
* [x-ray]: economy: strings[29467 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:mediaadminPERSONALInstaladoresPara WindowsGameAnomaly-1.5.1.2
dir[2]=Z:mediaadminPERSONALInstaladoresPara WindowsGameAnomaly-1.5.1.2bin
dir[3]=C:windowssystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx»…
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:8086]-[device:162]: Intel(R) HD Graphics 4000
* GPU driver: 9.21.15.4352
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1520 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1360×768
compiling shader postprocess
! z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatashaders_cacher1postprocess.ps100000
Can’t compile shader hr=0x80004001

Apr 27 2022

Anchor

I’m getting this error and after a little testing it looks like it can’t find a lot of these .ltx files.

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load::<lambda_afe2a7cfad7e52a484751a200f153816>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 274
[error]Description : Can’t find include file:
[error]Arguments : prefetchprefetch_single.ltx

Any help would be much appreciated.

Apr 29 2022

Anchor

Hi lads

I have similar problem here with Stalker Anomaly.

Basically when I Launch it just stops working and a message pops up saying «Shader compilation Failed Please check the logs»

is there a way I can solve this ?

Here’s the Logs-

* Detected CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz [GenuineIntel], F6/M14/S9, 2493.00 mhz, 34-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64700 files cached 66 archives, 13077Kb memory used.
Init FileSystem 1.194342 sec
‘xrCore’ build 8267, Sep 25 2021

——loading d:/games/stalker anomalygamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «d:gamesstalker anomalybinanomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[d:/games/stalker anomalyappdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434313420 K], reserved[4398896 K], committed[241092 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[65754 K]
* [x-ray]: economy: strings[52641 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:GamesStalker Anomaly
dir[2]=D:GamesStalker Anomalybin
dir[3]=C:WINDOWSsystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «d:/games/stalker anomalygamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomalygamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «d:/games/stalker anomalygamedataconfigsrspec_default.ltx»…
[d:/games/stalker anomalygamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «d:/games/stalker anomalygamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomalygamedataconfigsdefault_controls.ltx] successfully loaded.
! Unknown command: g_end_modif
! Unknown command: g_firepos
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: log_missing_ini
! Unknown command: ph_gravity
! Unknown command: time_factor
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[d:/games/stalker anomalyappdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1C8D]: NVIDIA GeForce GTX 1050
* CREATE: DeviceREF: 3
* Texture memory: 4021 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K

bosspack-9.jpg Спустя полтора года я решил вернутся и собрать все лучшие аддоны, доработав и совместив их между собой.

Подробная база по установке и настройкам.

Твикнутый движок BaS с фиксом оружия от 3 лица! Теперь можно играть и от третьего лица, оружие и положение настроено аддоном [PTP Camera] v1.13
Взять всё кнопка Х, выложить всё кнопка P
Слайдер веса 10 тонн
Надпись DEMO удалена, ни в чем себе не отказывайте (g_god, g_unlimitedammo и тд). Античит, блокирующий выдачу достижения из-за включенного дебага отключен.
Апгрейд на увеличение магазина для всего оружия в игре, на которое такой апгрейд возможно физически сделать.
Список содержимого тайника — Seruva
Bullet Time — exDeMODER, HarukaSai, pitAlex, Boss
Inventory Item Names (only ammo) — ravenascendant
Full upgrades + patch for B&S + patch for Exoseva DLTX — swergdach, DLTX crew, Boss
New Barret M82 from STCoP — Boss

1. Soundscape Overhaul — Solarint
2. Injury Audio Extended — DesmanMetzger
3. EFT Aim Rattle — Qudix
4. EFT Jump and Land SFX — HarukaSai
5. Better Merc voicelines — YankeeGolf
6. Quieter Wood Boxes Breaking — cringeybabey
7. Angry Chimera growl — Tweaki_Breeki
8. Hit Effects — Wepl
9. Inventory open close sound — HollidayW
10. Agressor Reshade — Awene
11. THAP Rework — IENCE
12. Skies Redux — d_nan
13. High Res Loading Screens — Bazingarrey
14. High Res PDA Maps — Bazingarrey
15. Black Jack — Feel_Fried
16. Dux’s Innumerable Character Kit [1.9.9c] — Dux, Tronex, Lucy, Jack-It, Gwub, Cr3pis, Jurkonov, SD, Blackgrowl, Aquamarine, Dynamic, Ichicrow, Rowan, Tweaki Breeki, Sneaky, Nestandart_5443, Raven
17. Dux’s Innemurable Characters Kit Blackjack patch — DuxFortis
18. Fixed Vanilla Models and Textures — Blackgrowl
19. FVM Nosorogs models — Blackgrowl
20. HD mutant models and textures — Umbrellord
21. Wet Surfaces Fix — CryoManne
22. Better Rain texture — Detron
23. RemadeAnimations — ChadSTALKEREnjoyer
24. Food Drugs and Drinks Animations FDDA — Feel_Fried
25. LowerSprintAnimaiton — Skieppy
26. Camera Reanimation INERTIA — IENCE
27. Bounty Squads Extended — Vintar0
28. Skill System — Haruka
29. Disable Burnt Fuzz — _STYX_
30. Perk-Based Artefacts — Demonized
31. Lsz AI tweak — IgorNitch
32. Mutants Bleeding — Arszi
33. New Stashes Location — Tweaki_Breeki
34. Fixes bugged stashes — Tweaki_Breeki
35. Stash Overhaul + TBFix + BAS — Grokitach
36. JSRS — Solarint
37. FAL animations — Souvlaki
38. AWAR — JCesarN
39. Adjustable Scope View — sneaky
40. Abakan Replacer, Abakan Replacer patch — Strogglet15
41. Saiga 12K replacer, Saiga 12K replacer patches — Strogglet15
42. UMP Reanimation — FIREBREATH
43. L96 Reanimation — FIREBREATH
44. SortingPlus — RavenAscendant
45. Knife Pistol in Binocular Slot — RavenAscendant
46. Aslan Lottery Fixes — Starcry_
47. Campfire slowly regens life — arti
48. Dialogues Expanded — indyora
49. HD Glowsticks — r3zy
50. Glowsticks position — Kidzukami
51. Zone Tales in Loading Screens — Oni
52. Outfit Drop Chance — arti
53. Configurable loot condition — dph
54. RF Receiver Tasks — Tweaki_Breeki
55. New sorting tabs — Bartoche
56. New sorting tabs htsb patch — Bartoche
57. Alternative icons — Strogglet15
58. Body Dots on Minimap — RavenAscendant
59. Better Stats Bar — Demonized
60. Cr3pis Iconpack Helmet Less Armors — Cr3pis
61. Simple Autumn Retexture Desaturated — Daedalus-Prime
62. Gardener of the Zone Textures — YuriVernadsky
63. Backpack Icons — DeadEnvoy
64. Better RF Receiver sound — Coverdrave
65. Water Flask Animation Rework — Apathy_Knight
66. Zone Customization Project (ZCP) — Diphenhydramine-HCl
67. NPCs Die in Emissions for Real — TheMrDemonized
68. UMP Reanimation Addons — FIREBREATH
69. Blindside’s Knife Animations — galluserectus
70. Momopate’s Detailed Weapon Stats — Momopate
71. Longreed’s fixed artefacts spawns under maps — Longreed
72. Solarint’s New Piano Songs — Solarint
73. Unlimited Stashes Weight
74. Hollywoodfx V3.1 — DeathOrchid
75. Golden Autumn Retexture Desaturated — kemelvorkorp
76. Molotov Cocktails (UPDATE 1) — Barry Bogs, TheMrDemonized
77. Dialog Dynamic Ui (UPDATE 2) — Slimey, GAMMA Discord, TheMrDemonized
78. Weapon Cover Tilt (Wct) — TheMrDemonized
79. Screen Space Shaders — Ascii1457, KD, Xerxes1138, LVutner, Panos Karabelas, Sébastien Lagarde
80. Free Zoom V3 — SlowVibe, GPL
81. Anomaly Tacticool Scopes 1.4 — Iretuerye, jaymorrow
82. Barry’s Better Knives — Barry
83. VKS Vykhlop A VSSK Reanimation And Remodel — Utjan, BarryBogs
84. Gunslinger Controller — DesmanMetzger, TheMrDemonized
85. Squaredov — Square & Customizable Minimap — Tronex, RavenAscendant, Strogglet15
86. Dynamic Objects V1.05 — Leviathan
87. Dynamic Nocturnal Mutants V1.25 — Leviathan
88. Dynamic Mutants V1.42 — Leviathan
89. Exo Backpack 1.0 — Dead Air Dev, woopersnaper, HarukaSai, Junx
90. Main Menu Cop Credit Roll — Gleb8513
91. Cs Sidorovich With Soc Texture — Gleb8513
92. Ultimate Backpacks Dltx 1.1 — Bluber2
93. Exoseva CBSE Outfits — arti, Hawu, Blackgrowl, RavenAscendant, sneaky, Jurko, SiNiMiKe, Lenny Weisstein, KronQ
94. Tech’s FNX-45 Retexture — Tech
95. Dynamic Icon Indicators — Maid, RavenAscendant, HarukaSai
96. Tooltip In Corner — ravenascendant
97. RPG 26 — Last_Dawn, MLR, ПСЕВДО-S.T.A.L.K.E.R., AMK, Legapon
98. LTTZ DC DLTX — SarisKhan, Moperdogolus, Grok
99. Storylines DLTX — August_Thurinus, DLTX crew
100. Simplified Vision UI — HarukaSai, Maid, RavenAscendant, tkcrits, .MaLum
101. Void Stasis Menu Music — Drunk_Headcrab
102. 1st Person Visible Body [ported from SWM] upd.5A — Wang_Laoshi, SWM Devs Team, SynthSnow, LVunter, xcvb, RavenAscendant, Lucy, Ratio-x-Ray, mscnt, TheParaziT
103. Skills Expansion 2.0 — HarukaSai, Blackgrowl, Maid, Utjan
104. Crossing The Border 1.2 — Malac88, HellblaueHoelle, Boss (перевод)
105. Scorpion EVO 3 v1.0 — Dionisiy9x39-, TAZ developers
106. Beef’s Shader Based NVGs v1.1.1 — theRealBeef 
107. Beef’s Shader Based NVGs Color Change — BlueDevil
108. Playable Third Person Camera [PTP Camera] v1.13 — Detron (рекомендую стрелять от бедра)
109. Dante’s Need More Artefacts — Deanon
110. Dynamic Anomalies Overhaul — DoctorX, Eugenium, Barry Bogs, Lucy, Grok, Jurkonov, CrimsonVirus, TheMrDemonized
111. Artefacts Variationizer (UPDATE 11) — TheMrDemonized
112. Extra Level Transitions (UPDATE 2) — TheMrDemonized
113. GBOOBS Enhanced Recoil Revised (UPDATE 3) — TheMrDemonized
114. Configurable Item Cost Modifiers (ICM) (UPDATE 1) — TheMrDemonized
115. Michikos Weather Revamp Revised (UPDATE 2) — TheMrDemonized
116. Combine All Items — TheMrDemonized
117. Disassemble All Items (UPDATE 6.1) — TheMrDemonized
118. AUG and G36 scopes replacement — TheMrDemonized, Iretuerye, BlackMetalV, Zhangfu
119. G36 patch — Strogglet15
120. HQ Glass Overlay — Cr3pis
121. Dead Zone — optivankiev (optional)
122. [DLTX] Bullethole Decals — Ni7L5T
123. Dots and reticles extravaganza for BaS — Kuez
124. MG42 adapted from TAZ 3.0 (now with MG3) — TAZ team, MerelyMezz for DLTX, KBT pack XL, Hisalute
125. Companion Anti Awol — xcvb, RavenAscendant, BRSamael, Skieppy
126. Companion Inventory Unlock — ravenascendant
127. Outfits affect movespeed — whereismy, artifax
128. LUN4T1C’s Kriss Vector SMG [DLTX] — Mostly Peaceful, entire TAZ team, L4U6H1N6-LUN4T1C
129. M134 Minigun — E.Nigma42, artezbot
130. MP7 Replacement — Hyper3D, Noodum, PYP
131. True Barrett M82 and MP7 — That_angry_merc
132. Tagged Patches 1.1.2 — Utjan, translation — aut0mat
133. Modern UI v2.0.5 UPD. — tkcrits, Mike0422
134. minimaptoggle — ravenascendant
135. Removed PDA *beep* Draw/Holster Sounds — FunkBuddha1
136. 4K Bear Detector Texture — Pryviet
137. Lootboxes — arti
138. Duty Expansion — GhenTuong
139. Interactive PDA — RavenAscendant, Longreed, xcvb
140. Testudo and Rascal for the thumbnail, JadeyMoyaison
141. Inakrin’s hitmark — inakringibs
142. Extended Features of the New Game v1.2.3b — Misery Development Ltd., A.R.E.A. Team, morgannoor1991, Grokitach, Orleon
143. Pretty Pistols Pack — Strogglet15
144. Descriptive Stash Coordinates — Aoldri
145. Quick melee reworked v1.6a — Feel_Fried
146. Trader Overhaul 1.30 — AGoodSetOfPistol
147. Weapon Parts Overhaul — arti
148. Ouitfit Parts Overhaul — arti
149. Новые статы еды, напитков и медикаментов + Кола — kaRa
150. Escape from Pripyat 4.0 — HarukaSai, Maid, разработчики Escape from Tarkov
151. 1st Person Visible Body T.H.A.P fix (merc) — Wang_Laoshi, IENCE, franlorenzo96
152. Mags Redux (EFP 4 updated) — artifax, Ishmaeel, d_nan, HarukaSai, Maid, Crepis, Sneaky, wuut, ravenascendant
153. MWpack new weapons — MerelyMezz for DLTX, TAZ team, attackzone974’s CotZ AO3.1 port, KBT weapon pack XL, kuez’s reticles, Hisalute
154. Beef’s NPCs die in Anomalies v1.1 — theRealBeef
155. Body Health System — Grok
156. Working magazines — ravenascendant, Dokkaebi
157. Weapon Sway 0.52 — bvcx
158. Unofficial Autocomplete More Dynamic Tasks 1.0 — bvcx, AeneasH, strelocc
159. Ghillie Suit Overhaul V1.6 — Ravenascendant, xcvb/bvcx
160. Crook’s Faction Identification UI — Grok
161. Talk to everyone — Vintar0
162. Mouse over transfer items — eric7237cire, MIT
163. Keep Crafting Windows Opened (UPDATE 12) — TheMrDemonized
164. Parts In Tooltip (UPDATE 5) — TheMrDemonized
165. Dynamic NPC Armor Visuals (Anomaly 1.5.1/1.5.2) — ravenascendant, XCVB, Sneaky, Lucy/Rezy
166. Remote Controlled Explosives and Pocket Bombs (v1.0) — Chool
167. Hideout Furniture (HF) (Update 1.2.0) —  Александр Оверин, Aoldri
168. Monolith War Lab (Unlocked) — ZOng22
169. Grok`s Ballistics Overhaul — Grok
170. HD модели — Ninja_Nub [NOR], Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, jenek96, Raito-x-Ray
171. Centered Positions 0.8 — FallNSonder
172. LEWD ShAK-12 Tactical — L4U6H1N6-LUN4T1C, Shrike
173. Ambient rework — kaRa174. Dante’s Need More Artefacts — Dante, jeredy_hothead, Deanon
174. Dante’s Need More Artefacts — Dante, jeredy_hothead, Deanon
175. Artefacts Variationizer — TheMrDemonized
176. Misc.Weapons Pack ~ EFT reposition patch — BasedProton
177. Powered Exoskeletons — artfax (ahuyn)
178. Falls 2.0 — FeldW
179. Outfit Attachment Overhaul — artfax (ahuyn)
180. New weapon pack V1 — TAZ, SCPWP, eremeeffvowa2014
181. Dark signal stand alone weapon audio — JSRS, Grok, Shr¡ke
182. Dynamic Emission Cover — Utjan
183. Track Stalkers Using Their Names (v1.2) — Chool
184. Convert surrendering enemies to your faction (v1.2) — Chool
185. Companion carry weight unlimiter — ravenascendant
186. Bark Rework — Dizmok
187. Inspect weapon — artifax, Ishmael, fsttime
188. Paper box loot — zoust
189. HD Models actor portraits — Raito-x-Ray, Ninja_Nub [NOR], Cr3pis, Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, Rogaliusz
190. Artifact signature locator — HyperionSTG
191. Spark’s Scope Detector Fixes — Anomaly Discord (minus xcvb), sneaky, Oleg Beon, Bluebarry Bootstiff, RavenAscendant, SparksTheUnicorn
192. Banjaji’s Undercover communications v1.1 — Vintar0, Banjaji
193. New Weapon pack V1 Reposition Patch — BasedProton
194. Early geiger warning 0.2 — xcvb
195. Dark signal audioscape: Mutants — Shr¡ke
196. Upgrades for Backpacks v1.1 — Messer_Schmitt
197. Arti ballisticks — artifax
198. AUGmented: The AUG Pack — Blackgrowl, Mike J, FIREBREATH1001
199. The G36 Pack — Strogglet15
200. Tommy Gun Drop — Servalion, Qatapro, Aoldri, Arti, Demonized, Cr3pis, Haruka, FIREBREATH1001
201. Fixed xr_danger — xcvb
202. Psy stress — livvan
203. Toxic Rain — xcvb
204. Toxic Air — xcvb
205. Utjan’s QoL Bundle — Utjan
206. Craftable Upgradable AF Detectors — Aoldri, Ahuyn/Arti, Nekomaster, Boss
207. Enhanced Shaders — LVutner, Meatchunk, Doenitz, Beef, KennShade
208. TAZ Detector and RF Receiver Fix — ScotchCarb
209. Shotgun Scopes Sights Silencers DLTX 1.5.2 — duxfortis, Oiltanker
210. New Walk & Run Animation — Diazzer
211. Device Selector Key — Maid, RavenAscendant, HarukaSai
212. [SASSY] Ithaca M37 — Blackgrowl, Oleg152, Strogglet15
213. HideTooltip[v1.1] — Pr1nkos
214. Tactical Music Extended — microRIZO
215. Tooltips control — Flueno
216. Snipex Alligator V2 — L4U6H1N6-LUN4T1C
217. Experience Framework — Orleon, ilrathCXV
218. RUST & WILD WEAPONS v2.1 — Ivaanmr11
219. Desert Eagle Gunslinger — Dizmok, Gunslinger crew
220. SVU Reanimation & Remodel — BarryBogs, Frezzy, Firebreath, Utjan, Aoldri, Blackgrowl, Maid, Demonized, Chat

Body Health System — (мод опциональный, на систему здоровья частей тела. Если захотите с ним играть, то ставить первым в списке модов).
Modern Ui v2.0.5 и 1. Simplified Vision Ui v1.3.2 — (худ инвентаря, ставить один на выбор ОБЯЗАТЕЛЬНО и ставить первым, если не стоит BHS, если играете с BHS, то ставить вторым).
Centered Positions 0.8 — (Репозишн оружия дефолтного Аномали (c)Босс , положения оружия на экране).
Grok’s Ballistics Overhaul — (изменяет баллистику. Пули должны пробить броню NPC, прежде чем нанести урон, добавляет зависимости типа пули (бронебойная или нет) к типу брони ).
igi tasks — (изменяет систему принятия сдачи и завершения квестов).
WPO (не работает с Drop Condition) — (добавляет систему запчастей в оружие, загрязнения, клин, меняет ремнаборы)
Магазины — (магазинное питание оружия)
Озвучка ГГ из Таркова BEAR (много мата, много криков).
HD модели (изменённые модели брони персонажей).
HD текстуры (текстуры окружения, наподобие асфальта, строений и того подобного).
Trader Overhaul (переработанные все торговцы зоны, ставить последним).
HD модели + Trader Overhaul (патч совместимости, HD моделей и Trader Overhaul).
DLTX MWpack reposition — репозиция для стволов из этого пака, другие не затрагивает.
Falls 2.0 — система падений игрока, если его сбивает мутант/падает с высоты/получает много попаданий по себе.
Dark Signal — новые звуки для всего оружия в игре, кому-то могут не зайти, поэтому опциональный.
Beef’s NPCs die in Anomalies — смерть NPC в аномалиях можно подробно настроить, что бы напарники и квестовики вообще не умирали, например.
Weapons DOF — размытие при прицеливании, перезарядке, использовании ПДА, свежевании трупов и тд.
Arti ballistics — новая баллистика, добавляет вместо старых патронов разрывные, аномальные и так далее. Делает перестрелки более разнообразными.
GAMMA Economy — нельзя продавать оружие и броню, вся броня и оружие так же не продаются у торговцев + цены при покупке выше.
Tactical music — динамическая музыка в перестрелках.


Изменено 10 января пользователем Босс

Патч 1.20.10, подробно тут: https://ap-pro.ru/forums/topic/3801-bosspack-v120/page/44/?tab=comments#comment-207975; добавлен Frozen Zone

SHADER COMPILATION FAILURE: VIEWMATRIX NOT CONSISTENT BETWEEN …

2014-05-01 Not using fixed pipeline when new pipeline is disabled in settings. #1301. stephenjust. vlj pushed a commit that referenced this issue. stephenjust closed this as …
From github.com


STALKER ANOMALY — FOOD DRUG & DRINK MISSING ANIMATIONS PATCH

Reupload — This mod adds existing animations to most of the consumable’s that are missing them in Food Drug and Drink Animations. Now includes cannabis anima…
From youtube.com


BEEF’S SHADER BASED NVGS V0.9 FOR 1.5.1 ADDON — S.T.A.L.K.E.R.

2020-10-15 Description. Introduces a shader based NVG effect to Stalker Anomaly, instead of the more limited .ppe effect. Currently replaces Gen1 thru Gen3 head mounted NVG effects. …
From moddb.com


S.T.A.L.K.E.R. ANOMALY — MOD DB

2021-09-05 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith …
From moddb.com


SCREEN SPACE SHADERS [ UPDATE 12.1 ] [ 1.5.2 — 1.5.1 ] ADDON — MOD …

2022-02-27 Just be sure to clear your shader cache in your first run after the installation. If you don’t see any change, check with a screenshot, in some conditions the AO is not very …
From moddb.com


ARSZI’S CAMPFIRE ROASTING FOR ANOMALY 1.5.1 ADDON — MOD DB

2019-10-20 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith …
From moddb.com


R/STALKER — GOT THE SHADER COMPILATION FAILED ERROR IN …

got the shader compilation failed error in stalker anomaly and now my game crashes everytime i try to load a save. i have the boomsticks and sharpsticks, expedition graphics mod, …
From reddit.com


SHADER COMPILATION FAILED : R/STALKER — REDDIT.COM

trying out provacs mod pack upon starting a new game i’m greeted with «shader compilation failed» ive deleted my shader cache and user.ltx to see if that would help but no dice… last …
From reddit.com


S.T.A.L.K.E.R. ANOMALY — MOD DB

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith 64-bit engine, a …
From moddb.com


R/STALKER — SHADER COMPILATION FAILED, CHECK YOUR LOG FILE …

HOLY SHIT I SOLVED IT after fucking 3 days of painful testing, it was all due to a shader located in the BaS addon, its called models_laserbeam.ps u need to delete it from all 3 folders r1, r2 …
From reddit.com


STALKER ANOMALY «SHADER COMPILATION FAILED» ON GARUDA …

When I try to launch Stalker Anomaly 1.5.2 I get an error saying «shader compilation failed». Clean install, no mods. I have tried ticking delete shader cache and restore user.ltx. No luck. …
From reddit.com


ANOMALY «FAILED TO COMPILE SHADERS» CRASH : R/STALKER — REDDIT

Anomaly «failed to compile shaders» crash. I get this error every time I start the game now, I have reinstalled DirectX, and I get this error whether I click «delete shader cache» or «restore …
From reddit.com


STALKER ANOMALY SHADER COMPILATION FAILED : R/STALKER

Stalker Anomaly Shader compilation failed. like the tittle says. LOG FILE BELOW. * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, 3400.00 mhz, 33 …
From reddit.com


R/STALKER — SHADER COMPILATION FAILED, CHECK YOUR LOG FILE …

This is the issue with Expedition modpack and its lack of modularity you can’t opt to install Enhanced Shaders with the Simple Param Control module which stops the shader conflicts …
From reddit.com


STALKER ANOMALY CRASH :: S.T.A.L.K.E.R.: CALL OF PRIPYAT GENERAL …

2021-11-19 My game is crashing when I try to load a quicksave, autosave or start a new game. Mods installed: Grok’s Ballistics Overhaul HD Models Boomsitcks and Sharpsticks Remade …
From steamcommunity.com


ENHANCED SHADERS AND COLOR GRADING FOR 1.5.1 ADDON

2021-02-15 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith …
From moddb.com


REGARDING «FATAL ERROR IN VERTEX SHADER COMPILATION»

it says that this update runs on Windows 7, Windows Server 2003 Service Pack 1, Windows Server 2003 Service Pack 2, Windows Server 2008, Windows Vista, Windows XP Service …
From steamcommunity.com


SHADER COMPILATION FAILED — UNITY FORUM

2016-06-29 That error regarding Shader compilation failing is gone, but the game still crashes and I now get this error Message below 2016-06-29 14:37:00.221 …
From forum.unity.com


OPENGL — C++ OPEN GL SHADER FAILED COMPILATION — STACK OVERFLOW

2018-11-15 The vertex shader failed to compile, because it has to be gl_Position instead of gl_position. GLSL is case sensitive. See Vertex Shader — Outputs: void main() { gl_Position.xy …
From stackoverflow.com


SHADER COMPILATION FAILED THREAD — S.T.A.L.K.E.R. ANOMALY …

2022-04-28 I have similar problem here with Stalker Anomaly. Basically when I Launch it just stops working and a message pops up saying «Shader compilation Failed Please check the …
From moddb.com


Shader Compilation failed
(Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : Shader Compilation failed)

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Feb 19 2021

Anchor

Hi everyone,

I have this problem when I lunch the game : «sader compliation failed, check you log file for additional

information»

I do not have any idea what to check and how to solve it.

Please help me

Gab

Feb 19 2021

Anchor

Can you post the last 20 or so lines of your log, it can be found in your Anomaly/appdata/logs folder and it can be opened with notepad.

Feb 19 2021

Anchor

[c:/users/user/documents/games/anomalyappdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
! sound: OpenAL: Can’t create source. Error: Out of Memory.
! SOUND: OpenAL: Max targets — 256
Starting RENDER device…
* GPU [vendor:10DE]-[device:1F08]: NVIDIA GeForce RTX 2060
* GPU driver: 27.21.14.5671
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* NULLRT supported
* …and used
* HWDST/PCF supported and used
* NV-DBT supported and used
* Managed textures disabled
compiling shader ogse_sunshafts_mask
! c:/users/user/documents/games/anomalyappdatashaders_cacher2ogse_sunshafts_mask.ps204811110011000100000100000000000013
Can’t compile shader hr=0x800700c1

Feb 19 2021

Anchor

Delete your user.ltx found in your anomaly/appdata folder, open the launcher and tick the delete shader cache and see if the game will load.

Feb 19 2021

Anchor

still same issue

computer is almost new, can it be some missing dll or similar file or some wrong setting for the Nvidia?

Feb 20 2021

Anchor

Ok you probably need to install DirectX 9.0c (June 2010) and Visual C++ redistributable x64

Feb 20 2021

Anchor

Feb 20 2021

Anchor

If you have problems finding them, here are links to copies supplied by VK.com on google drive.

DirectX

Visual C++

Feb 20 2021

Anchor

Seems working now..

You are the best

Thanks

May 2 2021

Anchor

Hi Guys

my game crashes too have tried all direct x versions here is my log:

S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [isg_master_primary] — wpn_sv98_custom [3]
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [killer_master_primary] — wpn_sv98_custom [3]
* phase time: 3051 ms
* phase cmem: 812675 K
* phase time: 70 ms
* phase cmem: 812656 K
* Creating new game…
* Loading spawn registry…
* 18652 spawn points are successfully loaded
not warfare
* New game is successfully created!
* phase time: 1304 ms
* phase cmem: 991001 K
* phase time: 98 ms
* phase cmem: 991007 K
* phase time: 137 ms
* phase cmem: 990674 K
* client : connection accepted — <All Ok>
* phase time: 117 ms
* phase cmem: 990709 K
* phase time: 102 ms
* phase cmem: 990709 K
* phase time: 103 ms
* phase cmem: 990744 K
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump [2]
compiling shader shadow_direct_base
compiling shader deffer_base_lmh_bump_d-hq
* phase time: 104 ms
* phase cmem: 996874 K
* [Loading VB] 116 verts, 3 Kb
* [Loading IB] 246 indices, 0 Kb
* phase time: 103 ms
* phase cmem: 996867 K
* phase time: 101 ms
* phase cmem: 996871 K
* phase time: 107 ms
* phase cmem: 996871 K
WARNING: Occlusion map ‘d:/anomalygamedatalevelsfake_startlevel.hom’ not found.
* phase time: 101 ms
* phase cmem: 996873 K
* phase time: 107 ms
* phase cmem: 996868 K
* phase time: 100 ms
* phase cmem: 996869 K
CResourceManager::DeferredUpload -> START, size = 1238
texture loading time: 258
* t-report — base: 1237, 1066567 K
* t-report — lmap: 1, 1024 K

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : uiUIXmlInit.cpp
[error]Line : 538
[error]Description : XML node not found
[error]Argument 0 : progress_bar_psy
[error]Argument 1 : uimaingame_16.xml

stack trace:

May 2 2021

Anchor

Animal-Mother. Something is wrong with wpn_sv98_custom and couple of other things. Did you try to launch game without mods?

Edited by: qwart376

Sep 13 2021

Anchor

I seem to have a similar issue. I’ve been playing through the game for quite some time now and all of the sudden when i try to go to garbage i get «shader compilation failed, check your log file for additional information».

Heres My log,

«f:gamesstalker anomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048 -prefetch_sounds
* phase time: 0 ms
* phase cmem: 748710 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1057
texture loading time: 2005
* [x-ray]: Prefetched Data
* [prefetch] time: 2230 ms
* [prefetch] memory: 48401Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
# Loading ini: miscsmart_profiles.ltx
end setup
* phase time: 3016 ms
* phase cmem: 811506 K
* phase time: 71 ms
* phase cmem: 811500 K
loading mdata
* Loading spawn registry…
* 18652 spawn points are successfully loaded
* Loading objects…
* 27474 objects are successfully loaded
* Game mattp — quicksave_5 is successfully loaded from file ‘f:/games/stalker anomaly/anomaly-1.5.1.2appdatasavedgamesmattp — quicksave_5.scop’ (0.991s)
* phase time: 990 ms
* phase cmem: 1006571 K
* phase time: 105 ms
* phase cmem: 1006751 K
* phase time: 151 ms
* phase cmem: 1006774 K
* client : connection accepted — <All Ok>
* phase time: 133 ms
* phase cmem: 1006969 K
* phase time: 100 ms
* phase cmem: 1007116 K
* phase time: 2038 ms
* phase cmem: 1186950 K
! f:/games/stalker anomaly/anomaly-1.5.1.2appdatashaders_cacher4water_regular.ps2048111100110000001000100000110312111110181000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
water.ps(6,10): error X1507: failed to open source file: ‘ssr.h’

i fear that if i try and launch the game unmodded it’ll break my savefile, or at the very least i’ll loose certain items.

edit: running the game without mods crashes the game completely

Edited by: PricelessCold

Sep 18 2021

Anchor

I have a very similar but different issue. I have EXPEDITION v1.0 installed with about as many mods as you can install. I’ve narrowed it down to EXPEDITION conflicting with something, what that something is I don’t know.

I’ve done the simpler steps of x’ing the shader cache, user.ltx, making sure I had both DirectX and Visual C++ (I have from 2005-2019 x64). I went as far as deleting the .ps file that the mod would use for the shader. This is the error that continues to occur:

! y:/games/anomalyappdatashaders_cacher4accum_sun_near_nomsaa_nominmax.ps1536111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(12,18): error X3004: undeclared identifier ‘SRGBToLinear’

Any help is appreciated as I try to get this massive mod list to work and play with each-other nicely.

EDIT: I also experienced a similar error that affected the person above me:

! y:/games/anomalyappdatashaders_cacher4water_regular.ps4096111100110000001000100000110231113010000000
! error: common_functions.h(54,34): warning X3206: implicit truncation of vector type
common_functions.h(74,2): warning X3206: implicit truncation of vector type
common_functions.h(79,49): warning X3206: implicit truncation of vector type
common_functions.h(111,2): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(28,17): warning X3206: ‘mul’: implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
ssr.h(94,9): warning X3206: implicit truncation of vector type
ssr.h(100,7): warning X3206: implicit truncation of vector type
ssr.h(122,9): warning X3206: implicit truncation of vector type
ssr.h(165,20): error X3004: undeclared identifier ‘SRGBToLinear’

EDIT 2:

So, I’ve not been able to resolve the issues and keep the mods on, but I have isolated which mods are affecting me. They are «EXPEDITION v1.0», mentioned above, and «Glossy surfaces and water SSR.» With these disabled, the game is less pretty, but it at least functions!

Edited by: Greatest_Cupcake

Nov 12 2021

Anchor

Hi folks

I also have issue with shader compilation. I’ve tried to fixed it by changing priority of mods in MO2, but after few attempts I still recieve «shader compilation failed, check your log file for additional information». Could you please explain what am I doing wrong or what am I supposed to do to fix this?

I will attach log and list of mods that I’m using (or at least trying to use lol).

I think the main suspects are TAZ 3.0 and HD Models, but I’ve known about compatibility issues between those two, so I’ve downloaded HD Models patch for TAZ, but as you can see, there is still a problem.

Edit: Sorry, I just needed to install patch for TAZ itself that I didn»t know about. Problem solved!

Edited by: TheFalen

Nov 14 2021

Anchor

I have a similar issue , pictures below. I didn’t even install any new mods, was playing fine and suddenly when I went to play this happened. It literally happens whenever I delete my shader cache, if that helps at all. Would greatly appreciate any assistance.

Edited by: StalkerAnomalyPlayer

Jan 15 2022

Anchor

Hi,

My game started suddenly perform shader compilation failed error, any ideas why?

* Detected CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz [GenuineIntel], F6/M14/S12, 3599.00 mhz, 19-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 8/16

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64247 files cached 66 archives, 990Kb memory used.
Init FileSystem 1.278660 sec
‘xrCore’ build 8267, Sep 25 2021

——loading z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «z:hometemedesktopanomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[136407755984 K], reserved[1030970452 K], committed[226972 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57261 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:hometemeDesktopAnomalyAnomaly-1.5.1.2
dir[2]=Z:hometemeDesktopAnomalyAnomaly-1.5.1.2bin
dir[3]=C:windowssystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx»…
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
[z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1E07]: NVIDIA GeForce RTX 2080 Ti
* CREATE: DeviceREF: 3
* Texture memory: 11264 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 27, correct size = 33 [6]
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 23, correct size = 28
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine…
intro_start intro_logo
intro_delete ::update_logo_intro
* [x-ray]: Full Memory Stats
* [win32]: free[136406264440 K], reserved[1031089684 K], committed[1599284 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[1019 K]
* [x-ray]: economy: strings[57464 K], smem[0 K]
* 0.0 : [ 4] $null
* 0.0 : [ 1] $user$NVHHGGTex
* 0.0 : [ 5] $user$NVjitterTex
* 0.0 : [ 8] $user$Texture_color
* 0.0 : [ 1] $user$Texture_color_out
* 0.0 : [ 7] $user$Texture_obstacles
* 0.0 : [ 3] $user$Texture_obstvelocity
* 0.0 : [ 3] $user$Texture_pressure
* 0.0 : [ 2] $user$Texture_tempscalar
* 0.0 : [ 3] $user$Texture_tempvector
* 0.0 : [ 5] $user$Texture_velocity0
* 0.0 : [ 4] $user$Texture_velocity1
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 15] $user$albedo
* 0.0 : [ 5] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$blur_2
* 0.0 : [ 1] $user$blur_4
* 0.0 : [ 1] $user$blur_8
* 0.0 : [ 2] $user$blur_h_2
* 0.0 : [ 2] $user$blur_h_4
* 0.0 : [ 2] $user$blur_h_8
* 0.0 : [ 3] $user$cmap0
* 0.0 : [ 3] $user$cmap1
* 0.0 : [ 2] $user$dof
* 0.0 : [ 3] $user$edgeTex
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 5] $user$generic
* 0.0 : [ 11] $user$generic0
* 0.0 : [ 1] $user$generic0_r
* 0.0 : [ 4] $user$generic1
* 0.0 : [ 2] $user$generic1_r
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 1] $user$generic_temp
* 0.0 : [ 3] $user$jitter_0
* 0.0 : [ 2] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 1] $user$jitter_mipped
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 2] $user$material
* 0.0 : [ 1] $user$msaadepth
* 0.0 : [ 278] $user$position
* 0.0 : [ 1] $user$pp_bloom
* 0.0 : [ 3] $user$rayCastTex
* 0.0 : [ 6] $user$rayDataTex
* 0.0 : [ 2] $user$rayDataTexSmall
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 2] $user$smaa_blendtex
* 0.0 : [ 2] $user$smaa_edgetex
* 0.0 : [ 9] $user$smap_depth
* 0.0 : [ 1] $user$smap_depth_minmax
* 0.0 : [ 1] $user$smap_surf
* 0.0 : [ 2] $user$sun_shafts0
* 0.0 : [ 3] $user$sun_shafts1
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$ui
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 2] actact_controller_hit1
* 0.0 : [ 2] amikanomalyelectric_radial
* 0.0 : [ 2] amikexplosionsanim_dirtexp_3
* 0.0 : [ 2] amikexplosionsboom_0
* 0.0 : [ 2] amikexplosionsboom_1
* 0.0 : [ 2] amikexplosionsboom_2
* 0.0 : [ 2] amikexplosionsdecal_concrete
* 0.0 : [ 2] amikexplosionsexplo_end
* 0.0 : [ 2] amikexplosionsexplosion_dynamiteexplosion_din
* 0.0 : [ 2] amikexplosionsexplosion_dynamiteflashlight
* 0.0 : [ 2] amikexplosionsexplosion_dynamitesmoke
* 0.0 : [ 2] amikexplosionsexplosion_flash_atlas
* 0.0 : [ 2] amikexplosionsexplosion_fuelcanboom_1
* 0.0 : [ 1] amikexplosionsexplosion_fuelcanboom_3
* 0.0 : [ 2] amikexplosionsexplosion_fuelcangrey_xpl
* 0.0 : [ 2] amikexplosionsexplosion_smoke03
* 0.0 : [ 2] amikexplosionsfinal_expl
* 0.0 : [ 2] amikexplosionsring_grey
* 0.0 : [ 2] amikexplosionssmoke128_3w
* 0.0 : [ 2] amikexplosionssmoke2
* 0.0 : [ 2] amikexplosionssmoke_cannon
* 0.0 : [ 2] amikexplosionssmoke_white_tiled3
* 0.0 : [ 2] amikhit_fxblood962e6155
* 0.0 : [ 2] amikhit_fxbloodblood
* 0.0 : [ 2] amikhit_fxbloodm
* 0.0 : [ 2] amikhit_fxwater_splashwater_splash_anim
* 0.0 : [ 2] amikhit_fxwater_splashwater_spurt
* 0.0 : [ 2] amiknaturelist
* 0.0 : [ 2] amiknaturestonedebris1
* 0.0 : [ 2] amiknaturewood_part
* 0.0 : [ 2] amikstaticgas_lightflame_zippo
* 0.0 : [ 2] amikweapons0
* 0.0 : [ 2] amikweapons12x70
* 0.0 : [ 2] amikweapons6ways1
* 0.0 : [ 2] amikweapons6ways2
* 0.0 : [ 2] amikweapons9x39
* 0.0 : [ 2] amikweaponsbtrmuzzle6ways1
* 0.0 : [ 2] amikweaponsbtrmuzzle6ways2
* 0.0 : [ 2] amikweaponsdtk_2
* 0.0 : [ 2] amikweaponsdtk_3
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* 0.0 : [ 2] skyaf3_blowoutblowout3_2_night
* 0.0 : [ 2] skyaf3_blowoutblowout3_2_night#small
* 0.0 : [ 2] skyaf3_blowoutblowout3_3
* 0.0 : [ 2] skyaf3_blowoutblowout3_3#small
* 0.0 : [ 2] skyaf3_blowoutblowout3_3_night
* 0.0 : [ 2] skyaf3_blowoutblowout3_3_night#small
* 0.0 : [ 1] skyaf3_blowoutblowout3_night
* 0.0 : [ 1] skyaf3_blowoutblowout3_night#small
* 0.0 : [ 1] skyaf3_blowoutblowout4
* 0.0 : [ 1] skyaf3_blowoutblowout4#small
* 0.0 : [ 3] skyaf3_blowoutblowout4_1
* 0.0 : [ 3] skyaf3_blowoutblowout4_1#small
* 0.0 : [ 3] skyaf3_blowoutblowout4_1_night
* 0.0 : [ 3] skyaf3_blowoutblowout4_1_night#small
* 0.0 : [ 1] skyaf3_blowoutblowout4_night
* 0.0 : [ 1] skyaf3_blowoutblowout4_night#small
* 0.0 : [ 1] skyaf3_blowoutblowout5
* 0.0 : [ 1] skyaf3_blowoutblowout5#small
* 0.0 : [ 1] skyaf3_blowoutblowout5_night
* 0.0 : [ 1] skyaf3_blowoutblowout5_night#small
* 0.0 : [ 7] skyaf3_blowoutblowout5psi
* 0.0 : [ 7] skyaf3_blowoutblowout5psi#small
* 0.0 : [ 7] skyaf3_blowoutblowout5psi_night
* 0.0 : [ 7] skyaf3_blowoutblowout5psi_night#small
* 0.0 : [ 1] skyaf3_blowoutblowout6
* 0.0 : [ 1] skyaf3_blowoutblowout6#small
* 0.0 : [ 1] skyaf3_blowoutblowout6_night
* 0.0 : [ 1] skyaf3_blowoutblowout6_night#small
* 0.0 : [ 3] skyaf3_blowoutblowout7
* 0.0 : [ 3] skyaf3_blowoutblowout7#small
* 0.0 : [ 4] skyaf3_blowoutblowout7_night
* 0.0 : [ 4] skyaf3_blowoutblowout7_night#small
* 0.0 : [ 7] skyaf3_foggy7-00
* 0.0 : [ 7] skyaf3_foggy7-00#small
* 0.0 : [ 2] skyaf3_foggy9-00
* 0.0 : [ 2] skyaf3_foggy9-00#small
* 0.0 : [ 57] skyaf3_foggy10-00
* 0.0 : [ 57] skyaf3_foggy10-00#small
* 0.0 : [ 3] skyaf3_foggy11-00
* 0.0 : [ 3] skyaf3_foggy11-00#small
* 0.0 : [ 6] skyaf3_foggy17-00
* 0.0 : [ 6] skyaf3_foggy17-00#small
* 0.0 : [ 1] skyaf3_foggy18-00
* 0.0 : [ 1] skyaf3_foggy18-00#small
* 0.0 : [ 5] skyaf3_rainy7-00
* 0.0 : [ 5] skyaf3_rainy7-00#small
* 0.0 : [ 6] skyaf3_rainy9-00_19-00
* 0.0 : [ 6] skyaf3_rainy9-00_19-00#small
* 0.0 : [ 1] skyaf3_rainy13-00
* 0.0 : [ 1] skyaf3_rainy13-00#small
* 0.0 : [ 3] skyaf3_rainy15-00
* 0.0 : [ 3] skyaf3_rainy15-00#small
* 0.0 : [ 2] skyaf3_rainy16-00
* 0.0 : [ 2] skyaf3_rainy16-00#small
* 0.0 : [ 6] skyaf3_rainy20-00
* 0.0 : [ 6] skyaf3_rainy20-00#small
* 0.0 : [ 362] skysky_oblaka
* 0.0 : [ 40] skyskygod_nightcloudy_00-00
* 0.0 : [ 40] skyskygod_nightcloudy_00-00#small
* 0.0 : [ 55] skyskygod_nightfoggy_00-00
* 0.0 : [ 55] skyskygod_nightfoggy_00-00#small
* 0.0 : [ 37] skyswtc_clear0-00-fm
* 0.0 : [ 37] skyswtc_clear0-00-fm#small
* 0.0 : [ 26] skyswtc_clear1-00-fm
* 0.0 : [ 26] skyswtc_clear1-00-fm#small
* 0.0 : [ 1] skyswtc_clear2-00-fm
* 0.0 : [ 1] skyswtc_clear2-00-fm#small
* 0.0 : [ 1] skyswtc_clear3-00-fm
* 0.0 : [ 1] skyswtc_clear3-00-fm#small
* 0.0 : [ 1] skyswtc_clear4-00-fm
* 0.0 : [ 1] skyswtc_clear4-00-fm#small
* 0.0 : [ 1] skyswtc_clear4-30
* 0.0 : [ 1] skyswtc_clear4-30#small
* 0.0 : [ 2] skyswtc_clear5-00
* 0.0 : [ 2] skyswtc_clear5-00#small
* 0.0 : [ 3] skyswtc_clear6-00
* 0.0 : [ 3] skyswtc_clear6-00#small
* 0.0 : [ 1] skyswtc_clear6-30
* 0.0 : [ 1] skyswtc_clear6-30#small
* 0.0 : [ 1] skyswtc_clear7-00
* 0.0 : [ 1] skyswtc_clear7-00#small
* 0.0 : [ 2] skyswtc_clear8-00
* 0.0 : [ 2] skyswtc_clear8-00#small
* 0.0 : [ 3] skyswtc_clear9-00
* 0.0 : [ 3] skyswtc_clear9-00#small
* 0.0 : [ 2] skyswtc_clear10-00
* 0.0 : [ 2] skyswtc_clear10-00#small
* 0.0 : [ 2] skyswtc_clear11-00
* 0.0 : [ 2] skyswtc_clear11-00#small
* 0.0 : [ 3] skyswtc_clear12-00
* 0.0 : [ 3] skyswtc_clear12-00#small
* 0.0 : [ 2] skyswtc_clear13-00
* 0.0 : [ 2] skyswtc_clear13-00#small
* 0.0 : [ 2] skyswtc_clear14-00
* 0.0 : [ 2] skyswtc_clear14-00#small
* 0.0 : [ 2] skyswtc_clear15-00
* 0.0 : [ 2] skyswtc_clear15-00#small
* 0.0 : [ 2] skyswtc_clear16-00
* 0.0 : [ 2] skyswtc_clear16-00#small
* 0.0 : [ 2] skyswtc_clear17-00
* 0.0 : [ 2] skyswtc_clear17-00#small
* 0.0 : [ 2] skyswtc_clear18-00
* 0.0 : [ 2] skyswtc_clear18-00#small
* 0.0 : [ 3] skyswtc_clear19-00
* 0.0 : [ 3] skyswtc_clear19-00#small
* 0.0 : [ 2] skyswtc_clear20-00
* 0.0 : [ 2] skyswtc_clear20-00#small
* 0.0 : [ 1] skyswtc_clear20-30
* 0.0 : [ 1] skyswtc_clear20-30#small
* 0.0 : [ 2] skyswtc_clear21-00
* 0.0 : [ 2] skyswtc_clear21-00#small
* 0.0 : [ 1] skyswtc_clear22-00-fm
* 0.0 : [ 1] skyswtc_clear22-00-fm#small
* 0.0 : [ 1] skyswtc_clear23-00-fm
* 0.0 : [ 1] skyswtc_clear23-00-fm#small
* 0.0 : [ 1] skyswtc_clear_alt0-00
* 0.0 : [ 1] skyswtc_clear_alt0-00#small
* 0.0 : [ 1] skyswtc_clear_alt1-00
* 0.0 : [ 1] skyswtc_clear_alt1-00#small
* 0.0 : [ 1] skyswtc_clear_alt2-00
* 0.0 : [ 1] skyswtc_clear_alt2-00#small
* 0.0 : [ 34] skyswtc_clear_alt3-00
* 0.0 : [ 34] skyswtc_clear_alt3-00#small
* 0.0 : [ 2] skyswtc_clear_alt4-00
* 0.0 : [ 2] skyswtc_clear_alt4-00#small
* 0.0 : [ 1] skyswtc_clear_alt5-00
* 0.0 : [ 1] skyswtc_clear_alt5-00#small
* 0.0 : [ 2] skyswtc_clear_alt6-00
* 0.0 : [ 2] skyswtc_clear_alt6-00#small
* 0.0 : [ 1] skyswtc_clear_alt7-00
* 0.0 : [ 1] skyswtc_clear_alt7-00#small
* 0.0 : [ 1] skyswtc_clear_alt8-00
* 0.0 : [ 1] skyswtc_clear_alt8-00#small
* 0.0 : [ 2] skyswtc_clear_alt10-00
* 0.0 : [ 2] skyswtc_clear_alt10-00#small
* 0.0 : [ 1] skyswtc_clear_alt11-00
* 0.0 : [ 1] skyswtc_clear_alt11-00#small
* 0.0 : [ 2] skyswtc_clear_alt13-00
* 0.0 : [ 2] skyswtc_clear_alt13-00#small
* 0.0 : [ 1] skyswtc_clear_alt14-00
* 0.0 : [ 1] skyswtc_clear_alt14-00#small
* 0.0 : [ 2] skyswtc_clear_alt15-00
* 0.0 : [ 2] skyswtc_clear_alt15-00#small
* 0.0 : [ 1] skyswtc_clear_alt17-00
* 0.0 : [ 1] skyswtc_clear_alt17-00#small
* 0.0 : [ 1] skyswtc_clear_alt18-00
* 0.0 : [ 1] skyswtc_clear_alt18-00#small
* 0.0 : [ 1] skyswtc_clear_alt19-00
* 0.0 : [ 1] skyswtc_clear_alt19-00#small
* 0.0 : [ 2] skyswtc_clear_alt20-00
* 0.0 : [ 2] skyswtc_clear_alt20-00#small
* 0.0 : [ 3] skyswtc_clear_alt20-30
* 0.0 : [ 3] skyswtc_clear_alt20-30#small
* 0.0 : [ 3] skyswtc_clear_alt23-00
* 0.0 : [ 3] skyswtc_clear_alt23-00#small
* 0.0 : [ 2] skyswtc_cloudy_light6-00-cloudy-dark
* 0.0 : [ 2] skyswtc_cloudy_light6-00-cloudy-dark#small
* 0.0 : [ 1] skyswtc_cloudy_light17-00-cloudy-light
* 0.0 : [ 1] skyswtc_cloudy_light17-00-cloudy-light#small
* 0.0 : [ 3] skyswtc_cloudy_light19-00-cloudy-light-rain
* 0.0 : [ 3] skyswtc_cloudy_light19-00-cloudy-light-rain#small
* 0.0 : [ 1] skyswtc_cloudy_light20-30-cloudy-light
* 0.0 : [ 1] skyswtc_cloudy_light20-30-cloudy-light#small
* 0.0 : [ 2] skyswtc_dark5-00-storm
* 0.0 : [ 2] skyswtc_dark5-00-storm#small
* 0.0 : [ 1] skyswtc_dark6-00-cloudy-dark
* 0.0 : [ 1] skyswtc_dark6-00-cloudy-dark#small
* 0.0 : [ 1] skyswtc_dark7-00-cloudy-light-rain
* 0.0 : [ 1] skyswtc_dark7-00-cloudy-light-rain#small
* 0.0 : [ 1] skyswtc_dark9-00-cloudy-dark-rain
* 0.0 : [ 1] skyswtc_dark9-00-cloudy-dark-rain#small
* 0.0 : [ 1] skyswtc_dark10-00-cloudy-light-rain
* 0.0 : [ 1] skyswtc_dark10-00-cloudy-light-rain#small
* 0.0 : [ 1] skyswtc_dark11-00-storm
* 0.0 : [ 1] skyswtc_dark11-00-storm#small
* 0.0 : [ 3] skyswtc_dark13-00-cloudy-dark
* 0.0 : [ 3] skyswtc_dark13-00-cloudy-dark#small
* 0.0 : [ 1] skyswtc_dark15-00-storm
* 0.0 : [ 1] skyswtc_dark15-00-storm#small
* 0.0 : [ 1] skyswtc_dark16-00-storm
* 0.0 : [ 1] skyswtc_dark16-00-storm#small
* 0.0 : [ 1] skyswtc_dark17-00-storm
* 0.0 : [ 1] skyswtc_dark17-00-storm#small
* 0.0 : [ 1] skyswtc_dark18-00-cloudy-light-rain
* 0.0 : [ 1] skyswtc_dark18-00-cloudy-light-rain#small
* 0.0 : [ 3] skyswtc_dark19-00-storm
* 0.0 : [ 3] skyswtc_dark19-00-storm#small
* 0.0 : [ 2] skyswtc_dark20-00-storm
* 0.0 : [ 2] skyswtc_dark20-00-storm#small
* 0.0 : [ 1] skyswtc_dark21-00-storm
* 0.0 : [ 1] skyswtc_dark21-00-storm#small
* 0.0 : [ 3] skyswtc_storm8-00-storm
* 0.0 : [ 3] skyswtc_storm8-00-storm#small
* 0.0 : [ 2] skyswtc_storm9-00-storm
* 0.0 : [ 2] skyswtc_storm9-00-storm#small
* 0.0 : [ 5] skyswtc_storm10-00-storm
* 0.0 : [ 5] skyswtc_storm10-00-storm#small
* 0.0 : [ 2] skyswtc_storm12-00-storm
* 0.0 : [ 2] skyswtc_storm12-00-storm#small
* 0.0 : [ 1] skyswtc_storm14-00-storm
* 0.0 : [ 1] skyswtc_storm14-00-storm#small
* 0.0 : [ 2] skyswtc_storm15-00-storm
* 0.0 : [ 2] skyswtc_storm15-00-storm#small
* 0.0 : [ 1] skyswtc_storm20-00-storm
* 0.0 : [ 1] skyswtc_storm20-00-storm#small
* 0.0 : [ 2] sunmask
* 0.0 : [ 1] uiui_actor_sleep_screen
* 0.0 : [ 1] waterwater_SBumpVolume
* 0.0 : [ 1] waterwater_flowing_nmap
* 0.0 : [ 1] waterwater_normal
* 0.0 : [ 1] wmwm_blood_1
* 0.0 : [ 1] wmwm_blood_1_1
* 0.0 : [ 1] wmwm_blood_1_2
* 0.0 : [ 1] wmwm_blood_1_3
* 0.0 : [ 1] wmwm_blood_drop_4
* 0.0 : [ 1] wmwm_bullet_asfalt_1
* 0.0 : [ 1] wmwm_bullet_asfalt_2
* 0.0 : [ 1] wmwm_bullet_asfalt_3
* 0.0 : [ 1] wmwm_bullet_brick_1
* 0.0 : [ 1] wmwm_bullet_brick_2
* 0.0 : [ 1] wmwm_bullet_concrete
* 0.0 : [ 1] wmwm_bullet_concrete_1
* 0.0 : [ 1] wmwm_bullet_concrete_2
* 0.0 : [ 1] wmwm_bullet_concrete_4
* 0.0 : [ 1] wmwm_bullet_concrete_5
* 0.0 : [ 1] wmwm_bullet_concrete_6
* 0.0 : [ 1] wmwm_bullet_concrete_7
* 0.0 : [ 1] wmwm_bullet_glass01
* 0.0 : [ 1] wmwm_bullet_glass02
* 0.0 : [ 1] wmwm_bullet_glass03
* 0.0 : [ 1] wmwm_bullet_glass04
* 0.0 : [ 1] wmwm_bullet_ground
* 0.0 : [ 1] wmwm_bullet_ground_1
* 0.0 : [ 1] wmwm_bullet_ground_2
* 0.0 : [ 1] wmwm_bullet_metall_thik
* 0.0 : [ 1] wmwm_bullet_metall_thik_1
* 0.0 : [ 1] wmwm_bullet_metall_thik_2
* 0.0 : [ 1] wmwm_bullet_metall_thik_3
* 0.0 : [ 1] wmwm_bullet_metall_thin
* 0.0 : [ 1] wmwm_bullet_metall_thin_1
* 0.0 : [ 1] wmwm_bullet_metall_thin_2
* 0.0 : [ 1] wmwm_bullet_metall_thin_3
* 0.0 : [ 1] wmwm_bullet_metall_thin_4
* 0.0 : [ 1] wmwm_bullet_wood
* 0.0 : [ 1] wmwm_bullet_wood_1
* 0.0 : [ 1] wmwm_bullet_wood_2
* 0.0 : [ 1] wmwm_bullet_wood_3
* 0.0 : [ 1] wmwm_bullet_wood_4
* 0.0 : [ 1] wmwm_bullet_wood_5
* 0.0 : [ 1] wmwm_bullet_wood_6
* 0.0 : [ 1] wmwm_bullet_wood_7
* 0.0 : [ 1] wmwm_bullet_wood_8
* 0.0 : [ 1] wmwm_bullet_wood_9
* 0.0 : [ 1] wmwm_grenade
* 0.0 : [ 1] wmwm_knife_dead
* 0.0 : [ 1] wmwm_knife_horiz
* 0.0 : [ 1] wmwm_knife_horiz_blood
* 0.0 : [ 1] wmwm_knife_horiz_blood1
* 0.0 : [ 1] wmwm_knife_horiz_metal
* 0.0 : [ 1] wmwm_knife_horiz_ston
* 0.0 : [ 1] wmwm_knife_wood
* 0.0 : [ 1] wmwm_knife_wood1
* 0.0 : [ 1] wmwm_knife_wood2
* 8.1 : [ 1] teme — sleep
* 8.1 : [ 1] uiui_magnifier2
* 9.5 : [ 1] uimoty2018
* 9.5 : [ 1] uimoty2019
* 32.1 : [ 1] uiui_font_arial_14_1600
* 33.0 : [ 1] uiui_ani_cursor
* 64.1 : [ 1] uiui_font_hud_01_2160
* 64.1 : [ 1] uiui_font_letter_16_1600
* 64.1 : [ 1] uiui_font_letter_18_1600
* 128.1 : [ 1] uiui_font_graff_19_1600
* 128.1 : [ 1] uiui_font_graff_22_1600
* 200.1 : [ 1] logoamcm
* 256.1 : [ 1] uiui_font_console_02_2160
* 256.1 : [ 1] uiui_font_graff_32_1600
* 256.1 : [ 1] uiui_font_hud_02_2160
* 256.1 : [ 1] uiui_font_letter_25_1600
* 512.1 : [ 1] uiui_font_graff_50_1600
* 1024.1 : [ 1] uiui_actor_mp_screen
* 1024.1 : [ 1] uiui_actor_multiplayer_background
* 1024.1 : [ 1] uiui_actor_multiplayer_game_menu
* 1024.1 : [ 1] uiui_common
* 2048.1 : [ 1] uiui_actor_hint_wnd
* 2048.1 : [ 1] uiui_actor_main_menu
* 4096.1 : [ 1] uiui_actor_main_menu_one
«z:hometemedesktopanomalyanomaly-1.5.1.2binanomalydx11avx.exe» -smap2048
* phase time: 0 ms
* phase cmem: 1019 K
* [x-ray]: Prefetching Data
Loading objects…
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1097
! Fallback to default bump map: wpnwpn_scope_pso_1m2-1_lens_bump#
texture loading time: 2118
* [x-ray]: Prefetched Data
* [prefetch] time: 2969 ms
* [prefetch] memory: 0Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
* phase time: 3802 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
loading mdata
* Loading spawn registry…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 18652 spawn points are successfully loaded
* Loading objects…
trc_sim_18 Wrong smart_terrain respawn_params section [respawn@trc_sim_18](empty params)
trc_sim_4 Wrong smart_terrain respawn_params section [respawn@trc_sim_4](empty params)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_num](there is no section)
!ERROR: esc_smart_terrain_3_16 Wrong smatr_terrain respawn_params section [respawn@esc_smart_terrain_3_16] prop [spawn_squads](there is no section)
* 30543 objects are successfully loaded
* Game teme — sleep is successfully loaded from file ‘z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatasavedgamesteme — sleep.scop’ (1.035s)
* phase time: 1034 ms
* phase cmem: 1019 K
* phase time: 12 ms
* phase cmem: 1019 K
* phase time: 32 ms
* phase cmem: 1019 K
* client : connection accepted — <All Ok>
* phase time: 44 ms
* phase cmem: 1019 K
* phase time: 11 ms
* phase cmem: 1019 K
* phase time: 1338 ms
* phase cmem: 1019 K
* phase time: 1654 ms
* phase cmem: 1019 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 50056 verts, 1564 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb [3]
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65508 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 23843 verts, 745 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65294 verts, 2040 Kb
* [Loading VB] 7152 verts, 223 Kb
* [Loading IB] 1048575 indices, 2047 Kb [8]
* [Loading IB] 671655 indices, 1311 Kb
* [Loading VB] 65535 verts, 767 Kb [2]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb [3]
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 40551 verts, 475 Kb
* [Loading IB] 1048575 indices, 2047 Kb [4]
* [Loading IB] 126591 indices, 247 Kb
* phase time: 116 ms
* phase cmem: 1019 K
* phase time: 14 ms
* phase cmem: 1019 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45323 v(20), 30317 p
* [DETAILS] Batch(61), VB(885K), IB(177K)
* phase time: 197 ms
* phase cmem: 1019 K
* Loading HOM: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedatalevelsl05_barlevel.hom
* phase time: 8 ms
* phase cmem: 1019 K
* phase time: 1 ms
* phase cmem: 1019 K
* phase time: 23 ms
* phase cmem: 1011 K
CResourceManager::DeferredUpload -> START, size = 2072
! Fallback to default bump map: build_details_bump
! Fallback to default bump map: build_details_bump#
texture loading time: 713
* t-report — base: 2055, 2214416 K
* t-report — lmap: 17, 17410 K
* phase time: 1074 ms
* phase cmem: 1018 K
* phase time: 23 ms
* phase cmem: 1018 K
* [x-ray]: Full Memory Stats
* [win32]: free[136405532252 K], reserved[1031291028 K], committed[2130128 K]
* [ D3D ]: textures[2326697 K]
* [x-ray]: process heap[1018 K]
* [x-ray]: economy: strings[66502 K], smem[55764 K]
! Fallback to default bump map: actnewloneract_gasmask_bump#
! Invalid ogg-comment version, file: z:/home/teme/desktop/anomaly/anomaly-1.5.1.2gamedatasoundsweaponssaigasaiga_reload.ogg
! Can’t find texture ‘sights’
! Can’t find texture ‘pm’
! Can’t find sound ‘weaponsgenericgp30_grenshoot’
collectgarbage before=38782912Kb
collectgarbage after=30404636Kb
! z:/home/teme/desktop/anomaly/anomaly-1.5.1.2appdatashaders_cacher4models_laserbeam.ps2048111100110000001000010000110233114010181000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Feb 2 2022

Anchor

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Feb 12 2022

Anchor

Hi Stalkers,  when I go to the dead cityI, i got a shader compile failed error, . Tried deleting user file and deleting shader cache but no change.
your help will be really welcome because i am lost !

compilation de shader vert [2]
compilation de shader vert_point
compilation de shader vert_spot
compilation de shader vert_l [2]
compilation de shader vert_dt [2]
compilation de shader simplecompilationde
shader simple_point
compilation de shader simple_spot
compilation de shader water_soft [2]
compilation de shader waterd_soft [2]
compilation de shader base_lplanes
compilation de shader impl_dt [2]
compilation shader impl_point
compilation shader impl_spot
compilation shader impl_l [2]
compilation shader lmap [2]
compilation shader lmap_point
compilation shader lmap_spot
compilation shader lmap_l [2]
compilation shader lmap_dt [2]
compilation shader lmapE
! c:/users/remif/desktop/s.t.a.l.k.e.r/bin/.. appdatashaders_cacher1lmape.ps100000
! erreur : (26) : erreur X3004 : identificateur non déclaré ‘v_ambient»

Problem Solved: I didn’t download the fix for the graphics glitches in the mod DX9 WATER IN DX8

Edited by: Sollacy

Feb 14 2022

Anchor

Hello guys, can anyone help me with this please ? I really have no idea what caused this

* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
THM chunk 2072 fixed, wrong size = 30, correct size = 31
! d:/games/s.t.a.l.k.e.r/s.t.a.l.k.e.r. anomalyappdatashaders_cacher3pp_blur.ps15361111001100000000000100000110204004101800000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: ‘Load’: implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(323,37): warning X3206: ‘Load’: implicit truncation of vector type
night_vision.h(342,30): warning X3206: ‘Load’: implicit truncation of vector type
(12,41): error X3004: undeclared identifier ‘shader_param_8’

Thank you in advance !

Feb 27 2022

Anchor

Hey i also have a problem like this, would be nice if anyone could help me. Thanks for youre time!

«e:s.t.a.l.k.e.r. anomalybinanomalydx11.exe» -smap1536
* phase time: 0 ms
* phase cmem: 794962 K
* [x-ray]: Prefetching Data
Loading objects…
! Can’t find sound ‘weaponsak74ak74_switchtch’
! Can’t find sound ‘weaponsvintorezvintorez_unjam’
Loading models…
Loading textures…
CResourceManager::DeferredUpload -> START, size = 1061
! Fallback to default bump map: wpnwpn_scope_pso_1m2-1_lens_bump#
texture loading time: 10681
* [x-ray]: Prefetched Data
* [prefetch] time: 11726 ms
* [prefetch] memory: 56837Kb
S.T.A.L.K.E.R. Anomaly version 1.5.1
using marshal library
! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

WARNING: Occlusion map ‘e:/s.t.a.l.k.e.r. anomalygamedatalevelsfake_startlevel.hom’ not found.

!WARNING treasure_manager.init_settings | item [journal] is missing info | kind: i_tool — tier: nil

! [ERROR] — Failed to load script despawn_guns
# Loading ini: miscsmart_profiles.ltx
end setup
! ERROR: NPC Loadouts | something is wrong in [monolith_sniper_primary] — wpn_sv98_custom [2]
! ERROR: NPC Loadouts | something is wrong in [army_sniper_primary] — wpn_sv98_custom [2]

! ERROR: NPC Loadouts | wrong ammo_type set for [wpn_dvl10_m1], missing value in ammo_class
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17 [2]
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponsbm16bm16_reload_lr.ogg
! Missing ogg-comment, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponsbm16bm16_reload_l.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponshandlingmosinbolt_new.ogg
! Invalid ogg-comment version, file: e:/s.t.a.l.k.e.r. anomalygamedatasoundsweaponshandlingsv_98sv98_bolt_after_shooting1.ogg
Wrong animpoint smart_cover description animpoint_stay_ohrana, name esc_smart_terrain_2_12_animpoint_kamp17
! Fallback to default bump map: actnewloneract_gasmask_bump#

! e:/s.t.a.l.k.e.r. anomalyappdatashaders_cacher4models_laserbeam.ps1536111100110000000000010000111201010010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 1 2022

Anchor

ajay902 wrote:

temetsu

Bro I found the fix for you. You have to edit the models_laserbeam.ps file in gamedata/shaders/r3 folder.
step1: In line no.9 put at start.
step2:In line no. 17 replace shader_param_5.x with 1.000000

That’s it!!!

in step 2 you have to replace it with the first value of shader_param_5 in user.ltx for me it was 1.000000.

You can also check that in game by typing shader_param_5 in console and it will give you some values, use the first one.

Thank you my friend, ill look into that very soon (been away from Anomaly for a while)

Mar 22 2022

Anchor

I got a crash to desktop seemingly out of nowhere. here’s the last few lines of my log. Should I delete my shadercache?

Time continual is:2558948
CRandomTask:give_task() task_id[simulation_task_7]
giver_id 19489
* [x-ray]: Full Memory Stats
* [win32]: free[137424138036 K], reserved[5882596 K], committed[8932776 K]
* [ D3D ]: textures[561632 K]
* [x-ray]: process heap[1601456 K]
* [x-ray]: economy: strings[69450 K], smem[347868 K]
* Saving spawns…
* Saving objects…
* 26000 objects are successfully saved
* Game wades — tempsave.scop is successfully saved to file ‘e:/games ;d/anomaly/bin/..appdatasavedgameswades — tempsave.scop’
Time continual is:2978130
DEBUG: set_scheme: scheme=’remark’, section=’remark@smoking_stand’
DEBUG: set_scheme: storage assigned
! Can’t find texture ‘wpnwpn_addon_scope_lens’
! Can’t find texture ‘wpnwpn_addon_scope_lens_arrow’
! e:/games ;d/anomaly/bin/..appdatashaders_cacher4models_laserbeam.ps2048111100110000000100010000110121114110000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(9,8): error X3003: redefinition of ‘shader_param_5’

Mar 23 2022

Anchor

El STALKER Anomaly me da el mismo error

——loading z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Available render modes[1]:
[renderer_r1]
command line «z:mediaadminpersonalinstaladorespara windowsgameanomaly-1.5.1.2binanomalydx8.exe» -smap2048 -dbg
Executing config-script «user.ltx»…
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137438732504 K], reserved[32384 K], committed[188520 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[1028 K]
* [x-ray]: economy: strings[29467 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=Z:mediaadminPERSONALInstaladoresPara WindowsGameAnomaly-1.5.1.2
dir[2]=Z:mediaadminPERSONALInstaladoresPara WindowsGameAnomaly-1.5.1.2bin
dir[3]=C:windowssystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx»…
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2gamedataconfigsdefault_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to ‘renderer’
~ Valid arguments: renderer_r1
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:8086]-[device:162]: Intel(R) HD Graphics 4000
* GPU driver: 9.21.15.4352
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1520 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1360×768
compiling shader postprocess
! z:/media/admin/personal/instaladores/para windows/game/anomaly-1.5.1.2appdatashaders_cacher1postprocess.ps100000
Can’t compile shader hr=0x80004001

Apr 27 2022

Anchor

I’m getting this error and after a little testing it looks like it can’t find a lot of these .ltx files.

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load::<lambda_afe2a7cfad7e52a484751a200f153816>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 274
[error]Description : Can’t find include file:
[error]Arguments : prefetchprefetch_single.ltx

Any help would be much appreciated.

Apr 29 2022

Anchor

Hi lads

I have similar problem here with Stalker Anomaly.

Basically when I Launch it just stops working and a message pops up saying «Shader compilation Failed Please check the logs»

is there a way I can solve this ?

Here’s the Logs-

* Detected CPU: Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz [GenuineIntel], F6/M14/S9, 2493.00 mhz, 34-clk ‘rdtsc’
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4

Found commandline file!
Initializing File System…
using fs-ltx fsgame.ltx
File System Ready…
FS: 64700 files cached 66 archives, 13077Kb memory used.
Init FileSystem 1.194342 sec
‘xrCore’ build 8267, Sep 25 2021

——loading d:/games/stalker anomalygamedataconfigssystem.ltx [2]
Initializing Engine…
Starting INPUT device…
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line «d:gamesstalker anomalybinanomalydx11avx.exe» -smap2048
Executing config-script «user.ltx»…
[d:/games/stalker anomalyappdatauser.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434313420 K], reserved[4398896 K], committed[241092 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[65754 K]
* [x-ray]: economy: strings[52641 K], smem[0 K]
SOUND: OpenAL: enumerate devices…
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:GamesStalker Anomaly
dir[2]=D:GamesStalker Anomalybin
dir[3]=C:WINDOWSsystem32
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script «d:/games/stalker anomalygamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomalygamedataconfigsdefault_controls.ltx] successfully loaded.
Executing config-script «user.ltx»…
Executing config-script «d:/games/stalker anomalygamedataconfigsrspec_default.ltx»…
[d:/games/stalker anomalygamedataconfigsrspec_default.ltx] successfully loaded.
Executing config-script «d:/games/stalker anomalygamedataconfigsdefault_controls.ltx»…
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/stalker anomalygamedataconfigsdefault_controls.ltx] successfully loaded.
! Unknown command: g_end_modif
! Unknown command: g_firepos
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: log_missing_ini
! Unknown command: ph_gravity
! Unknown command: time_factor
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[d:/games/stalker anomalyappdatauser.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device…
* GPU [vendor:10DE]-[device:1C8D]: NVIDIA GeForce GTX 1050
* CREATE: DeviceREF: 3
* Texture memory: 4021 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K

SHADER COMPILATION FAILURE: VIEWMATRIX NOT CONSISTENT BETWEEN …

2014-05-01 Not using fixed pipeline when new pipeline is disabled in settings. #1301. stephenjust. vlj pushed a commit that referenced this issue. stephenjust closed this as …
From github.com


STALKER ANOMALY — FOOD DRUG & DRINK MISSING ANIMATIONS PATCH

Reupload — This mod adds existing animations to most of the consumable’s that are missing them in Food Drug and Drink Animations. Now includes cannabis anima…
From youtube.com


BEEF’S SHADER BASED NVGS V0.9 FOR 1.5.1 ADDON — S.T.A.L.K.E.R.

2020-10-15 Description. Introduces a shader based NVG effect to Stalker Anomaly, instead of the more limited .ppe effect. Currently replaces Gen1 thru Gen3 head mounted NVG effects. …
From moddb.com


S.T.A.L.K.E.R. ANOMALY — MOD DB

2021-09-05 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith …
From moddb.com


SCREEN SPACE SHADERS [ UPDATE 12.1 ] [ 1.5.2 — 1.5.1 ] ADDON — MOD …

2022-02-27 Just be sure to clear your shader cache in your first run after the installation. If you don’t see any change, check with a screenshot, in some conditions the AO is not very …
From moddb.com


ARSZI’S CAMPFIRE ROASTING FOR ANOMALY 1.5.1 ADDON — MOD DB

2019-10-20 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith …
From moddb.com


R/STALKER — GOT THE SHADER COMPILATION FAILED ERROR IN …

got the shader compilation failed error in stalker anomaly and now my game crashes everytime i try to load a save. i have the boomsticks and sharpsticks, expedition graphics mod, …
From reddit.com


SHADER COMPILATION FAILED : R/STALKER — REDDIT.COM

trying out provacs mod pack upon starting a new game i’m greeted with «shader compilation failed» ive deleted my shader cache and user.ltx to see if that would help but no dice… last …
From reddit.com


S.T.A.L.K.E.R. ANOMALY — MOD DB

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith 64-bit engine, a …
From moddb.com


R/STALKER — SHADER COMPILATION FAILED, CHECK YOUR LOG FILE …

HOLY SHIT I SOLVED IT after fucking 3 days of painful testing, it was all due to a shader located in the BaS addon, its called models_laserbeam.ps u need to delete it from all 3 folders r1, r2 …
From reddit.com


STALKER ANOMALY «SHADER COMPILATION FAILED» ON GARUDA …

When I try to launch Stalker Anomaly 1.5.2 I get an error saying «shader compilation failed». Clean install, no mods. I have tried ticking delete shader cache and restore user.ltx. No luck. …
From reddit.com


ANOMALY «FAILED TO COMPILE SHADERS» CRASH : R/STALKER — REDDIT

Anomaly «failed to compile shaders» crash. I get this error every time I start the game now, I have reinstalled DirectX, and I get this error whether I click «delete shader cache» or «restore …
From reddit.com


STALKER ANOMALY SHADER COMPILATION FAILED : R/STALKER

Stalker Anomaly Shader compilation failed. like the tittle says. LOG FILE BELOW. * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, 3400.00 mhz, 33 …
From reddit.com


R/STALKER — SHADER COMPILATION FAILED, CHECK YOUR LOG FILE …

This is the issue with Expedition modpack and its lack of modularity you can’t opt to install Enhanced Shaders with the Simple Param Control module which stops the shader conflicts …
From reddit.com


STALKER ANOMALY CRASH :: S.T.A.L.K.E.R.: CALL OF PRIPYAT GENERAL …

2021-11-19 My game is crashing when I try to load a quicksave, autosave or start a new game. Mods installed: Grok’s Ballistics Overhaul HD Models Boomsitcks and Sharpsticks Remade …
From steamcommunity.com


ENHANCED SHADERS AND COLOR GRADING FOR 1.5.1 ADDON

2021-02-15 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith …
From moddb.com


REGARDING «FATAL ERROR IN VERTEX SHADER COMPILATION»

it says that this update runs on Windows 7, Windows Server 2003 Service Pack 1, Windows Server 2003 Service Pack 2, Windows Server 2008, Windows Vista, Windows XP Service …
From steamcommunity.com


SHADER COMPILATION FAILED — UNITY FORUM

2016-06-29 That error regarding Shader compilation failing is gone, but the game still crashes and I now get this error Message below 2016-06-29 14:37:00.221 …
From forum.unity.com


OPENGL — C++ OPEN GL SHADER FAILED COMPILATION — STACK OVERFLOW

2018-11-15 The vertex shader failed to compile, because it has to be gl_Position instead of gl_position. GLSL is case sensitive. See Vertex Shader — Outputs: void main() { gl_Position.xy …
From stackoverflow.com


SHADER COMPILATION FAILED THREAD — S.T.A.L.K.E.R. ANOMALY …

2022-04-28 I have similar problem here with Stalker Anomaly. Basically when I Launch it just stops working and a message pops up saying «Shader compilation Failed Please check the …
From moddb.com


bosspack-9.jpg Спустя полтора года я решил вернутся и собрать все лучшие аддоны, доработав и совместив их между собой.

Подробная база по установке и настройкам.

Твикнутый движок BaS с фиксом оружия от 3 лица! Теперь можно играть и от третьего лица, оружие и положение настроено аддоном [PTP Camera] v1.13
Взять всё кнопка Х, выложить всё кнопка P
Слайдер веса 10 тонн
Надпись DEMO удалена, ни в чем себе не отказывайте (g_god, g_unlimitedammo и тд). Античит, блокирующий выдачу достижения из-за включенного дебага отключен.
Апгрейд на увеличение магазина для всего оружия в игре, на которое такой апгрейд возможно физически сделать.
Список содержимого тайника — Seruva
Bullet Time — exDeMODER, HarukaSai, pitAlex, Boss
Inventory Item Names (only ammo) — ravenascendant
Full upgrades + patch for B&S + patch for Exoseva DLTX — swergdach, DLTX crew, Boss
New Barret M82 from STCoP — Boss

1. Soundscape Overhaul — Solarint
2. Injury Audio Extended — DesmanMetzger
3. EFT Aim Rattle — Qudix
4. EFT Jump and Land SFX — HarukaSai
5. Better Merc voicelines — YankeeGolf
6. Quieter Wood Boxes Breaking — cringeybabey
7. Angry Chimera growl — Tweaki_Breeki
8. Hit Effects — Wepl
9. Inventory open close sound — HollidayW
10. Agressor Reshade — Awene
11. THAP Rework — IENCE
12. Skies Redux — d_nan
13. High Res Loading Screens — Bazingarrey
14. High Res PDA Maps — Bazingarrey
15. Black Jack — Feel_Fried
16. Dux’s Innumerable Character Kit [1.9.9c] — Dux, Tronex, Lucy, Jack-It, Gwub, Cr3pis, Jurkonov, SD, Blackgrowl, Aquamarine, Dynamic, Ichicrow, Rowan, Tweaki Breeki, Sneaky, Nestandart_5443, Raven
17. Dux’s Innemurable Characters Kit Blackjack patch — DuxFortis
18. Fixed Vanilla Models and Textures — Blackgrowl
19. FVM Nosorogs models — Blackgrowl
20. HD mutant models and textures — Umbrellord
21. Wet Surfaces Fix — CryoManne
22. Better Rain texture — Detron
23. RemadeAnimations — ChadSTALKEREnjoyer
24. Food Drugs and Drinks Animations FDDA — Feel_Fried
25. LowerSprintAnimaiton — Skieppy
26. Camera Reanimation INERTIA — IENCE
27. Bounty Squads Extended — Vintar0
28. Skill System — Haruka
29. Disable Burnt Fuzz — _STYX_
30. Perk-Based Artefacts — Demonized
31. Lsz AI tweak — IgorNitch
32. Mutants Bleeding — Arszi
33. New Stashes Location — Tweaki_Breeki
34. Fixes bugged stashes — Tweaki_Breeki
35. Stash Overhaul + TBFix + BAS — Grokitach
36. JSRS — Solarint
37. FAL animations — Souvlaki
38. AWAR — JCesarN
39. Adjustable Scope View — sneaky
40. Abakan Replacer, Abakan Replacer patch — Strogglet15
41. Saiga 12K replacer, Saiga 12K replacer patches — Strogglet15
42. UMP Reanimation — FIREBREATH
43. L96 Reanimation — FIREBREATH
44. SortingPlus — RavenAscendant
45. Knife Pistol in Binocular Slot — RavenAscendant
46. Aslan Lottery Fixes — Starcry_
47. Campfire slowly regens life — arti
48. Dialogues Expanded — indyora
49. HD Glowsticks — r3zy
50. Glowsticks position — Kidzukami
51. Zone Tales in Loading Screens — Oni
52. Outfit Drop Chance — arti
53. Configurable loot condition — dph
54. RF Receiver Tasks — Tweaki_Breeki
55. New sorting tabs — Bartoche
56. New sorting tabs htsb patch — Bartoche
57. Alternative icons — Strogglet15
58. Body Dots on Minimap — RavenAscendant
59. Better Stats Bar — Demonized
60. Cr3pis Iconpack Helmet Less Armors — Cr3pis
61. Simple Autumn Retexture Desaturated — Daedalus-Prime
62. Gardener of the Zone Textures — YuriVernadsky
63. Backpack Icons — DeadEnvoy
64. Better RF Receiver sound — Coverdrave
65. Water Flask Animation Rework — Apathy_Knight
66. Zone Customization Project (ZCP) — Diphenhydramine-HCl
67. NPCs Die in Emissions for Real — TheMrDemonized
68. UMP Reanimation Addons — FIREBREATH
69. Blindside’s Knife Animations — galluserectus
70. Momopate’s Detailed Weapon Stats — Momopate
71. Longreed’s fixed artefacts spawns under maps — Longreed
72. Solarint’s New Piano Songs — Solarint
73. Unlimited Stashes Weight
74. Hollywoodfx V3.1 — DeathOrchid
75. Golden Autumn Retexture Desaturated — kemelvorkorp
76. Molotov Cocktails (UPDATE 1) — Barry Bogs, TheMrDemonized
77. Dialog Dynamic Ui (UPDATE 2) — Slimey, GAMMA Discord, TheMrDemonized
78. Weapon Cover Tilt (Wct) — TheMrDemonized
79. Screen Space Shaders — Ascii1457, KD, Xerxes1138, LVutner, Panos Karabelas, Sébastien Lagarde
80. Free Zoom V3 — SlowVibe, GPL
81. Anomaly Tacticool Scopes 1.4 — Iretuerye, jaymorrow
82. Barry’s Better Knives — Barry
83. VKS Vykhlop A VSSK Reanimation And Remodel — Utjan, BarryBogs
84. Gunslinger Controller — DesmanMetzger, TheMrDemonized
85. Squaredov — Square & Customizable Minimap — Tronex, RavenAscendant, Strogglet15
86. Dynamic Objects V1.05 — Leviathan
87. Dynamic Nocturnal Mutants V1.25 — Leviathan
88. Dynamic Mutants V1.42 — Leviathan
89. Exo Backpack 1.0 — Dead Air Dev, woopersnaper, HarukaSai, Junx
90. Main Menu Cop Credit Roll — Gleb8513
91. Cs Sidorovich With Soc Texture — Gleb8513
92. Ultimate Backpacks Dltx 1.1 — Bluber2
93. Exoseva CBSE Outfits — arti, Hawu, Blackgrowl, RavenAscendant, sneaky, Jurko, SiNiMiKe, Lenny Weisstein, KronQ
94. Tech’s FNX-45 Retexture — Tech
95. Dynamic Icon Indicators — Maid, RavenAscendant, HarukaSai
96. Tooltip In Corner — ravenascendant
97. RPG 26 — Last_Dawn, MLR, ПСЕВДО-S.T.A.L.K.E.R., AMK, Legapon
98. LTTZ DC DLTX — SarisKhan, Moperdogolus, Grok
99. Storylines DLTX — August_Thurinus, DLTX crew
100. Simplified Vision UI — HarukaSai, Maid, RavenAscendant, tkcrits, .MaLum
101. Void Stasis Menu Music — Drunk_Headcrab
102. 1st Person Visible Body [ported from SWM] upd.5A — Wang_Laoshi, SWM Devs Team, SynthSnow, LVunter, xcvb, RavenAscendant, Lucy, Ratio-x-Ray, mscnt, TheParaziT
103. Skills Expansion 2.0 — HarukaSai, Blackgrowl, Maid, Utjan
104. Crossing The Border 1.2 — Malac88, HellblaueHoelle, Boss (перевод)
105. Scorpion EVO 3 v1.0 — Dionisiy9x39-, TAZ developers
106. Beef’s Shader Based NVGs v1.1.1 — theRealBeef 
107. Beef’s Shader Based NVGs Color Change — BlueDevil
108. Playable Third Person Camera [PTP Camera] v1.13 — Detron (рекомендую стрелять от бедра)
109. Dante’s Need More Artefacts — Deanon
110. Dynamic Anomalies Overhaul — DoctorX, Eugenium, Barry Bogs, Lucy, Grok, Jurkonov, CrimsonVirus, TheMrDemonized
111. Artefacts Variationizer (UPDATE 11) — TheMrDemonized
112. Extra Level Transitions (UPDATE 2) — TheMrDemonized
113. GBOOBS Enhanced Recoil Revised (UPDATE 3) — TheMrDemonized
114. Configurable Item Cost Modifiers (ICM) (UPDATE 1) — TheMrDemonized
115. Michikos Weather Revamp Revised (UPDATE 2) — TheMrDemonized
116. Combine All Items — TheMrDemonized
117. Disassemble All Items (UPDATE 6.1) — TheMrDemonized
118. AUG and G36 scopes replacement — TheMrDemonized, Iretuerye, BlackMetalV, Zhangfu
119. G36 patch — Strogglet15
120. HQ Glass Overlay — Cr3pis
121. Dead Zone — optivankiev (optional)
122. [DLTX] Bullethole Decals — Ni7L5T
123. Dots and reticles extravaganza for BaS — Kuez
124. MG42 adapted from TAZ 3.0 (now with MG3) — TAZ team, MerelyMezz for DLTX, KBT pack XL, Hisalute
125. Companion Anti Awol — xcvb, RavenAscendant, BRSamael, Skieppy
126. Companion Inventory Unlock — ravenascendant
127. Outfits affect movespeed — whereismy, artifax
128. LUN4T1C’s Kriss Vector SMG [DLTX] — Mostly Peaceful, entire TAZ team, L4U6H1N6-LUN4T1C
129. M134 Minigun — E.Nigma42, artezbot
130. MP7 Replacement — Hyper3D, Noodum, PYP
131. True Barrett M82 and MP7 — That_angry_merc
132. Tagged Patches 1.1.2 — Utjan, translation — aut0mat
133. Modern UI v2.0.5 UPD. — tkcrits, Mike0422
134. minimaptoggle — ravenascendant
135. Removed PDA *beep* Draw/Holster Sounds — FunkBuddha1
136. 4K Bear Detector Texture — Pryviet
137. Lootboxes — arti
138. Duty Expansion — GhenTuong
139. Interactive PDA — RavenAscendant, Longreed, xcvb
140. Testudo and Rascal for the thumbnail, JadeyMoyaison
141. Inakrin’s hitmark — inakringibs
142. Extended Features of the New Game v1.2.3b — Misery Development Ltd., A.R.E.A. Team, morgannoor1991, Grokitach, Orleon
143. Pretty Pistols Pack — Strogglet15
144. Descriptive Stash Coordinates — Aoldri
145. Quick melee reworked v1.6a — Feel_Fried
146. Trader Overhaul 1.30 — AGoodSetOfPistol
147. Weapon Parts Overhaul — arti
148. Ouitfit Parts Overhaul — arti
149. Новые статы еды, напитков и медикаментов + Кола — kaRa
150. Escape from Pripyat 4.0 — HarukaSai, Maid, разработчики Escape from Tarkov
151. 1st Person Visible Body T.H.A.P fix (merc) — Wang_Laoshi, IENCE, franlorenzo96
152. Mags Redux (EFP 4 updated) — artifax, Ishmaeel, d_nan, HarukaSai, Maid, Crepis, Sneaky, wuut, ravenascendant
153. MWpack new weapons — MerelyMezz for DLTX, TAZ team, attackzone974’s CotZ AO3.1 port, KBT weapon pack XL, kuez’s reticles, Hisalute
154. Beef’s NPCs die in Anomalies v1.1 — theRealBeef
155. Body Health System — Grok
156. Working magazines — ravenascendant, Dokkaebi
157. Weapon Sway 0.52 — bvcx
158. Unofficial Autocomplete More Dynamic Tasks 1.0 — bvcx, AeneasH, strelocc
159. Ghillie Suit Overhaul V1.6 — Ravenascendant, xcvb/bvcx
160. Crook’s Faction Identification UI — Grok
161. Talk to everyone — Vintar0
162. Mouse over transfer items — eric7237cire, MIT
163. Keep Crafting Windows Opened (UPDATE 12) — TheMrDemonized
164. Parts In Tooltip (UPDATE 5) — TheMrDemonized
165. Dynamic NPC Armor Visuals (Anomaly 1.5.1/1.5.2) — ravenascendant, XCVB, Sneaky, Lucy/Rezy
166. Remote Controlled Explosives and Pocket Bombs (v1.0) — Chool
167. Hideout Furniture (HF) (Update 1.2.0) —  Александр Оверин, Aoldri
168. Monolith War Lab (Unlocked) — ZOng22
169. Grok`s Ballistics Overhaul — Grok
170. HD модели — Ninja_Nub [NOR], Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, jenek96, Raito-x-Ray
171. Centered Positions 0.8 — FallNSonder
172. LEWD ShAK-12 Tactical — L4U6H1N6-LUN4T1C, Shrike
173. Ambient rework — kaRa174. Dante’s Need More Artefacts — Dante, jeredy_hothead, Deanon
174. Dante’s Need More Artefacts — Dante, jeredy_hothead, Deanon
175. Artefacts Variationizer — TheMrDemonized
176. Misc.Weapons Pack ~ EFT reposition patch — BasedProton
177. Powered Exoskeletons — artfax (ahuyn)
178. Falls 2.0 — FeldW
179. Outfit Attachment Overhaul — artfax (ahuyn)
180. New weapon pack V1 — TAZ, SCPWP, eremeeffvowa2014
181. Dark signal stand alone weapon audio — JSRS, Grok, Shr¡ke
182. Dynamic Emission Cover — Utjan
183. Track Stalkers Using Their Names (v1.2) — Chool
184. Convert surrendering enemies to your faction (v1.2) — Chool
185. Companion carry weight unlimiter — ravenascendant
186. Bark Rework — Dizmok
187. Inspect weapon — artifax, Ishmael, fsttime
188. Paper box loot — zoust
189. HD Models actor portraits — Raito-x-Ray, Ninja_Nub [NOR], Cr3pis, Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, Rogaliusz
190. Artifact signature locator — HyperionSTG
191. Spark’s Scope Detector Fixes — Anomaly Discord (minus xcvb), sneaky, Oleg Beon, Bluebarry Bootstiff, RavenAscendant, SparksTheUnicorn
192. Banjaji’s Undercover communications v1.1 — Vintar0, Banjaji
193. New Weapon pack V1 Reposition Patch — BasedProton
194. Early geiger warning 0.2 — xcvb
195. Dark signal audioscape: Mutants — Shr¡ke
196. Upgrades for Backpacks v1.1 — Messer_Schmitt
197. Arti ballisticks — artifax
198. AUGmented: The AUG Pack — Blackgrowl, Mike J, FIREBREATH1001
199. The G36 Pack — Strogglet15
200. Tommy Gun Drop — Servalion, Qatapro, Aoldri, Arti, Demonized, Cr3pis, Haruka, FIREBREATH1001
201. Fixed xr_danger — xcvb
202. Psy stress — livvan
203. Toxic Rain — xcvb
204. Toxic Air — xcvb
205. Utjan’s QoL Bundle — Utjan
206. Craftable Upgradable AF Detectors — Aoldri, Ahuyn/Arti, Nekomaster, Boss
207. Enhanced Shaders — LVutner, Meatchunk, Doenitz, Beef, KennShade
208. TAZ Detector and RF Receiver Fix — ScotchCarb
209. Shotgun Scopes Sights Silencers DLTX 1.5.2 — duxfortis, Oiltanker
210. New Walk & Run Animation — Diazzer
211. Device Selector Key — Maid, RavenAscendant, HarukaSai
212. [SASSY] Ithaca M37 — Blackgrowl, Oleg152, Strogglet15
213. HideTooltip[v1.1] — Pr1nkos
214. Tactical Music Extended — microRIZO
215. Tooltips control — Flueno
216. Snipex Alligator V2 — L4U6H1N6-LUN4T1C
217. Experience Framework — Orleon, ilrathCXV
218. RUST & WILD WEAPONS v2.1 — Ivaanmr11
219. Desert Eagle Gunslinger — Dizmok, Gunslinger crew
220. SVU Reanimation & Remodel — BarryBogs, Frezzy, Firebreath, Utjan, Aoldri, Blackgrowl, Maid, Demonized, Chat

Body Health System — (мод опциональный, на систему здоровья частей тела. Если захотите с ним играть, то ставить первым в списке модов).
Modern Ui v2.0.5 и 1. Simplified Vision Ui v1.3.2 — (худ инвентаря, ставить один на выбор ОБЯЗАТЕЛЬНО и ставить первым, если не стоит BHS, если играете с BHS, то ставить вторым).
Centered Positions 0.8 — (Репозишн оружия дефолтного Аномали (c)Босс , положения оружия на экране).
Grok’s Ballistics Overhaul — (изменяет баллистику. Пули должны пробить броню NPC, прежде чем нанести урон, добавляет зависимости типа пули (бронебойная или нет) к типу брони ).
igi tasks — (изменяет систему принятия сдачи и завершения квестов).
WPO (не работает с Drop Condition) — (добавляет систему запчастей в оружие, загрязнения, клин, меняет ремнаборы)
Магазины — (магазинное питание оружия)
Озвучка ГГ из Таркова BEAR (много мата, много криков).
HD модели (изменённые модели брони персонажей).
HD текстуры (текстуры окружения, наподобие асфальта, строений и того подобного).
Trader Overhaul (переработанные все торговцы зоны, ставить последним).
HD модели + Trader Overhaul (патч совместимости, HD моделей и Trader Overhaul).
DLTX MWpack reposition — репозиция для стволов из этого пака, другие не затрагивает.
Falls 2.0 — система падений игрока, если его сбивает мутант/падает с высоты/получает много попаданий по себе.
Dark Signal — новые звуки для всего оружия в игре, кому-то могут не зайти, поэтому опциональный.
Beef’s NPCs die in Anomalies — смерть NPC в аномалиях можно подробно настроить, что бы напарники и квестовики вообще не умирали, например.
Weapons DOF — размытие при прицеливании, перезарядке, использовании ПДА, свежевании трупов и тд.
Arti ballistics — новая баллистика, добавляет вместо старых патронов разрывные, аномальные и так далее. Делает перестрелки более разнообразными.
GAMMA Economy — нельзя продавать оружие и броню, вся броня и оружие так же не продаются у торговцев + цены при покупке выше.
Tactical music — динамическая музыка в перестрелках.


Изменено 10 января пользователем Босс

Патч 1.20.10, подробно тут: https://ap-pro.ru/forums/topic/3801-bosspack-v120/page/44/?tab=comments#comment-207975; добавлен Frozen Zone

Обновлено: 09.02.2023

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

EDIT: POSSIBLY SOLVED; POSSIBLE CULPRIT: “ENHANCED SHADERS” ADDON

What happened then is this:

1. Game installed, no addons, dx11 runs well for short period I tested.

2. Series of current 1.5.1 addons added, including the ‘enhanced shaders’.

3. Crashes start and intensify. I have been starting and stopping the weather through debug menu a lot to test addons and graphic, not sure if related. Adding and removing addons to see if alleviated, changing to dx10, alas crash persists.

4. Removed ALL addons, restored gamedata folder from backup, purged shader cache, updated AMD drivers, but same crash now happens on stock Anomaly, causing my suspicion of this not being related to addons.

5. Finally, deleted the game and reinstalled from scratch. Tested to confirm it works, no crashes being experienced.

6. Brought in a curated collection of addons, including “Simplicity Graphical Settings” in place of the “Enhanced Shaders”, since it does just as good a job without messing with actual shader methods.

7. Everything seems to be working very smoothly so far, with great performance and amazing look (the ‘simplicity’ addon is absolute magic), so it may have been the ‘enhanced shader all along’. Fingers crossed but looking good.

All previous versions of Anomaly had run flawlessly for me. Modded, unmodded, dx11, dx10 – no problem.

With 1.5.1, unfortunately, constant GPU/driver stopped error messages from AMD adrenalin. May happen every 5, 10, 20 minutes, seemingly at random. Something clearly must have changed drastically since 1.5.1 that makes it stop the GPU driver like that. It only ever happened to Anomaly and then only ever to 1.5.1. no issues with any other game.

I can’t recall the exact wording of the error message from the AMD Adrenalin software but the gist was that the ‘gpu/driver stopped’. The crash would close anomaly and return to desktop without destabilising the system. I’ve tried updating drivers to newest ones, running in dx10 but nothing helps. I can’t tell what causes it either, it seems entirely random.

DX9 as alternative is no alternative since the visual downgrade it too drastic to really continue enjoying the game; not to mention dx11 worked perfectly fine on all previous releases.

I’ll try and follow up with the exact wording in comments below when I fire it up again in a few hours.

This happens to me too. A driver Timeout or something with AMD GPU — every 20 mins or so. Im running a 5500 XT 8GB, 32GB Ram, Its on DX 10 since it happens more often on DX 11. I havent tried DX 9 yet, don’t really want to though.

That’s exactly it – the driver time out; Glad to hear I’m not the only one experiencing it.

Can you confirm if you have been using any mods (aka addons)? Admittedly I did and My suspected culprit is an addon by the name of ‘enhanced shaders and colour grading’, but I believed it’s the base game since I kept experiencing issues after removal and restoration of the stock gamedata folder.

EDIT: UPDATED THE OP, I do seem to have solved the issue now (knock on wood)

I have no mods installed with Anomaly. I did find an application in . /Anomaly/bin folder called VerifiedDX11. I used this and was able to play for over an hour without any driver errors. It seems to work well but we’ll see.

EDIT: I was able to play for over two hours, but then still a driver timeout, yet it only happens in The Garbage now so far.

Right, well it seems that the problem went away for me. Like I said, it took updating AMD drivers and reinstalling the game.

I’m now set with a combo of around 40 addons and it all works fine so far.

I hope it will work out for you eventually, no idea what’s causing this, there seems to be no pattern.

I have done everything I can think of. reinstalling, updating drivers, running different DirectX versions, it just keeps doing it.

Sorry to hear this man. Try and hit up the Anomaly devs directly. For me it’s now back to fully working, was something to do with shaders (not reshade) so keep that in mind. Good luck.

After re-installing to a SSD C: drive, Anomaly has become much more stable. I even put some mods on and still, stable for 2 1/2 hours+. This is good knowledge, we can help others if they may be having the same problem. Maybe, heh.

But are you getting a sort of error or something? Just CTD? The log what says? Have you looked in Windows events viewer?

Same problem here 1.5.1 AMD adrenalin software driver time out. I see this thread . and at the end this solution (but its for Windows? or for Linux and Wine?). And why in 1.5.1 all seem broken: shadows (broken at the distance), bloom (really broken), DX9 (worst than others mods, think for example of DX9 in Dead Air: perfect, very good, smooth); I’m not complaining, it’s an amateur game, a mod, where everyone spends time and contributes, little or a lot, and it’s wonderful even with all the problems that exist, I just want to understand, and put order . and I ask (to reason): if there is already the perfect DX9 from Dead Air, which could also be easily improved by adding something from OGSE (SoC), since we are still talking about X-Ray in 90% STALKER modification, why should you screw it up like this? in any case, I wish nothing but good and good continuation of work to those who develop changes, to those who use them, to everyone.

For me the adrenalin driver timeout happens everytime I try and use the enhanced shaders, SSR and other such addons. Without them, never a problem.

I also found that when installed on a 7000mb/s uber-fast nvme ssd, Anomaly. stutters like crazy. Installed on a slower 3000mb/s nvme, it works flawlessly. LOL, no idea why that would be.

Only registered members can share their thoughts. So come on! Join the community today (totally free — or sign in with your social account on the right) and join in the conversation.

Delete shader cache anomaly что это

27 сен. 2018 в 4:53

Several mods prompt you to delete the ‘shader cache’. I suppose that makes sense.

But what do we actually need to delete?

  1. the bucket_xxxxxx.zip file in SteamsteamappscommonNo Man’s Skysteam_shader_cache ?
  2. all the 2490 files in SteamsteamappscommonNo Man’s SkyGAMEDATASHADERCACHE ?
    the files in both caches?
  3. only some files in particular?

27 сен. 2018 в 5:01

Edited for clarity . i hope

Help with launcher settings?

What does the shadow map, delete shader cache, and restore default user.ltx launcher options do?

New comments cannot be posted and votes cannot be cast

changes shadow resolution, default is fine

deletes the shader cache, mostly used in process of un-fucking graphics issues

resets all settings but «Gameplay/Progression Diff.» to defaults

What does g/p diff. refer to?

Shadow map resolution — leave it at 2048×2048 for best performance

Anomaly «failed to compile shaders» crash

I get this error every time I start the game now, I have reinstalled DirectX, and I get this error whether I click «delete shader cache» or «restore default user.ltx». Here is the log file, I do have some addons installed but no shaders, just a weather addon and a lighting addon.

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2

* CPU cores/threads: 4/4

Found commandline file!

Initializing File System.

using fs-ltx fsgame.ltx

File System Ready.

FS: 55494 files cached 72 archives, 11255Kb memory used.

Init FileSystem 3.464330 sec

——loading e:/games/stalker/anomaly-1.5.1.2gamedataconfigssystem.ltx [2]

Starting INPUT device.

Loading DLL: xrRender_R4.dll

Available render modes[1]:

command line «e:gamesstalkeranomaly-1.5.1.2binanomalydx11avx.exe» -smap2048 -dbg

Executing config-script «user.ltx».

[e:/games/stalker/anomaly-1.5.1.2appdatauser.ltx] successfully loaded.

Loading DLL: xrRender_R4.dll

Loading DLL: xrGame.dll

* [x-ray]: Full Memory Stats

* [win32]: free[137434340192 K], reserved[4406084 K], committed[207132 K]

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Народ, а как установить коллиматор на револьвер? Я его как-то снял (видимо кнопку какую-то нажал), а обратно не могу. Пробовал перетаскивать коллиматор на пистолет в меню, но ничего не происходит. Хотя звук как будто что-то установилось. Пробовал кнопку подствольника зажимать. На верстаке пробовал. Без толку. Это баг может какой? MP412 rex и коллиматор с-more.

И некоторые настройки не сохраняются почему-то. Глубину резкости вырубаю, а через какое-то время она снова включается.


Дополнено 48 минуты спустя

В 02.06.2023 в 05:39, ANULADN0 сказал:

Помогите с проблемой, image.png.ecd8c37af70cd3b8118e551514d46c2a.png  в первый раз установил, такаяже ошибка,  второй раз скачал по гайду, та же ошибка.

В смысле ошибка? Он тебе пишет что органайзер заблокирован во время того как игра запущена. Она у тебя запустилась же. Попробуй alt+tab переключиться на игру. Она иногда может запускаться в свернутом виде, иногда в маленьком окошке (тогда надо alt+enter нажимать.)


Изменено пользователем Димон «Ветер»

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Banana Cream Pudding image

Banana Cream Pudding

This fabulous version of the favorite Southern dessert boosts the banana flavor by infusing it into the homemade vanilla pudding, in addition to the traditional…

Provided by Martha Stewart

Lemon Russian Tea Cakes image

Lemon Russian Tea Cakes

I love lemon desserts,these are a simple cookie I can make quickly. The recipe is based on the pecan Russian tea cakes.I don’t like lemon extract,instead…

Provided by Stephanie L. @nurseladycooks

Easy Churros with Mexican Chocolate Sauce image

Easy Churros with Mexican Chocolate Sauce

Forgo the traditional frying — and mixing up the batter! — for this Latin American treat. Instead, bake store-bought puff pastry for churros that are…

Provided by Martha Stewart

Easy Lasagna image

Easy Lasagna

Everyone loves lasagna. It’s perfect for feeding a big crowd and a hit at potlucks. But most people reserve it for a weekend cooking project since it can…

Provided by Food Network Kitchen

Grilled Vegetables Korean-Style image

Grilled Vegetables Korean-Style

Who doesn’t love grilled vegetables — the sauce just takes them over the top.

Provided by Daily Inspiration S @DailyInspiration

Outrageous Chocolate Cookies image

Outrageous Chocolate Cookies

From Martha Stewart. I’m putting this here for safe keeping. This is a chocolate cookie with chocolate chunks. Yum! Do not over cook this cookie since…

Provided by C. Taylor

CERTO® Citrus Jelly image

CERTO® Citrus Jelly

A blend of freshly squeezed orange and lemon juices puts the citrusy deliciousness in this CERTO Citrus Jelly.

Provided by My Food and Family

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STALKER SHADERS COMPILATION FAILED FIXED — YOUTUBE

stalker-shaders-compilation-failed-fixed-youtube image

WebFeb 19, 2023 0:00 / 10:02 Stalker Shaders Compilation Failed Fixed CyanSaberKnight777 99 subscribers Subscribe 0 1 view 5 minutes ago If you guys are interested be sure to get a RGB ps4 …
From youtube.com
Author CyanSaberKnight
Views 3.2K

Feb 19, 2023 0:00 / 10:02 Stalker Shaders Compilation Failed Fixed CyanSaberKnight777 99 subscribers Subscribe 0 1 view 5 minutes ago If you guys are interested be sure to get a RGB ps4 …»>
See details


SHADER COMPILATION FAILED : R/STALKER — REDDIT

shader-compilation-failed-rstalker-reddit image

WebIf I disable all the reshades, it just crashes on startup but with the shaders, it says shader compilation failed. I have tried deleting the shader cache, starting a new game from stock Anomaly, and then running with mods.
From reddit.com


SHADER COMPILATION FAILED, CHECK YOUR LOG FILE FOR …

WebJan 3, 2022 HOLY SHIT I SOLVED IT after fucking 3 days of painful testing, it was all due to a shader located in the BaS addon, its called models_laserbeam.ps u need to delete it …
From reddit.com
Reviews 28


ANOMALY «FAILED TO COMPILE SHADERS» CRASH : R/STALKER — REDDIT

WebApr 15, 2021 Anomaly «failed to compile shaders» crash I get this error every time I start the game now, I have reinstalled DirectX, and I get this error whether I click «delete …
From reddit.com
Reviews 13


SHADER COMPILATION FAILED, CHECK YOUR LOG FILE FOR ADDITIONAL …

WebFeb 20, 2022 Shader compilation failed, check your log file for additional information. STALKER Anomaly. I have been trying to fix this for like the past 3 days but can’t seem …
From reddit.com
Reviews 7


SHADER COMPILATION FAILED? : R/STALKER — REDDIT

WebI have searched for the term «shader compilation failed» everywhere but found solutions applicable only to GAMMA and not Anomaly. The only thing I found in Discord is to …
From reddit.com


STALKER ANOMALY SHADER COMPILATION FAILED ошибка

WebStalker anomaly shader compilation failed ошибка Discuss the topic «Shader Compilation failed» in the Support S.T.A.L.K.E.R. Anomaly Forum. FS: 64700 files …
From oshibkam.ru

Stalker anomaly shader compilation failed ошибка Discuss the topic «Shader Compilation failed» in the Support S.T.A.L.K.E.R. Anomaly Forum. FS: 64700 files …»>
See details


FOOD | S.T.A.L.K.E.R. WIKI | FANDOM

WebFood items are plentiful in all S.T.A.L.K.E.R. games, and include sausages, loaves of bread, and «Tourist’s delight» preserves. In Shadow of Chernobyl, they are used to …
From stalker.fandom.com

Food items are plentiful in all S.T.A.L.K.E.R. games, and include sausages, loaves of bread, and «Tourist’s delight» preserves. In Shadow of Chernobyl, they are used to …»>
See details


S.T.A.L.K.E.R. ANOMALY NEXUS — MODS AND COMMUNITY

WebStalker U.M.P. is a total overhaul including 495 mods on initial BETA release. U.M.P. aims at finding the perfect balance between all aspects of the game such as but not limited to: …
From nexusmods.com

Stalker U.M.P. is a total overhaul including 495 mods on initial BETA release. U.M.P. aims at finding the perfect balance between all aspects of the game such as but not limited to: …»>
See details


SCREEN SPACE SHADERS [ UPDATE 16 ] [ 1.5.2 — 1.5.1 — MOD DB

WebFeb 27, 2022 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the …
From moddb.com

Feb 27, 2022 The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the …»>
See details


SHADER COMPILATION FAILED : R/STALKER — REDDIT

Webedit: i deleted the whole shader_cache folder and the user.ltx file and the save finally loaded. we’ll see if it keeps working when i configure my settings again. edit: so far so …
From reddit.com


STALKER ANOMALY SHADER COMPILATION FAILED ошибка

Web* CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4064 M * DDI-level: 9.0 * GPU shading: vs (fffe0300/3.0/30), ps (ffff0300/3.0/30) * GPU vertex …
From oshibkami.ru

* CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4064 M * DDI-level: 9.0 * GPU shading: vs (fffe0300/3.0/30), ps (ffff0300/3.0/30) * GPU vertex …»>
See details


SHADER COMPILATION FAILED THREAD — S.T.A.L.K.E.R.

WebApr 28, 2022 Nov 12 2021 Anchor. Hi folks. I also have issue with shader compilation. I’ve tried to fixed it by changing priority of mods in MO2, but after few attempts I still …
From moddb.com

Apr 28, 2022 Nov 12 2021 Anchor. Hi folks. I also have issue with shader compilation. I’ve tried to fixed it by changing priority of mods in MO2, but after few attempts I still …»>
See details


ANOMALY SHADER COMPILATION FAILED ERROR : R/STALKER

WebHi, I am getting an error upon starting Anomaly that says «Shader compilation failed check the logs for more information» or something along those lines. My logs read as …
From reddit.com


SHADERS PROBLEM — STALKER ANOMALY — YOUTUBE

WebMay 27, 2022 Stalker Shaders Compilation Failed Fixed CyanSaberKnight 1 month ago Cinematic Realistic Reshade v2.4.1 Andrés Arce 5 views 6 months ago Cinematic …
From youtube.com

May 27, 2022 Stalker Shaders Compilation Failed Fixed CyanSaberKnight 1 month ago Cinematic Realistic Reshade v2.4.1 Andrés Arce 5 views 6 months ago Cinematic …»>
See details


SHADER COMPILATION FAILURE: VIEWMATRIX NOT CONSISTENT BETWEEN …

WebMay 1, 2014 Projects 1 Wiki Security Insights New issue Shader compilation failure: ViewMatrix not consistent between shaders or uniform is active in two different …
From github.com

May 1, 2014 Projects 1 Wiki Security Insights New issue Shader compilation failure: ViewMatrix not consistent between shaders or uniform is active in two different …»>
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GOT THE SHADER COMPILATION FAILED ERROR IN STALKER …

Webgot the shader compilation failed error in stalker anomaly and now my game crashes everytime i try to load a save i have the boomsticks and sharpsticks, expedition graphics …
From reddit.com


ENHANCED SHADERS AND COLOR GRADING FOR 1.5.1 ADDON — MOD DB

WebFeb 15, 2021 the game crashes at startup in dx9, «shader compilation failed», i checked delete shader cache in launcher.
From moddb.com

Feb 15, 2021 the game crashes at startup in dx9, «shader compilation failed«, i checked delete shader cache in launcher.»>
See details


SHADER COMPILATION FAILED : R/STALKER — REDDIT

Web-Are you using the Beef’s Shader Based NVG Enhanced Shaders Patch? -Did you delete the «Shader cache» ? Recommended if you are messing with shaders, it is an option in …
From reddit.com


SHADER COMPILATION FAILED OUT OF NOWHERE. THREAD

WebMar 22, 2023 Shader compilation failed out of nowhere. Thread — S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat — Mod DB Forum Thread Reset
From moddb.com

Mar 22, 2023 Shader compilation failed out of nowhere. Thread — S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat — Mod DB Forum Thread Reset»>
See details


SHADER COMPILATION FAILED, CHECK YOUR LOG FILE FOR ADDITIONAL …

WebShader compilation failed, check your log file for additional information — Stalker Anomaly GAMMA. Can somebody help me with this? I installed GAMMA using Grok’s instructions …
From reddit.com


JUMPSCARE COMPILATION | STALKER ANOMALY — YOUTUBE

WebThese are the my worst jumpscares I’ve captured so far and some I probably won’t recover from ever again mostly from those damn sneaky lurkers. Bandits are o…
From youtube.com

These are the my worst jumpscares I’ve captured so far and some I probably won’t recover from ever again mostly from those damn sneaky lurkers. Bandits are o…»>
See details


STALKER ANOMALY SHADER COMPILATION FAILED : R/STALKER

WebStalker Anomaly Shader compilation failed. like the tittle says. LOG FILE BELOW. * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor [AuthenticAMD], F15/M8/S2, …
From reddit.com


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