Space engineers лог ошибок


Go to spaceengineers


Where can I find crash logs for space engineers?


HELP

After roughly 5 minutes of loading into my world space engineers will freeze and not recover, forcing me to close it with task manager. I’ve disabled cargo ships, and mods that rely on the cargo ship setting, as well as meteors, and unknown signals, in the event that the game was crashing when attempting to spawn in something. If there’s a way for my to analyze a crash log of some kind to see what could be causing this issue, that’d be awesome. Cause losing weeks worth of work would just be depressing.

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When reloading a saved world I would often get the “error loading world” message within seconds of clicking load. All (or most) backups gave the same message. This error occurred on unmodded worlds. It seems that some people still have this problem, so I would like to share the simple solution that I have found which works for me.

1) Finding and searching the log file


The first step after receiving the error is to close the game and go to your %username%\AppData\Roaming\Space Engineers folder:

Scroll down until you find the log produced right after the game gave the error (it will be your last log, though it isn’t in my screenshot, unless you loaded another game after the error which I did):

Open the log. Search for “modified“.

This term is part of an auto-generated message that is apparently added when the game encounters the error that causes the world to fail to load and the error message to appear. The message is:

Notice that the message occurs after the game fails to load a file that has been modified. It seems that this usually happens after I download workshop items. Unsubscribing from the item does not solve the problem, nor does reinstalling the game (as some people find), as the message states.

Note the file in reference:

This is the file in question.

2) Finding and deleting the affected file(s)

The second step is to go to your Space Engineers install directory. For me it is \Steam\steamapps\common\SpaceEngineers

From there open “Content” (not ContentPC), and then open “Data“:

Find the file mentioned in the log file (for me it was LCDTextures.sbc but it will probably be different for you).
Delete this file.

3) Verifying game files and relaunch SE

Now simply verify the game files integrity on steam (go to steam library, right click on the Space Engineers, click properties, go to the “local files” tab, click “verify…”). Once the new file(s) needed are downloaded, you are ready to launch Space Engineers and load the world.

Final note to heavy modders

:

This method has worked successfully for me every time I have done it, though I’m not a mod enthusiast. If you are playing a heavily modded world or have many workshop items (especially old items), it is possible that you will have to try this method multiple times. There might be multiple corrupted files in which case you will have to perform this method, relaunch, and if the error appears again you will need to go to the new log file and find the other file(s) that need to be deleted and reacquired. Repeat until the world loads. And pray for a stable, future release in which this problem is fixed.

Related Posts:

How do I check logs in space engineers?

(If you have difficulties finding the log file, press WIN+R, in the box that will open paste %APPDATA%\SpaceEngineers and press enter. The log file folder will open, the text document named ‘SpaceEngineers’ is the log file.)

How do I stop space engineers from crashing?

Space Engineers

  1. Remove any launch options you have for SE.
  2. Go to C:\Users\*YOUR-USERNAME-HERE*\AppData\Roaming\SpaceEngineers and delete the two “ShaderCache” folders.
  3. Go to \common\SpaceEngineers\Bin64 and delete SpaceEngineers.exe.config.
  4. Update your graphics card drivers (Mine were already up to date, just check anyways)

How do I access space engineers saves?

If you need help accessing that folder, simply:

  1. Open up a File Explorer window – you can do this by right clicking the start menu button and clicking File Explorer.
  2. Paste the path into the address bar ( %AppData%\SpaceEngineers\Saves )
  3. Then, just hit ENTER on your keyboard!

How do I manually mod space engineers?

  1. Go to Steam Workshop, select mods (right part of screen), subscribe to mods you want.
  2. Start Space Engineers.
  3. Select New Game or Load game.
  4. Go to Edit Settings.
  5. Click “Mods” button.
  6. Double-click mods you want to have active for current world.
  7. Start the game!

What version is Earthmc?

Minecraft

How do I add more worlds to Myternos?

Just select a world and click on “Upload”. After that select a zip archive or folder and it will be automatically uploaded to your server. This is only possible while your server is offline. World uploads are limited to 1 GB for technical reasons.

How do you upload worlds Shockbytes?

More videos on YouTube

  1. Stop your server if it is currently running.
  2. Once you’ve stopped your server, open up FileZilla or any FTP client of your choice and access your server directory.
  3. Upload your custom world using Filezilla.
  4. Once your custom world has been uploaded, return to your Multicraft panel.

How do you make a new world in Shockbyte?

ALTERNATE METHOD: RESET WITHOUT DELETING EXISTING WORLDS

  1. On the main page fo your server’s Multicraft panel, locate the World option.
  2. Scroll down to the bottom of the page and click on the Save button to save changes.
  3. Restart your server for the new world to be generated.
2015-12-10 18:58:17.789 — Thread: 1 -> Log Started 2015-12-10 18:58:17.799 — Thread: 1 -> Timezone (local — UTC): -7h 2015-12-10 18:58:17.799 — Thread: 1 -> App Version: 01_112_010 2015-12-10 18:58:17.799 — Thread: 1 -> Steam build: Always true 2015-12-10 18:58:17.799 — Thread: 1 -> Is official: True [NO][IS][NAMP] 2015-12-10 18:58:17.799 — Thread: 1 -> Environment.ProcessorCount: 4 2015-12-10 18:58:17.799 — Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1 2015-12-10 18:58:17.799 — Thread: 1 -> Environment.CommandLine: «C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe» 2015-12-10 18:58:17.799 — Thread: 1 -> Environment.Is64BitProcess: True 2015-12-10 18:58:17.799 — Thread: 1 -> Environment.Is64BitOperatingSystem: True 2015-12-10 18:58:17.799 — Thread: 1 -> Environment.Version: 4.0.30319.34209 2015-12-10 18:58:17.799 — Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2015-12-10 18:58:17.800 — Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64 2015-12-10 18:58:17.800 — Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64 2015-12-10 18:58:17.800 — Thread: 1 -> IntPtr.Size: 8 2015-12-10 18:58:17.800 — Thread: 1 -> Default Culture: en-US 2015-12-10 18:58:17.800 — Thread: 1 -> Default UI Culture: en-US 2015-12-10 18:58:17.800 — Thread: 1 -> IsAdmin: False 2015-12-10 18:58:17.817 — Thread: 1 -> MyConfig.Load() — START 2015-12-10 18:58:17.830 — Thread: 1 -> Path: C:\Users\Admiral\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2015-12-10 18:58:17.937 — Thread: 1 -> GraphicsRenderer: DirectX 9 2015-12-10 18:58:17.937 — Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2015-12-10 18:58:17.937 — Thread: 1 -> MusicVolume: 0 2015-12-10 18:58:17.937 — Thread: 1 -> GameVolume: 1 2015-12-10 18:58:17.937 — Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2015-12-10 18:58:17.937 — Thread: 1 -> Language: 0 2015-12-10 18:58:17.937 — Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2015-12-10 18:58:17.937 — Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object] 2015-12-10 18:58:17.937 — Thread: 1 -> FirstTimeRun: False 2015-12-10 18:58:17.937 — Thread: 1 -> VoiceChatVolume: 1 2015-12-10 18:58:17.937 — Thread: 1 -> HudWarnings: True 2015-12-10 18:58:17.937 — Thread: 1 -> VoiceChat: True 2015-12-10 18:58:17.937 — Thread: 1 -> VideoAdapter: 0 2015-12-10 18:58:17.937 — Thread: 1 -> ScreenWidth: 1280 2015-12-10 18:58:17.937 — Thread: 1 -> ScreenHeight: 960 2015-12-10 18:58:17.937 — Thread: 1 -> RefreshRate: 60 2015-12-10 18:58:17.937 — Thread: 1 -> WindowMode: 2 2015-12-10 18:58:17.937 — Thread: 1 -> VerticalSync: False 2015-12-10 18:58:17.937 — Thread: 1 -> HardwareCursor: True 2015-12-10 18:58:17.937 — Thread: 1 -> RenderQuality: 1 2015-12-10 18:58:17.937 — Thread: 1 -> FieldOfView: 60 2015-12-10 18:58:17.937 — Thread: 1 -> RenderInterpolation: True 2015-12-10 18:58:17.937 — Thread: 1 -> GrassDensity: 1 2015-12-10 18:58:17.937 — Thread: 1 -> LowMemSwitchToLow: 0 2015-12-10 18:58:17.937 — Thread: 1 -> CubeBuilderBuildingMode: 2 2015-12-10 18:58:17.938 — Thread: 1 -> ControlsHints: False 2015-12-10 18:58:17.938 — Thread: 1 -> RotationHints: True 2015-12-10 18:58:17.938 — Thread: 1 -> ShowCrosshair: True 2015-12-10 18:58:17.938 — Thread: 1 -> DisableHeadbob: True 2015-12-10 18:58:17.938 — Thread: 1 -> CompressSaveGames: False 2015-12-10 18:58:17.938 — Thread: 1 -> ShowPlayerNamesOnHud: True 2015-12-10 18:58:17.938 — Thread: 1 -> UiTransparency: 1 2015-12-10 18:58:17.938 — Thread: 1 -> UiBkTransparency: 1 2015-12-10 18:58:17.938 — Thread: 1 -> NeedShowTutorialQuestion: False 2015-12-10 18:58:17.938 — Thread: 1 -> MinimalHud: False 2015-12-10 18:58:17.938 — Thread: 1 -> CubeBuilderUseSymmetry: True 2015-12-10 18:58:17.938 — Thread: 1 -> MutedPlayers: 2015-12-10 18:58:17.946 — Thread: 1 -> MyConfig.Load() — END 2015-12-10 18:58:17.951 — Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won’t be verified 2015-12-10 18:58:18.729 — Thread: 1 -> Creating Direct3D 2015-12-10 18:58:18.760 — Thread: 1 -> Creating Direct3D — success 2015-12-10 18:58:19.469 — Thread: 1 -> Steam.IsActive: True 2015-12-10 18:58:19.471 — Thread: 1 -> Steam.IsOnline: True 2015-12-10 18:58:19.471 — Thread: 1 -> Steam.OwnsGame: True 2015-12-10 18:58:19.471 — Thread: 1 -> Steam.UserId: 76561198255594950 2015-12-10 18:58:19.471 — Thread: 1 -> Steam.UserName: admmorketh 2015-12-10 18:58:19.471 — Thread: 1 -> Steam.Branch: 2015-12-10 18:58:19.471 — Thread: 1 -> Build date: 2015-12-10 07:00 2015-12-10 18:58:19.471 — Thread: 1 -> Build version: 0.1.5822.34220 2015-12-10 18:58:19.535 — Thread: 1 -> MySandboxGame.Constructor() — START 2015-12-10 18:58:19.535 — Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2015-12-10 18:58:19.535 — Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2015-12-10 18:58:19.537 — Thread: 1 -> Found processor count: 4 2015-12-10 18:58:19.537 — Thread: 1 -> Using processor count: 4 2015-12-10 18:58:20.015 — Thread: 1 -> MyDefinitionManager.LoadScenarios() — START 2015-12-10 18:58:20.030 — Thread: 1 -> 0ce93298242ea96604286fb2b09329917d818b11 2015-12-10 18:58:23.103 — Thread: 1 -> Loading scenarios 2015-12-10 18:58:23.265 — Thread: 1 -> MyDefinitionManager.LoadScenarios() — END 2015-12-10 18:58:23.269 — Thread: 1 -> fb168b67765f5ca1a59879378cc89e18120b56da 2015-12-10 18:58:23.299 — Thread: 1 -> Preallocate — START 2015-12-10 18:58:23.301 — Thread: 1 -> SyncClass — START 2015-12-10 18:58:23.304 — Thread: 1 -> SyncClass — END 2015-12-10 18:58:23.304 — Thread: 1 -> MySpaceBuildComponent — START 2015-12-10 18:58:23.304 — Thread: 1 -> MySpaceBuildComponent — END 2015-12-10 18:58:23.304 — Thread: 1 -> MySpaceWorldGenerator — START 2015-12-10 18:58:23.338 — Thread: 1 -> MySpaceWorldGenerator — END 2015-12-10 18:58:23.338 — Thread: 1 -> MySpaceRespawnComponent — START 2015-12-10 18:58:23.342 — Thread: 1 -> MySpaceRespawnComponent — END 2015-12-10 18:58:23.344 — Thread: 1 -> MyEntities — START 2015-12-10 18:58:23.405 — Thread: 1 -> MyEntities — END 2015-12-10 18:58:23.405 — Thread: 1 -> MyObjectBuilder_Base — START 2015-12-10 18:58:23.405 — Thread: 1 -> MyObjectBuilder_Base — END 2015-12-10 18:58:23.405 — Thread: 1 -> MyTransparentGeometry — START 2015-12-10 18:58:23.513 — Thread: 1 -> MyTransparentGeometry — END 2015-12-10 18:58:23.513 — Thread: 1 -> MyCubeGridDeformationTables — START 2015-12-10 18:58:23.540 — Thread: 1 -> MyCubeGridDeformationTables — END 2015-12-10 18:58:23.540 — Thread: 1 -> MyMath — START 2015-12-10 18:58:23.541 — Thread: 1 -> MyMath — END 2015-12-10 18:58:23.555 — Thread: 1 -> MyDefinitionManager — START 2015-12-10 18:58:23.555 — Thread: 1 -> MyDefinitionManager — END 2015-12-10 18:58:23.555 — Thread: 1 -> MyCubeGridDefinitions — START 2015-12-10 18:58:23.983 — Thread: 1 -> MyCubeGridDefinitions — END 2015-12-10 18:58:23.983 — Thread: 1 -> MyAIActionsParser — START 2015-12-10 18:58:23.983 — Thread: 1 -> MyAIActionsParser — END 2015-12-10 18:58:23.983 — Thread: 1 -> MyMultiplayerBase — START 2015-12-10 18:58:23.983 — Thread: 1 -> MyMultiplayerBase — END 2015-12-10 18:58:23.983 — Thread: 1 -> MyMultiplayerServerBase — START 2015-12-10 18:58:23.983 — Thread: 1 -> MyMultiplayerServerBase — END 2015-12-10 18:58:23.983 — Thread: 1 -> MyDedicatedServerBase — START 2015-12-10 18:58:23.983 — Thread: 1 -> MyDedicatedServerBase — END 2015-12-10 18:58:23.984 — Thread: 1 -> MyDedicatedServerBattle — START 2015-12-10 18:58:23.984 — Thread: 1 -> MyDedicatedServerBattle — END 2015-12-10 18:58:23.984 — Thread: 1 -> MyMultiplayerLobbyClient — START 2015-12-10 18:58:23.984 — Thread: 1 -> MyMultiplayerLobbyClient — END 2015-12-10 18:58:23.984 — Thread: 1 -> MyServerDebugCommands — START 2015-12-10 18:58:23.996 — Thread: 1 -> MyServerDebugCommands — END 2015-12-10 18:58:23.996 — Thread: 1 -> MyMultiplayerClient — START 2015-12-10 18:58:23.996 — Thread: 1 -> MyMultiplayerClient — END 2015-12-10 18:58:23.996 — Thread: 1 -> MyMultiplayerLobby — START 2015-12-10 18:58:23.996 — Thread: 1 -> MyMultiplayerLobby — END 2015-12-10 18:58:23.996 — Thread: 1 -> MyDedicatedServer — START 2015-12-10 18:58:23.996 — Thread: 1 -> MyDedicatedServer — END 2015-12-10 18:58:23.996 — Thread: 1 -> MyAiTargetManager — START 2015-12-10 18:58:24.007 — Thread: 1 -> MyAiTargetManager — END 2015-12-10 18:58:24.007 — Thread: 1 -> MySyncHandTool — START 2015-12-10 18:58:24.009 — Thread: 1 -> MySyncHandTool — END 2015-12-10 18:58:24.009 — Thread: 1 -> MyEntityStatComponent — START 2015-12-10 18:58:24.015 — Thread: 1 -> MyEntityStatComponent — END 2015-12-10 18:58:24.015 — Thread: 1 -> MyCharacterStatComponent — START 2015-12-10 18:58:24.016 — Thread: 1 -> MyCharacterStatComponent — END 2015-12-10 18:58:24.016 — Thread: 1 -> MyEntityComponentsDebugDraw — START 2015-12-10 18:58:24.016 — Thread: 1 -> MyEntityComponentsDebugDraw — END 2015-12-10 18:58:24.016 — Thread: 1 -> MySyncAirtightDoorGeneric — START 2015-12-10 18:58:24.018 — Thread: 1 -> MySyncAirtightDoorGeneric — END 2015-12-10 18:58:24.018 — Thread: 1 -> MySyncDoor — START 2015-12-10 18:58:24.020 — Thread: 1 -> MySyncDoor — END 2015-12-10 18:58:24.020 — Thread: 1 -> MySyncGravityGenerator — START 2015-12-10 18:58:24.022 — Thread: 1 -> MySyncGravityGenerator — END 2015-12-10 18:58:24.022 — Thread: 1 -> MySyncGravityGeneratorSphere — START 2015-12-10 18:58:24.024 — Thread: 1 -> MySyncGravityGeneratorSphere — END 2015-12-10 18:58:24.024 — Thread: 1 -> MySyncGyro — START 2015-12-10 18:58:24.029 — Thread: 1 -> MySyncGyro — END 2015-12-10 18:58:24.029 — Thread: 1 -> MySyncLightingBlock — START 2015-12-10 18:58:24.042 — Thread: 1 -> MySyncLightingBlock — END 2015-12-10 18:58:24.042 — Thread: 1 -> MySyncRadioBroadcaster — START 2015-12-10 18:58:24.046 — Thread: 1 -> MySyncRadioBroadcaster — END 2015-12-10 18:58:24.046 — Thread: 1 -> MySyncEntity — START 2015-12-10 18:58:24.048 — Thread: 1 -> MySyncEntity — END 2015-12-10 18:58:24.048 — Thread: 1 -> MySyncOxygenGenerator — START 2015-12-10 18:58:24.052 — Thread: 1 -> MySyncOxygenGenerator — END 2015-12-10 18:58:24.052 — Thread: 1 -> MySyncAirVent — START 2015-12-10 18:58:24.056 — Thread: 1 -> MySyncAirVent — END 2015-12-10 18:58:24.056 — Thread: 1 -> MySyncOxygenTank — START 2015-12-10 18:58:24.064 — Thread: 1 -> MySyncOxygenTank — END 2015-12-10 18:58:24.064 — Thread: 1 -> MySyncButtonPanel — START 2015-12-10 18:58:24.070 — Thread: 1 -> MySyncButtonPanel — END 2015-12-10 18:58:24.070 — Thread: 1 -> MySyncCameraBlock — START 2015-12-10 18:58:24.072 — Thread: 1 -> MySyncCameraBlock — END 2015-12-10 18:58:24.072 — Thread: 1 -> MySyncProjector — START 2015-12-10 18:58:24.095 — Thread: 1 -> MySyncProjector — END 2015-12-10 18:58:24.095 — Thread: 1 -> MySyncTimerBlock — START 2015-12-10 18:58:24.103 — Thread: 1 -> MySyncTimerBlock — END 2015-12-10 18:58:24.103 — Thread: 1 -> MySyncJumpDrive — START 2015-12-10 18:58:24.115 — Thread: 1 -> MySyncJumpDrive — END 2015-12-10 18:58:24.115 — Thread: 1 -> MyChatHistory — START 2015-12-10 18:58:24.115 — Thread: 1 -> MyChatHistory — END 2015-12-10 18:58:24.115 — Thread: 1 -> MySyncControllableEntity — START 2015-12-10 18:58:24.129 — Thread: 1 -> MySyncControllableEntity — END 2015-12-10 18:58:24.129 — Thread: 1 -> MySyncShipController — START 2015-12-10 18:58:24.135 — Thread: 1 -> MySyncShipController — END 2015-12-10 18:58:24.135 — Thread: 1 -> MySyncRemoteControl — START 2015-12-10 18:58:24.162 — Thread: 1 -> MySyncRemoteControl — END 2015-12-10 18:58:24.162 — Thread: 1 -> MySyncJumpDriveSystem — START 2015-12-10 18:58:24.170 — Thread: 1 -> MySyncJumpDriveSystem — END 2015-12-10 18:58:24.170 — Thread: 1 -> MySyncDestructions — START 2015-12-10 18:58:24.184 — Thread: 1 -> MySyncDestructions — END 2015-12-10 18:58:24.184 — Thread: 1 -> MyGuiBlueprintScreen — START 2015-12-10 18:58:24.295 — Thread: 1 -> MyGuiBlueprintScreen — END 2015-12-10 18:58:24.295 — Thread: 1 -> MyGuiIngameScriptsPage — START 2015-12-10 18:58:24.295 — Thread: 1 -> MyGuiIngameScriptsPage — END 2015-12-10 18:58:24.295 — Thread: 1 -> MySyncAdvancedDoor — START 2015-12-10 18:58:24.298 — Thread: 1 -> MySyncAdvancedDoor — END 2015-12-10 18:58:24.298 — Thread: 1 -> MySyncEnvironmentItems — START 2015-12-10 18:58:24.310 — Thread: 1 -> MySyncEnvironmentItems — END 2015-12-10 18:58:24.310 — Thread: 1 -> MyGuiScreenAdminMenu — START 2015-12-10 18:58:24.310 — Thread: 1 -> MyGuiScreenAdminMenu — END 2015-12-10 18:58:24.310 — Thread: 1 -> MyCommandCharacter — START 2015-12-10 18:58:24.315 — Thread: 1 -> MyCommandCharacter — END 2015-12-10 18:58:24.315 — Thread: 1 -> MyCommandConsole — START 2015-12-10 18:58:24.317 — Thread: 1 -> MyCommandConsole — END 2015-12-10 18:58:24.317 — Thread: 1 -> MyCommandEntity — START 2015-12-10 18:58:24.321 — Thread: 1 -> MyCommandEntity — END 2015-12-10 18:58:24.321 — Thread: 1 -> MyGpsCollection — START 2015-12-10 18:58:24.329 — Thread: 1 -> MyGpsCollection — END 2015-12-10 18:58:24.329 — Thread: 1 -> MySyncConveyorSorter — START 2015-12-10 18:58:24.336 — Thread: 1 -> MySyncConveyorSorter — END 2015-12-10 18:58:24.336 — Thread: 1 -> MySyncLaserAntenna — START 2015-12-10 18:58:24.344 — Thread: 1 -> MySyncLaserAntenna — END 2015-12-10 18:58:24.344 — Thread: 1 -> MySyncManipulationTool — START 2015-12-10 18:58:24.349 — Thread: 1 -> MySyncManipulationTool — END 2015-12-10 18:58:24.349 — Thread: 1 -> MySyncMissionTriggers — START 2015-12-10 18:58:24.354 — Thread: 1 -> MySyncMissionTriggers — END 2015-12-10 18:58:24.354 — Thread: 1 -> MySyncScenario — START 2015-12-10 18:58:24.366 — Thread: 1 -> MySyncScenario — END 2015-12-10 18:58:24.366 — Thread: 1 -> MySyncCubeBlock — START 2015-12-10 18:58:24.366 — Thread: 1 -> MySyncCubeBlock — END 2015-12-10 18:58:24.366 — Thread: 1 -> MySyncSoundBlock — START 2015-12-10 18:58:24.378 — Thread: 1 -> MySyncSoundBlock — END 2015-12-10 18:58:24.378 — Thread: 1 -> MySyncSpaceBall — START 2015-12-10 18:58:24.383 — Thread: 1 -> MySyncSpaceBall — END 2015-12-10 18:58:24.383 — Thread: 1 -> MyCameraCollection — START 2015-12-10 18:58:24.385 — Thread: 1 -> MyCameraCollection — END 2015-12-10 18:58:24.385 — Thread: 1 -> MySyncHelper — START 2015-12-10 18:58:24.391 — Thread: 1 -> MySyncHelper — END 2015-12-10 18:58:24.391 — Thread: 1 -> MySyncSensorBlock — START 2015-12-10 18:58:24.402 — Thread: 1 -> MySyncSensorBlock — END 2015-12-10 18:58:24.402 — Thread: 1 -> MySyncTextPanel — START 2015-12-10 18:58:24.423 — Thread: 1 -> MySyncTextPanel — END 2015-12-10 18:58:24.423 — Thread: 1 -> MySyncGrid — START 2015-12-10 18:58:24.476 — Thread: 1 -> MySyncGrid — END 2015-12-10 18:58:24.476 — Thread: 1 -> MySyncMotorSuspension — START 2015-12-10 18:58:24.491 — Thread: 1 -> MySyncMotorSuspension — END 2015-12-10 18:58:24.491 — Thread: 1 -> MyFactionCollection — START 2015-12-10 18:58:24.499 — Thread: 1 -> MyFactionCollection — END 2015-12-10 18:58:24.499 — Thread: 1 -> MySyncThrower — START 2015-12-10 18:58:24.501 — Thread: 1 -> MySyncThrower — END 2015-12-10 18:58:24.501 — Thread: 1 -> MyToolBarCollection — START 2015-12-10 18:58:24.508 — Thread: 1 -> MyToolBarCollection — END 2015-12-10 18:58:24.508 — Thread: 1 -> MySyncProgrammableBlock — START 2015-12-10 18:58:24.515 — Thread: 1 -> MySyncProgrammableBlock — END 2015-12-10 18:58:24.517 — Thread: 1 -> MySyncMissiles — START 2015-12-10 18:58:24.519 — Thread: 1 -> MySyncMissiles — END 2015-12-10 18:58:24.519 — Thread: 1 -> MyScriptedGroupsSystem — START 2015-12-10 18:58:24.521 — Thread: 1 -> MyScriptedGroupsSystem — END 2015-12-10 18:58:24.521 — Thread: 1 -> MySyncLargeTurret — START 2015-12-10 18:58:24.539 — Thread: 1 -> MySyncLargeTurret — END 2015-12-10 18:58:24.539 — Thread: 1 -> MySyncConveyors — START 2015-12-10 18:58:24.541 — Thread: 1 -> MySyncConveyors — END 2015-12-10 18:58:24.541 — Thread: 1 -> MySyncMeteorShower — START 2015-12-10 18:58:24.543 — Thread: 1 -> MySyncMeteorShower — END 2015-12-10 18:58:24.543 — Thread: 1 -> MySyncBattery — START 2015-12-10 18:58:24.545 — Thread: 1 -> MySyncBattery — END 2015-12-10 18:58:24.545 — Thread: 1 -> MySyncCockpit — START 2015-12-10 18:58:24.545 — Thread: 1 -> MySyncCockpit — END 2015-12-10 18:58:24.545 — Thread: 1 -> MySyncFloatingObjects — START 2015-12-10 18:58:24.594 — Thread: 1 -> MySyncFloatingObjects — END 2015-12-10 18:58:24.594 — Thread: 1 -> MySyncBlockHelpers — START 2015-12-10 18:58:24.596 — Thread: 1 -> MySyncBlockHelpers — END 2015-12-10 18:58:24.596 — Thread: 1 -> MySyncWarhead — START 2015-12-10 18:58:24.603 — Thread: 1 -> MySyncWarhead — END 2015-12-10 18:58:24.603 — Thread: 1 -> ProductionBlockSync — START 2015-12-10 18:58:24.610 — Thread: 1 -> ProductionBlockSync — END 2015-12-10 18:58:24.610 — Thread: 1 -> SyncClass — START 2015-12-10 18:58:24.618 — Thread: 1 -> SyncClass — END 2015-12-10 18:58:24.618 — Thread: 1 -> MySyncLandingGear — START 2015-12-10 18:58:24.623 — Thread: 1 -> MySyncLandingGear — END 2015-12-10 18:58:24.623 — Thread: 1 -> MySyncExplosions — START 2015-12-10 18:58:24.625 — Thread: 1 -> MySyncExplosions — END 2015-12-10 18:58:24.625 — Thread: 1 -> MySyncCharacter — START 2015-12-10 18:58:24.651 — Thread: 1 -> MySyncCharacter — END 2015-12-10 18:58:24.651 — Thread: 1 -> MyPlayerCollection — START 2015-12-10 18:58:24.680 — Thread: 1 -> MyPlayerCollection — END 2015-12-10 18:58:24.680 — Thread: 1 -> MySyncCreate — START 2015-12-10 18:58:24.684 — Thread: 1 -> MySyncCreate — END 2015-12-10 18:58:24.684 — Thread: 1 -> MySyncGlobal — START 2015-12-10 18:58:24.691 — Thread: 1 -> MySyncGlobal — END 2015-12-10 18:58:24.691 — Thread: 1 -> MyMultiplayerSyncObject — START 2015-12-10 18:58:24.698 — Thread: 1 -> MyMultiplayerSyncObject — END 2015-12-10 18:58:24.698 — Thread: 1 -> Preallocate — END 2015-12-10 18:58:24.715 — Thread: 1 -> MySandboxGame.Constructor() — END 2015-12-10 18:58:24.731 — Thread: 1 -> MyVideoModeManager.LogApplicationInformation — START 2015-12-10 18:58:24.732 — Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5822.34220, Culture=neutral, PublicKeyToken=null 2015-12-10 18:58:24.732 — Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5822.34220, Culture=neutral, PublicKeyToken=null 2015-12-10 18:58:24.732 — Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2015-12-10 18:58:24.732 — Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2015-12-10 18:58:24.732 — Thread: 1 -> MyVideoModeManager.LogApplicationInformation — END 2015-12-10 18:58:24.743 — Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation — START 2015-12-10 18:58:24.898 — Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc. 2015-12-10 18:58:24.898 — Thread: 1 -> Win32_ComputerSystem.Model: Precision WorkStation T5400 2015-12-10 18:58:24.900 — Thread: 1 -> Virtualized: False 2015-12-10 18:58:24.926 — Thread: 1 -> Environment.ProcessorName: Intel(R) Xeon(R) CPU E5405 @ 2.00GHz 2015-12-10 18:58:24.931 — Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 4,292,505,600 bytes 2015-12-10 18:58:24.931 — Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes 2015-12-10 18:58:24.931 — Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,881,773,568 bytes 2015-12-10 18:58:24.931 — Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,187,306,496 bytes 2015-12-10 18:58:24.994 — Thread: 1 -> Drive C: | Capacity: 500,000,878,592 bytes | Free space: 106,375,294,976 bytes 2015-12-10 18:58:24.994 — Thread: 1 -> Drive F: | Capacity: 2,000,263,573,504 bytes | Free space: 1,906,796,175,360 bytes 2015-12-10 18:58:24.995 — Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation — END 2015-12-10 18:58:24.996 — Thread: 1 -> MySandboxGame.Initialize() — START 2015-12-10 18:58:25.217 — Thread: 10 -> Loading adapters 2015-12-10 18:58:25.306 — Thread: 10 -> MyGraphicTest.TestDX() — START 2015-12-10 18:58:25.353 — Thread: 10 -> WMI Data 2015-12-10 18:58:25.388 — Thread: 10 -> Caption: NVIDIA Quadro FX 1700 2015-12-10 18:58:25.388 — Thread: 10 -> RAM: 536870912 2015-12-10 18:58:25.388 — Thread: 10 -> Driver version: 9.18.13.4144 2015-12-10 18:58:25.388 — Thread: 10 -> Driver date: 20150203000000.000000-000 2015-12-10 18:58:25.388 — Thread: 10 -> Description: NVIDIA Quadro FX 1700 2015-12-10 18:58:25.388 — Thread: 10 -> DeviceID: VideoController1 2015-12-10 18:58:25.388 — Thread: 10 -> Name: NVIDIA Quadro FX 1700 2015-12-10 18:58:25.388 — Thread: 10 -> VideoProcessor: Quadro FX 1700 2015-12-10 18:58:25.388 — Thread: 10 -> VideoArchitecture: 5 2015-12-10 18:58:25.388 — Thread: 10 -> PNPDeviceID: PCI\VEN_10DE&DEV_040F&SUBSYS_049A10DE&REV_A1\4&37534D9B&0&0028 2015-12-10 18:58:25.388 — Thread: 10 -> InstalledDisplayDrivers: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um 2015-12-10 18:58:25.388 — Thread: 10 -> ——————————————- 2015-12-10 18:58:25.389 — Thread: 10 -> Caption: VNC Mirror Driver 2015-12-10 18:58:25.389 — Thread: 10 -> RAM: 2015-12-10 18:58:25.389 — Thread: 10 -> Driver version: 1.8.0.0 2015-12-10 18:58:25.389 — Thread: 10 -> Driver date: 20080314000000.000000-000 2015-12-10 18:58:25.389 — Thread: 10 -> Description: VNC Mirror Driver 2015-12-10 18:58:25.389 — Thread: 10 -> DeviceID: VideoController2 2015-12-10 18:58:25.389 — Thread: 10 -> Name: VNC Mirror Driver 2015-12-10 18:58:25.389 — Thread: 10 -> VideoProcessor: 2015-12-10 18:58:25.389 — Thread: 10 -> VideoArchitecture: 5 2015-12-10 18:58:25.389 — Thread: 10 -> PNPDeviceID: ROOT\DISPLAY\0000 2015-12-10 18:58:25.389 — Thread: 10 -> InstalledDisplayDrivers: 2015-12-10 18:58:25.389 — Thread: 10 -> ——————————————- 2015-12-10 18:58:25.394 — Thread: 10 -> Good graphics in WMI detected: True 2015-12-10 18:58:25.395 — Thread: 10 -> Debug runtime enabled: False 2015-12-10 18:58:25.396 — Thread: 10 -> Adapter count: 1 2015-12-10 18:58:25.396 — Thread: 10 -> Found adapter: NVIDIA Quadro FX 1700 (\\.\DISPLAY7) 2015-12-10 18:58:25.396 — Thread: 10 -> Adapter count: 1 2015-12-10 18:58:25.397 — Thread: 10 -> Adapters count: 1 2015-12-10 18:58:25.397 — Thread: 10 -> Adapter array count: 1 2015-12-10 18:58:25.397 — Thread: 10 -> Adapter NVIDIA Quadro FX 1700: \\.\DISPLAY7 2015-12-10 18:58:25.448 — Thread: 1 -> MyGuiGameControlsHelpers() 2015-12-10 18:58:25.701 — Thread: 1 -> Physics.Init 2015-12-10 18:58:25.701 — Thread: 1 -> Version: Release(0), 1800, [S] 2015-12-10 18:58:25.711 — Thread: 1 -> HkGameName: SpaceEngineers Release 2015-12-10 18:58:25.793 — Thread: 1 -> MyModels.LoadData — START 2015-12-10 18:58:25.793 — Thread: 1 -> Pre-caching cube block models 2015-12-10 18:58:25.793 — Thread: 1 -> MyModels.LoadData — END 2015-12-10 18:58:25.793 — Thread: 1 -> MySandboxGame.LoadData() — START 2015-12-10 18:58:25.796 — Thread: 1 -> MyDefinitionManager.LoadSounds() — START 2015-12-10 18:58:25.801 — Thread: 1 -> ff4072305a89ecd6cf569cf5edb01c841173ed3a 2015-12-10 18:58:27.048 — Thread: 10 -> d3d handle ok 2015-12-10 18:58:27.148 — Thread: 10 -> MyGraphicTest.TestCurrentSettings() — START 2015-12-10 18:58:27.149 — Thread: 10 -> Ordinal ID: 0x040F 2015-12-10 18:58:27.149 — Thread: 10 -> Description: NVIDIA Quadro FX 1700 2015-12-10 18:58:27.149 — Thread: 10 -> Vendor ID: 0x10DE 2015-12-10 18:58:27.149 — Thread: 10 -> Device name: \\.\DISPLAY7 2015-12-10 18:58:27.149 — Thread: 10 -> Device identifier: d7b71e3e-474f-11cf-5e63-97241cc2c435 2015-12-10 18:58:27.149 — Thread: 10 -> Driver name: nvd3dumx.dll 2015-12-10 18:58:27.150 — Thread: 10 -> DirectX Driver version: 9.18.13.4144 2015-12-10 18:58:27.150 — Thread: 10 -> Identifier of the adapter chip: 0x040F 2015-12-10 18:58:27.150 — Thread: 10 -> Adapter certified: NO 2015-12-10 18:58:27.150 — Thread: 10 -> Adapter revision: 161 2015-12-10 18:58:27.150 — Thread: 10 -> Subsystem ID: 0x049A10DE 2015-12-10 18:58:27.150 — Thread: 10 -> WHQL level: 0 2015-12-10 18:58:27.152 — Thread: 10 -> Vertex shader version: 3.0 2015-12-10 18:58:27.152 — Thread: 10 -> Pixel shader version: 3.0 2015-12-10 18:58:27.152 — Thread: 10 -> Max primitives count: 8388607 2015-12-10 18:58:27.152 — Thread: 10 -> Max texture width: 8192 2015-12-10 18:58:27.152 — Thread: 10 -> Max texture height: 8192 2015-12-10 18:58:27.152 — Thread: 10 -> Max vertex streams: 16 2015-12-10 18:58:27.152 — Thread: 10 -> Max render targets: 4 2015-12-10 18:58:27.161 — Thread: 10 -> MyGraphicTest.TestCurrentSettings() — END 2015-12-10 18:58:27.161 — Thread: 10 -> Rgba1010102Supported: True 2015-12-10 18:58:27.161 — Thread: 10 -> MipmapNonPow2Supported: True 2015-12-10 18:58:27.161 — Thread: 10 -> HDRSupported: True 2015-12-10 18:58:27.161 — Thread: 10 -> Create query 2015-12-10 18:58:27.163 — Thread: 10 -> Dispose query 2015-12-10 18:58:27.164 — Thread: 10 -> Queries supported: True 2015-12-10 18:58:27.201 — Thread: 10 -> Good graphics in DX detected: True 2015-12-10 18:58:27.201 — Thread: 10 -> Is better graphics available: False 2015-12-10 18:58:27.201 — Thread: 10 -> MyGraphicTest.TestDX() — END 2015-12-10 18:58:27.201 — Thread: 10 -> Found adapters 2015-12-10 18:58:27.203 — Thread: 10 -> Adapter: NVIDIA Quadro FX 1700 (DISPLAY7) 2015-12-10 18:58:27.203 — Thread: 10 -> VendorId: 4318 2015-12-10 18:58:27.203 — Thread: 10 -> DeviceId: 1039 2015-12-10 18:58:27.203 — Thread: 10 -> Details: \\.\DISPLAY7 2015-12-10 18:58:27.203 — Thread: 10 -> Description: NVIDIA Quadro FX 1700 2015-12-10 18:58:29.258 — Thread: 1 -> Loading Sounds 2015-12-10 18:58:29.270 — Thread: 1 -> MyDefinitionManager.LoadSounds() — END 2015-12-10 18:58:29.296 — Thread: 1 -> MyAudio.LoadData — START 2015-12-10 18:58:29.371 — Thread: 1 -> MyAudio.CreateX3DAudio — Device: Headphones (High Definition Audio Device) — Channel #: 2 2015-12-10 18:58:30.995 — Thread: 1 -> MyAudio.LoadData — END 2015-12-10 18:58:31.025 — Thread: 1 -> Could not find any sound for ‘None’ 2015-12-10 18:58:31.025 — Thread: 1 -> Could not find any sound for ‘HudCraftBarProgressLoop’ 2015-12-10 18:58:31.025 — Thread: 1 -> Could not find any sound for ‘HudErrorMessage’ 2015-12-10 18:58:31.025 — Thread: 1 -> Could not find any sound for ‘HudOpenCraftWin’ 2015-12-10 18:58:31.025 — Thread: 1 -> Could not find any sound for ‘HudOpenInventory’ 2015-12-10 18:58:31.038 — Thread: 1 -> MyGuiManager() 2015-12-10 18:58:31.245 — Thread: 1 -> MyScreenManager() 2015-12-10 18:58:31.355 — Thread: 1 -> MyConfig.Save() — START 2015-12-10 18:58:31.355 — Thread: 1 -> Path: C:\Users\Admiral\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2015-12-10 18:58:31.537 — Thread: 1 -> MyConfig.Save() — END 2015-12-10 18:58:31.541 — Thread: 1 -> MyGuiManager.LoadContent() — START 2015-12-10 18:58:31.548 — Thread: 1 -> MyGuiManager2.LoadContent() — START 2015-12-10 18:58:31.568 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.569 — Thread: 1 -> Font filename: Fonts\white_shadow\FontData.xml 2015-12-10 18:58:31.614 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml 2015-12-10 18:58:31.614 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.614 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.614 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.614 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.615 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.616 — Thread: 1 -> Font filename: Fonts\red\FontData.xml 2015-12-10 18:58:31.621 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml 2015-12-10 18:58:31.621 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.621 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.621 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.621 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.621 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.622 — Thread: 1 -> Font filename: Fonts\green\FontData.xml 2015-12-10 18:58:31.627 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml 2015-12-10 18:58:31.628 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.628 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.628 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.628 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.628 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.628 — Thread: 1 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:31.634 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:31.634 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.682 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.682 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.682 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.682 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.682 — Thread: 1 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:31.688 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:31.688 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.688 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.688 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.689 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.689 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.689 — Thread: 1 -> Font filename: Fonts\DarkBlue\FontData.xml 2015-12-10 18:58:31.695 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml 2015-12-10 18:58:31.695 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.695 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.695 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.695 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.695 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.695 — Thread: 1 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:31.701 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:31.701 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.701 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.701 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.701 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.701 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.701 — Thread: 1 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:31.713 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:31.713 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.713 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.713 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.713 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.713 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.713 — Thread: 1 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:31.719 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:31.719 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.719 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.719 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.719 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.719 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.719 — Thread: 1 -> Font filename: Fonts\red\FontData.xml 2015-12-10 18:58:31.724 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml 2015-12-10 18:58:31.724 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.724 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.724 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.724 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.724 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.724 — Thread: 1 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:31.729 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:31.729 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.729 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.729 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.729 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.729 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.730 — Thread: 1 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:31.735 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:31.735 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.735 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.735 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.735 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.735 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.735 — Thread: 1 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:31.741 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:31.741 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.741 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.741 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.741 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.741 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.741 — Thread: 1 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:31.746 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:31.746 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.746 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.746 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.746 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.746 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.746 — Thread: 1 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:31.751 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:31.751 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.751 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.751 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.751 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.751 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.752 — Thread: 1 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:31.764 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:31.764 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.764 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.764 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.764 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.764 — Thread: 1 -> MyFont.Ctor — START 2015-12-10 18:58:31.764 — Thread: 1 -> Font filename: Fonts\red\FontData.xml 2015-12-10 18:58:31.769 — Thread: 1 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml 2015-12-10 18:58:31.769 — Thread: 1 -> LineHeight: 37 2015-12-10 18:58:31.769 — Thread: 1 -> Baseline: 30 2015-12-10 18:58:31.769 — Thread: 1 -> KernEnabled: True 2015-12-10 18:58:31.769 — Thread: 1 -> MyFont.Ctor — END 2015-12-10 18:58:31.770 — Thread: 1 -> MyGuiManager2.LoadContent() — END 2015-12-10 18:58:31.772 — Thread: 1 -> MyGuiManager.LoadContent() — START 2015-12-10 18:58:31.772 — Thread: 1 -> MyGuiManager.LoadContent() — END 2015-12-10 18:58:31.772 — Thread: 1 -> MyGuiManager.LoadContent() — END 2015-12-10 18:58:32.044 — Thread: 1 -> MySandboxGame.LoadData() — END 2015-12-10 18:58:32.178 — Thread: 1 -> MySandboxGame.Initialize() — END 2015-12-10 18:58:32.205 — Thread: 1 -> Timer Frequency: 1948281 2015-12-10 18:58:32.205 — Thread: 1 -> Ticks per frame: 32607 2015-12-10 18:58:33.304 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.305 — Thread: 10 -> Font filename: Fonts\white_shadow\FontData.xml 2015-12-10 18:58:33.310 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontData.xml 2015-12-10 18:58:33.310 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.310 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.310 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.310 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.327 — Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2015-12-10 18:58:33.328 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.328 — Thread: 10 -> Font filename: Fonts\red\FontData.xml 2015-12-10 18:58:33.329 — Thread: 1 -> Adapter DeviceName: ‘\\.\DISPLAY7’, Description: ‘NVIDIA Quadro FX 1700’ 2015-12-10 18:58:33.334 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml 2015-12-10 18:58:33.334 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.334 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.334 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.334 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.337 — Thread: 1 -> 640×480@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 640×480@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 720×480@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 720×480@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 720×576@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 720×576@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 800×600@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 800×600@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1024×768@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1024×768@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1152×864@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×720@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×720@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×768@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×768@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×800@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×800@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×960@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×960@75Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×1024@60Hz 2015-12-10 18:58:33.337 — Thread: 1 -> 1280×1024@75Hz 2015-12-10 18:58:33.342 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.343 — Thread: 10 -> Font filename: Fonts\green\FontData.xml 2015-12-10 18:58:33.348 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\green\FontData.xml 2015-12-10 18:58:33.348 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.348 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.348 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.348 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.357 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.358 — Thread: 10 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:33.363 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:33.363 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.363 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.363 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.363 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.370 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.370 — Thread: 10 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:33.381 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:33.381 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.381 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.381 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.381 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.388 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.388 — Thread: 10 -> Font filename: Fonts\DarkBlue\FontData.xml 2015-12-10 18:58:33.393 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\DarkBlue\FontData.xml 2015-12-10 18:58:33.393 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.393 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.393 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.393 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.400 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.400 — Thread: 10 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:33.406 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:33.406 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.406 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.406 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.406 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.406 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.406 — Thread: 10 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:33.411 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:33.411 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.411 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.411 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.411 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.411 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.411 — Thread: 10 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:33.444 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:33.444 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.444 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.444 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.444 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.444 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.444 — Thread: 10 -> Font filename: Fonts\red\FontData.xml 2015-12-10 18:58:33.449 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml 2015-12-10 18:58:33.449 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.449 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.449 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.449 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.449 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.449 — Thread: 10 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:33.454 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:33.454 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.454 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.454 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.454 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.454 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.455 — Thread: 10 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:33.467 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:33.467 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.467 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.467 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.467 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.467 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.467 — Thread: 10 -> Font filename: Fonts\white\FontData.xml 2015-12-10 18:58:33.472 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontData.xml 2015-12-10 18:58:33.472 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.473 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.473 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.473 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.473 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.473 — Thread: 10 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:33.478 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:33.478 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.478 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.478 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.478 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.478 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.478 — Thread: 10 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:33.478 — Thread: 1 -> Analytics helper process start reported 2015-12-10 18:58:33.483 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:33.483 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.483 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.483 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.483 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.483 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.484 — Thread: 10 -> Font filename: Fonts\blue\FontData.xml 2015-12-10 18:58:33.493 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\blue\FontData.xml 2015-12-10 18:58:33.493 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.493 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.493 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.493 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:33.493 — Thread: 10 -> MyFont.Ctor — START 2015-12-10 18:58:33.493 — Thread: 10 -> Font filename: Fonts\red\FontData.xml 2015-12-10 18:58:33.498 — Thread: 10 -> FontFilePath: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Fonts\red\FontData.xml 2015-12-10 18:58:33.498 — Thread: 10 -> LineHeight: 37 2015-12-10 18:58:33.498 — Thread: 10 -> Baseline: 30 2015-12-10 18:58:33.498 — Thread: 10 -> KernEnabled: True 2015-12-10 18:58:33.498 — Thread: 10 -> MyFont.Ctor — END 2015-12-10 18:58:46.968 — Thread: 8 -> Loading available saves — START 2015-12-10 18:58:47.022 — Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) ‘C:\Users\Admiral\AppData\Roaming\SpaceEngineers\Saves\76561198255594950’ 2015-12-10 18:58:52.320 — Thread: 8 -> Loading available saves — END 2015-12-10 18:58:52.444 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:58:52.445 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:58:54.050 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:58:54.050 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:58:55.070 — Thread: 8 -> Loading available saves — START 2015-12-10 18:58:55.071 — Thread: 8 -> GetWorldInfoFromDirectory (Exists: True) ‘C:\Users\Admiral\AppData\Roaming\SpaceEngineers\Saves\76561198255594950’ 2015-12-10 18:58:55.081 — Thread: 8 -> Loading available saves — END 2015-12-10 18:58:55.288 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:58:55.288 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:58:56.861 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:58:56.862 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:58:57.862 — Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1 2015-12-10 18:58:59.052 — Thread: 1 -> Requesting dedicated servers 2015-12-10 18:58:59.052 — Thread: 1 -> Requesting favorite servers, filterOps: gamedir:Space Engineers;secure:1 2015-12-10 18:58:59.592 — Thread: 1 -> Requesting dedicated servers 2015-12-10 18:58:59.594 — Thread: 1 -> Requesting worlds, only compatible: True 2015-12-10 18:58:59.984 — Thread: 1 -> Enumerate worlds, result: OK 2015-12-10 18:59:00.203 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:59:00.203 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:59:05.078 — Thread: 1 -> Joining lobby: 109775242559867909 2015-12-10 18:59:09.348 — Thread: 1 -> Lobby join response: OK, enter state: Success 2015-12-10 18:59:09.353 — Thread: 1 -> World requested 2015-12-10 18:59:14.411 — Thread: 1 -> World requested — connection alive 2015-12-10 18:59:14.609 — Thread: 1 -> World requested — preemble received 2015-12-10 18:59:16.680 — Thread: 1 -> World download progress status: Success, 1 2015-12-10 18:59:16.693 — Thread: 1 -> LoadSession() — Start 2015-12-10 18:59:16.721 — Thread: 8 -> Downloading world mods — START 2015-12-10 18:59:16.736 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:59:16.737 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:59:16.737 — Thread: 8 -> MySteamWorkshop.GetItemsBlocking: getting 3 items 2015-12-10 18:59:16.737 — Thread: 8 -> Querying details of file 530693136 2015-12-10 18:59:16.742 — Thread: 8 -> Querying details of file 321588701 2015-12-10 18:59:16.743 — Thread: 8 -> Querying details of file 464877997 2015-12-10 18:59:20.006 — Thread: 1 -> Obtained details: Id=530693136; Result=OK; ugcHandle=395546970938713353; title=’Corner Lights’; tags=’mod,Block,Other’ 2015-12-10 18:59:20.008 — Thread: 1 -> Obtained details: Id=464877997; Result=OK; ugcHandle=404558683246184793; title=’Enhanced Gravity Generators — pulling ships together, literally’; tags=’mod,Block,script’ 2015-12-10 18:59:20.008 — Thread: 1 -> Obtained details: Id=321588701; Result=OK; ugcHandle=389921984480885755; title=’Automated Inventory Sorting’; tags=’mod,script’ 2015-12-10 18:59:20.265 — Thread: 8 -> Up to date mod: Id = 530693136, title = ‘Corner Lights’ 2015-12-10 18:59:20.465 — Thread: 8 -> Up to date mod: Id = 321588701, title = ‘Automated Inventory Sorting’ 2015-12-10 18:59:20.783 — Thread: 8 -> Up to date mod: Id = 464877997, title = ‘Enhanced Gravity Generators — pulling ships together, literally’ 2015-12-10 18:59:20.793 — Thread: 8 -> Downloading world mods — END 2015-12-10 18:59:20.807 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:59:20.807 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:59:20.807 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:59:20.808 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:59:20.808 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:59:20.808 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:59:20.809 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 18:59:20.809 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 18:59:20.845 — Thread: 1 -> LoadSession() — End 2015-12-10 18:59:20.847 — Thread: 1 -> MyGuiScreenLoading.LoadContent — START 2015-12-10 18:59:20.849 — Thread: 1 -> MyGuiScreenLoading.LoadContent — END 2015-12-10 18:59:21.119 — Thread: 1 -> RunLoadingAction — START 2015-12-10 18:59:21.143 — Thread: 1 -> MyDefinitionManager.LoadData() — START 2015-12-10 18:59:21.143 — Thread: 1 -> MyDefinitionManager.LoadScenarios() — START 2015-12-10 18:59:21.146 — Thread: 1 -> 0ce93298242ea96604286fb2b09329917d818b11 2015-12-10 18:59:21.231 — Thread: 1 -> Loading scenarios 2015-12-10 18:59:21.232 — Thread: 1 -> MyDefinitionManager.LoadScenarios() — END 2015-12-10 18:59:21.251 — Thread: 1 -> d7126d424e9114829ec353b242d9e73dd1d56dcb 2015-12-10 18:59:21.354 — Thread: 1 -> 01db91c3ed97dfb2ff7068b590dffb8443a6c1f3 2015-12-10 18:59:21.401 — Thread: 1 -> d8e9c67670930b61800cab6faa31c02e93302551 2015-12-10 18:59:21.482 — Thread: 1 -> a028a747854cf4e5d6e937b5627cde6da669b4de 2015-12-10 18:59:21.517 — Thread: 1 -> 131a80ae2ee5d9c36ea5c65e442a6976b161bed2 2015-12-10 18:59:21.522 — Thread: 1 -> 174c79f9023369b4046b239c2552ebeab2190532 2015-12-10 18:59:21.538 — Thread: 1 -> b3353aa00d4da312fea3c6c70bb086691efc7f78 2015-12-10 18:59:21.584 — Thread: 1 -> 242fba51f147c1a154e8675570c8d3df3cd2bc65 2015-12-10 18:59:21.613 — Thread: 1 -> 2e29a078772677b628b0cf4f0e74dc688e82c31f 2015-12-10 18:59:21.641 — Thread: 1 -> 36d9645d05653fd697e91ab5c723b1e31ef84960 2015-12-10 18:59:21.681 — Thread: 1 -> c8042e3cb013d63a3225623fe85a99eb090d7155 2015-12-10 18:59:21.736 — Thread: 1 -> 8500e8f83284a2c837278cc4ace4e86d105999a4 2015-12-10 18:59:21.766 — Thread: 1 -> 6a3823a411a094e6c0ae9d3a14233bf597312bba 2015-12-10 18:59:23.730 — Thread: 1 -> 1356ef3abb44fc8b5fa48086eeb5cf6c53374e1d 2015-12-10 18:59:23.734 — Thread: 1 -> 1785a439f802fce03f7ec045cc6825251b2ca2a2 2015-12-10 18:59:23.777 — Thread: 1 -> 456634b30e85dd5082839144e45ee8a3538474b4 2015-12-10 18:59:23.803 — Thread: 1 -> 569450ae644492a054c63c2eeefa88dd0fc6fb2e 2015-12-10 18:59:23.850 — Thread: 1 -> 453f973c244f6f8e046c919d5b86cb3bbf057e80 2015-12-10 19:00:02.953 — Thread: 1 -> 7f00de8d082080d7f7eea04edb5ebbf9abb88a15 2015-12-10 19:00:02.981 — Thread: 1 -> 35090e4d7ccbe27cd6838be181b04405582d6336 2015-12-10 19:00:02.997 — Thread: 1 -> 02c37b27d22d252975ec12ba2b8524174dd304bc 2015-12-10 19:00:03.027 — Thread: 1 -> 07b91e44ee953298ad27ee01823ef33d2d20d65c 2015-12-10 19:00:03.050 — Thread: 1 -> db788063d658133e050351a2885f7a6d14e0efa7 2015-12-10 19:00:03.146 — Thread: 1 -> 79c6d02ef7d73c9243faeb1f1f1cc730848fe1d0 2015-12-10 19:00:03.150 — Thread: 1 -> 7a507e97bee73b1b3832f86d63dc74974db84ad9 2015-12-10 19:00:03.171 — Thread: 1 -> 880b24451ba866b59581b48fbaecf15198a0d1d5 2015-12-10 19:00:03.186 — Thread: 1 -> 9986abef3ec31ed1a8a77fbb1326eb64b564908e 2015-12-10 19:00:03.204 — Thread: 1 -> c9719931505df3937c091e9467ef99d25769efff 2015-12-10 19:00:04.019 — Thread: 1 -> 2593f5c98c7ea3d43b2d894bc5faee4364317ee3 2015-12-10 19:00:04.034 — Thread: 1 -> edde2d8729aa0986256a279ef188798a12a0c9c4 2015-12-10 19:00:04.081 — Thread: 1 -> 8561950b09c0d75ff124bfcf11e28e6f3a6b91e6 2015-12-10 19:00:04.227 — Thread: 1 -> 76c3ef40cd91bc8c71dbf40d9aba8b1b5270a332 2015-12-10 19:00:04.247 — Thread: 1 -> 1c038f355e5d68927129cc58fa04a23aeab7e544 2015-12-10 19:00:04.277 — Thread: 1 -> 650fd26e76b8f225beba82bf9e150f86be42fdc2 2015-12-10 19:00:04.585 — Thread: 1 -> e039a123a8a331696efe9e839a9aaea07e845104 2015-12-10 19:00:04.603 — Thread: 1 -> 2e4cd494e730a2ddb022ddc3dc84304fff85362b 2015-12-10 19:00:04.623 — Thread: 1 -> 204218d8699d4fd461997506509a9004ca321cc7 2015-12-10 19:00:04.649 — Thread: 1 -> 0fddfa2e2b67ecfddb0e9e642b08c8ef13972322 2015-12-10 19:00:04.700 — Thread: 1 -> 57a4ee7314c24f4d71ea5d7721c5f6909f40d99d 2015-12-10 19:00:04.747 — Thread: 1 -> 9d845df43087ac21a74363895ecee83a621467fe 2015-12-10 19:00:04.773 — Thread: 1 -> 26464297f49fe1450d2df2d548c0ea0379a456d9 2015-12-10 19:00:04.810 — Thread: 1 -> 2217fe141757539f0241934126a1f8b18fa7f28a 2015-12-10 19:00:04.858 — Thread: 1 -> 20f2c1cc5bcfc99e1cce85e22d0c6a5b75535176 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0b5b29f5091ee8a232f8c5caa6e6a7f6ae251aac 2015-12-10 19:00:07.314 — Thread: 1 -> eddac3dbdd81ac7d8327d1be1ce1606de4c84b2d 2015-12-10 19:00:07.315 — Thread: 1 -> fbd8c1dbdfe7e9d5f65ccfc6dfbaac8b9d9d675c 2015-12-10 19:00:07.317 — Thread: 1 -> 2170a007a5f5ef91fcab8b9ff2f720da0cc145cf 2015-12-10 19:00:07.319 — Thread: 1 -> a3b562d3c1dc2fddea446074345dc9e0ed9ff1e8 2015-12-10 19:00:07.320 — Thread: 1 -> fc87ff3c95cac52694695b64c88c567ba43fe68e 2015-12-10 19:00:07.322 — Thread: 1 -> 8be6aee4a5dff369fbd573d1d82993126d0df7b8 2015-12-10 19:00:07.345 — Thread: 1 -> aeb89063b9db92a90e457550bab9d561e535a79b 2015-12-10 19:00:07.383 — Thread: 1 -> 8aee79c113b6c811775ee624352cb5ff56eeb3fd 2015-12-10 19:00:07.400 — Thread: 1 -> 0afc9853c87e5481507b88aa513c8fbc41918c9e 2015-12-10 19:00:07.430 — Thread: 1 -> a0cf287a683aa015789812c29da28ed0cbe0a238 2015-12-10 19:00:07.465 — Thread: 1 -> 352171c43f1be45b701f52f679b1084be3113b7a 2015-12-10 19:00:07.469 — Thread: 1 -> 34a4e0b6c35a8cd6a886512d6eecdc3eaf1eed2a 2015-12-10 19:00:07.471 — Thread: 1 -> d64ee95a8af5754263624482dc5bf69a7e32d87e 2015-12-10 19:00:07.475 — Thread: 1 -> 900c36d0155c81aa15651ccf13d343a95146bd9e 2015-12-10 19:00:07.479 — Thread: 1 -> 4516f479936fe5ca691a6817c8ca26c5b98bd358 2015-12-10 19:00:07.483 — Thread: 1 -> 45ca090969d5c5f14866b8d994175fe226d8984d 2015-12-10 19:00:07.528 — Thread: 1 -> 2e32a48d045bb6cf3727800cb68643857129ba05 2015-12-10 19:00:07.589 — Thread: 1 -> bbe367cf8d4f101e479f2d5fbbf0bc79207e3e0b 2015-12-10 19:00:07.598 — Thread: 1 -> 40101fd976808500a64153330c18def1a5329b8d 2015-12-10 19:00:07.603 — Thread: 1 -> 05b7edcdcdb8e1559181dbdcbc10b96a259bb171 2015-12-10 19:00:07.606 — Thread: 1 -> c08410ea6eb5b8436b810197dd75d07c42924e68 2015-12-10 19:00:07.616 — Thread: 1 -> d46584f720b6372dcbbfcd10bd0c14ba440ca9db 2015-12-10 19:00:07.639 — Thread: 1 -> aab264e99ae06ebaaec5fe77d586cbb153673900 2015-12-10 19:00:07.679 — Thread: 1 -> 32f0c16f59bd9451776dd80e0c4c04ce1dede2d1 2015-12-10 19:00:07.712 — Thread: 1 -> 97eaa5a19a22e008bbc94a6c3f2574199e1a156b 2015-12-10 19:00:07.722 — Thread: 1 -> 1834f3d0e94cbbacdb005cf5176671bb152d42fd 2015-12-10 19:00:07.734 — Thread: 1 -> e2ff343220f653904d3d333a8d93fa0002b5376d 2015-12-10 19:00:07.737 — Thread: 1 -> 1323f8e70ed25e0dbf87091494a47f4d8b54069c 2015-12-10 19:00:07.742 — Thread: 1 -> 7fe573c8700f4e59b5268788bcf241519dc67e75 2015-12-10 19:00:07.758 — Thread: 1 -> 660fa0c4f56e51856bfff8d7ec2fe9a3433ae361 2015-12-10 19:00:07.783 — Thread: 1 -> c10374159328072f75f847ca0745522d9e80a1d4 2015-12-10 19:00:07.797 — Thread: 1 -> ee9b02e25337cb06dd035d91460bac963bfcf0a0 2015-12-10 19:00:07.807 — Thread: 1 -> eff14d5b6da006a110415fc1b25908dce86c99d1 2015-12-10 19:00:07.821 — Thread: 1 -> 4b3c82167ca434d246e21dcaf0a7227665bafc78 2015-12-10 19:00:07.847 — Thread: 1 -> 19282492a9acdac8365d139c382476a800705a3a 2015-12-10 19:00:07.879 — Thread: 1 -> 05bd502f9fe97651c06853b914ea2e021fda9d71 2015-12-10 19:00:07.889 — Thread: 1 -> 2ec29a77cffac138e63fc330a6798c04061b3332 2015-12-10 19:00:07.900 — Thread: 1 -> b94892a56a09e201eeeeb3f7142c658235dd54f7 2015-12-10 19:00:07.925 — Thread: 1 -> 5093a2f3e916b5750a1fe866fd499e11445f740b 2015-12-10 19:00:07.953 — Thread: 1 -> ff540f6e6bdea4bfc46e3a1ef2580e69dbe5a2ba 2015-12-10 19:00:07.958 — Thread: 1 -> 7b75e3d79aca708a2ded1e7b9e0f8c34dbc3e886 2015-12-10 19:00:07.962 — Thread: 1 -> 6d44031bf764f0afb881c8f1b0f3dff6f3b592e2 2015-12-10 19:00:07.966 — Thread: 1 -> 8eb064e3f7edac1b675b886a6c3321025bcdca7b 2015-12-10 19:00:07.973 — Thread: 1 -> 0565ca1dd3cac20f8bcc5b0880006ae79631225a 2015-12-10 19:00:08.017 — Thread: 1 -> db1c510c6f0abf5ffb9eff4310faf9bfcc6c0995 2015-12-10 19:00:08.068 — Thread: 1 -> ab5c638e9d506cfbaf00bd9f2f9166151d399802 2015-12-10 19:00:08.090 — Thread: 1 -> ffe09ba81b6a4a8bdd1a8077307bdfc6cddc3667 2015-12-10 19:00:08.118 — Thread: 1 -> c6458d4b9d73b76e53f0416fb44ad2d64ec6f368 2015-12-10 19:00:08.124 — Thread: 1 -> 10cdde0522804b82d61472e4f74c6ee1276341e0 2015-12-10 19:00:08.128 — Thread: 1 -> a58ec2e3e851b6f8f8442cc797845010d05ecd16 2015-12-10 19:00:08.131 — Thread: 1 -> 5dff495d84c9d142fb4bb21c19b63cd3d256f485 2015-12-10 19:00:08.137 — Thread: 1 -> a7d05a26d71064fcd01e1c19133edf68f9dbd987 2015-12-10 19:00:08.152 — Thread: 1 -> b415689295028f32a698420ac3060759758ef184 2015-12-10 19:00:08.175 — Thread: 1 -> bc28cbedc9a3d575d0647d2f970e0a3a57537320 2015-12-10 19:00:08.209 — Thread: 1 -> a5822af614f8d22a863784d1a648e09754ece613 2015-12-10 19:00:08.242 — Thread: 1 -> b3e62e2e6ef0d1d11f61d4590fd6b62245b7dbe4 2015-12-10 19:00:08.270 — Thread: 1 -> 70c1b003a6584ba2a70992bc08b9262629eda420 2015-12-10 19:00:08.319 — Thread: 1 -> 3034426021c891a46beeecd93adcafbf00c37c5a 2015-12-10 19:00:08.352 — Thread: 1 -> fa43de94edca391f65c7591567a8b5908658de25 2015-12-10 19:00:08.359 — Thread: 1 -> 07f3ac297bea36f231ce2c6da9dda4d2836e9832 2015-12-10 19:00:08.371 — Thread: 1 -> 0333e4d844a12d2c8978824a89280a877039231e 2015-12-10 19:00:08.402 — Thread: 1 -> 460cf18f97cc5e295232ab688f55cea745b51178 2015-12-10 19:00:08.440 — Thread: 1 -> 364e969e434e4d238745d38032a2d0f024c65165 2015-12-10 19:00:08.452 — Thread: 1 -> 863147e43889fb204b3f3798b6d0d0a971e5a174 2015-12-10 19:00:08.459 — Thread: 1 -> e4b74777750c7059c655d7706270578ebb12c8a9 2015-12-10 19:00:08.475 — Thread: 1 -> 06241bccb5f3a730bda2728b71c67453c4b42346 2015-12-10 19:00:08.489 — Thread: 1 -> 824cc67be36aa1f1e6c43ff45c4161cb8e2a7af8 2015-12-10 19:00:08.492 — Thread: 1 -> c94cb6f440173995be9081de9907280786ef5c8a 2015-12-10 19:00:08.496 — Thread: 1 -> dcca05dffc05b76fb4c6abf983478abeaf3f70d5 2015-12-10 19:00:08.506 — Thread: 1 -> 7d34a9799f751ad36276dc79e0535711b6d87954 2015-12-10 19:00:08.523 — Thread: 1 -> c586a4d71c19acdf1b9055c523df9dfb3ea62b29 2015-12-10 19:00:08.527 — Thread: 1 -> f0c60aed2e7c90f4201f36b18632b01a35427667 2015-12-10 19:00:08.552 — Thread: 1 -> 62a3636afebf99ceace5baba0e3a457243514568 2015-12-10 19:00:08.583 — Thread: 1 -> 1a583f8fd2b1838a4aba39776a88cb4932bf305d 2015-12-10 19:00:08.583 — Thread: 1 -> 47fe2f1742e088d71896ec3dbf819f4898cbe4a9 2015-12-10 19:00:08.584 — Thread: 1 -> ca2ee35a19b812ed1bc744e7cea94f05e335f6b2 2015-12-10 19:00:08.584 — Thread: 1 -> 7f0d37f4e8b7ad8122474112b91ba2a18e85b029 2015-12-10 19:00:08.585 — Thread: 1 -> bc6820c5ad21c0cedcd7f26fc2d8e7459f6db303 2015-12-10 19:00:08.585 — Thread: 1 -> b20977274f7b4511ca872f1692fb39dba493d019 2015-12-10 19:00:08.585 — Thread: 1 -> 93eec4c3a61de31e9acbd54856209a2e91db842e 2015-12-10 19:00:08.586 — Thread: 1 -> 238bf7fff71ba3aab759d9430735cebe1559b112 2015-12-10 19:00:08.643 — Thread: 1 -> b8e091aba7798fda856192cc3a1a18e17bef34e8 2015-12-10 19:00:08.724 — Thread: 1 -> cd44445dbfff9a379c26e1421f7c2e4bbd47449d 2015-12-10 19:00:08.748 — Thread: 1 -> 56f96622d6908ebbcc7f4dcb54a84ac579b6e1e4 2015-12-10 19:00:08.780 — Thread: 1 -> 9b75b63b09a43ceeb41f989bd03a48147ed36e79 2015-12-10 19:00:08.817 — Thread: 1 -> 4ce7282638f5a9236c35fbe56fbb7eb98fe023d6 2015-12-10 19:00:08.942 — Thread: 1 -> 987838f1a40b550ea9c7205cdcee337573a2bc88 2015-12-10 19:00:09.122 — Thread: 1 -> d6982e6c3da7f42ed1a776c1ea212f848c4d9557 2015-12-10 19:00:09.250 — Thread: 1 -> b593cde9065fc8005fbcae4c7349a2a88a509239 2015-12-10 19:00:09.349 — Thread: 1 -> 4d45221c4f2516befd10df9e1f153f1db8b5a7bd 2015-12-10 19:00:09.387 — Thread: 1 -> ab8ce8f0b8c45729d3864262c9a0e033fe48eb2f 2015-12-10 19:00:09.441 — Thread: 1 -> 7a663cb18edbd6e4c0bd6732fa6abac71f1976ff 2015-12-10 19:00:09.460 — Thread: 1 -> 5849904ea6ed71be000fb30f32826e60e01767ee 2015-12-10 19:00:09.461 — Thread: 1 -> 800ba0963c36e90fdecfd51a2221ab8427bc8a34 2015-12-10 19:00:09.519 — Thread: 1 -> a58e25c1c63500cf68353857d1edda03fdbdc798 2015-12-10 19:00:09.603 — Thread: 1 -> a6c8838916dd1509e4e4373ca8ebd4c7f247b358 2015-12-10 19:00:09.612 — Thread: 1 -> c94329192da7f9e9ce8e1f334dc31d33acbb3790 2015-12-10 19:00:09.624 — Thread: 1 -> 77fb822219d27a2002e28173dbe5ac8805efd256 2015-12-10 19:00:09.650 — Thread: 1 -> 2934d38809e39f0dffd6cd55e92ca1fa7933d53a 2015-12-10 19:00:09.673 — Thread: 1 -> 2073f673528b044cb7a11f5d4904c4d35bd2cf2d 2015-12-10 19:00:09.679 — Thread: 1 -> 8ea055ce9bffdabc3be515e93d4fbfeb0c380fe9 2015-12-10 19:00:09.684 — Thread: 1 -> a441b8d204bd2eb1deef93c5aacfe2021f1cca54 2015-12-10 19:00:09.692 — Thread: 1 -> f1435156a9e5887eef768aacbb8995ce6e5b4b5f 2015-12-10 19:00:09.703 — Thread: 1 -> 9523b10757c8239f299b0a0e29e1f363fc054ced 2015-12-10 19:00:09.708 — Thread: 1 -> 18d4499acd9829c2183c0d36d7e2894296a05f1b 2015-12-10 19:00:09.711 — Thread: 1 -> 80479084caa9b2ee61f1fd3d9f55fafe56c81e9c 2015-12-10 19:00:09.739 — Thread: 1 -> 893abf26cdf7215e98ada7cca41a8636ac3f3e2d 2015-12-10 19:00:09.773 — Thread: 1 -> ac438387ddab7dc488f982b46699a947618763ca 2015-12-10 19:00:09.776 — Thread: 1 -> cfd0ef293dc36e19b4adc2d23f0f7fe055cc093c 2015-12-10 19:00:09.781 — Thread: 1 -> 6a7ee39300db4e37ca6b3a45d82054d7fd6bca7b 2015-12-10 19:00:09.785 — Thread: 1 -> 463b22c4df7f9ce41f6d35b99a097d7178e0e984 2015-12-10 19:00:09.790 — Thread: 1 -> dcba1a42139283c50c70a913c7672934da1a5093 2015-12-10 19:00:09.797 — Thread: 1 -> 0e90e29d335ac53f54aee2d97521429c0c88580a 2015-12-10 19:00:09.800 — Thread: 1 -> c2eac991288339af5da5c02b2bc1d524451c6705 2015-12-10 19:00:09.815 — Thread: 1 -> e4641abe4e36c10bd0918bb0cdbecd5dd24c8a2d 2015-12-10 19:00:09.832 — Thread: 1 -> d84910f0781d7fbbb9451cc2ab350919ddc406b2 2015-12-10 19:00:09.838 — Thread: 1 -> 6312a18afa40f42a13d07552860ec0258b3b3266 2015-12-10 19:00:09.842 — Thread: 1 -> 80154a253ac6d41747cac1048ddad469d9e8c978 2015-12-10 19:00:09.848 — Thread: 1 -> 226913500243a9a73692c74faf8adc3adc2aec30 2015-12-10 19:00:09.861 — Thread: 1 -> cd118be27c5e3eb20afc5dbade489ed29ca29749 2015-12-10 19:00:09.863 — Thread: 1 -> a9afba42590b08a934000da1b945d1a882bd8cd4 2015-12-10 19:00:09.867 — Thread: 1 -> 133884e6651e7b3a20edbfb2671ae6a2504676e0 2015-12-10 19:00:09.884 — Thread: 1 -> db68f29275006761d24f4b250d547ff00427f0c7 2015-12-10 19:00:09.904 — Thread: 1 -> 9546ef87813d3c95651283e153f512902eaa3875 2015-12-10 19:00:09.913 — Thread: 1 -> 17961042aa65e6a86baa0b79897efef58a1be735 2015-12-10 19:00:09.927 — Thread: 1 -> d14c5c6524911fd40e73071d7e97acb9631e621a 2015-12-10 19:00:09.941 — Thread: 1 -> 277b808fba6f048f7f1f103bd28514af2013578a 2015-12-10 19:00:10.000 — Thread: 1 -> 271d260c8349ce0b9668946fedfc20359bb269a3 2015-12-10 19:00:10.078 — Thread: 1 -> a9982dcf511f05a39d18e541102892567a260c95 2015-12-10 19:00:10.105 — Thread: 1 -> d7633d2ca298d6ffcea31e1a0ca146007df542b0 2015-12-10 19:00:10.140 — Thread: 1 -> c596e6f026d87bb9b80e4d315bf619fd260c5693 2015-12-10 19:00:10.144 — Thread: 1 -> dffebeb6095a4e685248b86a2e3433db88d051d2 2015-12-10 19:00:10.171 — Thread: 1 -> Loading behaviors 2015-12-10 19:00:10.174 — Thread: 1 -> Loading ammo magazines 2015-12-10 19:00:10.181 — Thread: 1 -> Loading ammo definitions 2015-12-10 19:00:10.191 — Thread: 1 -> Loading animations 2015-12-10 19:00:10.200 — Thread: 1 -> Loading animations 2015-12-10 19:00:10.201 — Thread: 1 -> Loading sound definitions 2015-12-10 19:00:10.201 — Thread: 1 -> Loading category classes 2015-12-10 19:00:10.204 — Thread: 1 -> Loading blueprint classes 2015-12-10 19:00:10.208 — Thread: 1 -> Loading blueprint class entries 2015-12-10 19:00:10.210 — Thread: 1 -> Loading blueprints 2015-12-10 19:00:10.217 — Thread: 1 -> Loading agent definitions 2015-12-10 19:00:10.222 — Thread: 1 -> Loading character definitions 2015-12-10 19:00:10.253 — Thread: 1 -> Loading character definitions 2015-12-10 19:00:10.253 — Thread: 1 -> Loading components 2015-12-10 19:00:10.256 — Thread: 1 -> Loading configuration 2015-12-10 19:00:10.258 — Thread: 1 -> Loading container types 2015-12-10 19:00:10.264 — Thread: 1 -> Loading block positions 2015-12-10 19:00:10.275 — Thread: 1 -> Loading curve definitions 2015-12-10 19:00:10.285 — Thread: 1 -> Loading debris 2015-12-10 19:00:10.287 — Thread: 1 -> Loading environment items entries 2015-12-10 19:00:10.289 — Thread: 1 -> Loading edges 2015-12-10 19:00:10.291 — Thread: 1 -> Loading environment definition 2015-12-10 19:00:10.298 — Thread: 1 -> Loading environment items entries 2015-12-10 19:00:10.298 — Thread: 1 -> Loading factions 2015-12-10 19:00:10.300 — Thread: 1 -> Loading gas property definitions 2015-12-10 19:00:10.302 — Thread: 1 -> Loading event definitions 2015-12-10 19:00:10.325 — Thread: 1 -> Loading LCD texture categories 2015-12-10 19:00:10.328 — Thread: 1 -> Loading physical items 2015-12-10 19:00:10.333 — Thread: 1 -> Loading physical material properties 2015-12-10 19:00:10.345 — Thread: 1 -> Loading pirate antennas 2015-12-10 19:00:10.350 — Thread: 1 -> Loading planet definition 2015-12-10 19:00:10.382 — Thread: 1 -> Loading resource distribution groups 2015-12-10 19:00:10.383 — Thread: 1 -> Loading sound categories 2015-12-10 19:00:10.388 — Thread: 1 -> Loading stat group definitions 2015-12-10 19:00:10.395 — Thread: 1 -> Loading stat definitions 2015-12-10 19:00:10.396 — Thread: 1 -> Loading grid creators 2015-12-10 19:00:10.401 — Thread: 1 -> Loading transparent material properties 2015-12-10 19:00:10.404 — Thread: 1 -> Loading voxel map storage definitions 2015-12-10 19:00:10.405 — Thread: 1 -> Loading voxel material definitions 2015-12-10 19:00:10.422 — Thread: 1 -> Audio effects definitions 2015-12-10 19:00:10.435 — Thread: 1 -> Loading environment item definitions 2015-12-10 19:00:10.448 — Thread: 1 -> Loading environment items definitions 2015-12-10 19:00:10.454 — Thread: 1 -> Loading environment items definitions 2015-12-10 19:00:10.456 — Thread: 1 -> Loading physical material properties 2015-12-10 19:00:10.476 — Thread: 1 -> Could not find any sound for ‘ImpBulletHitGlass’ 2015-12-10 19:00:10.476 — Thread: 1 -> Could not find any sound for ‘ImpBulletHitGlass’ 2015-12-10 19:00:10.476 — Thread: 1 -> Could not find any sound for ‘ImpExpHitRock’ 2015-12-10 19:00:10.476 — Thread: 1 -> Could not find any sound for ‘ImpExpHitMetal’ 2015-12-10 19:00:10.476 — Thread: 1 -> Could not find any sound for ‘ImpExpHitGlass’ 2015-12-10 19:00:10.476 — Thread: 1 -> Could not find any sound for ‘ImpExpHitMetal’ 2015-12-10 19:00:10.476 — Thread: 1 -> Could not find any sound for ‘ImpExpHitMetal’ 2015-12-10 19:00:10.476 — Thread: 1 -> Loading environment item definitions 2015-12-10 19:00:10.477 — Thread: 1 -> Loading environment item definitions 2015-12-10 19:00:10.477 — Thread: 1 -> Loading voxel material changes definitions 2015-12-10 19:00:10.477 — Thread: 1 -> Loading weapon definitions 2015-12-10 19:00:10.491 — Thread: 1 -> Loading cube blocks 2015-12-10 19:00:10.919 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.921 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.921 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.922 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.923 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.924 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.925 — Thread: 1 -> Loading prefabs 2015-12-10 19:00:10.927 — Thread: 1 -> Loading respawn ships 2015-12-10 19:00:10.929 — Thread: 1 -> Loading spawn groups 2015-12-10 19:00:10.947 — Thread: 1 -> List of used mods (3) — START 2015-12-10 19:00:10.948 — Thread: 1 -> Id = 530693136, Filename = ‘530693136.sbm’, Name = ‘Corner Lights’ 2015-12-10 19:00:10.948 — Thread: 1 -> Id = 321588701, Filename = ‘321588701.sbm’, Name = ‘Automated Inventory Sorting’ 2015-12-10 19:00:10.948 — Thread: 1 -> Id = 464877997, Filename = ‘464877997.sbm’, Name = ‘Enhanced Gravity Generators — pulling ships together, literally’ 2015-12-10 19:00:10.948 — Thread: 1 -> List of used mods — END 2015-12-10 19:00:11.034 — Thread: 1 -> 012602c4b3fabcde6e75429bd86bda131dfb265f 2015-12-10 19:00:11.039 — Thread: 1 -> 772108c2528158aa64f535f27e70bcca23749d0b 2015-12-10 19:00:11.047 — Thread: 1 -> 5643f3107297dace8f0477a6c754ff5e5ec94012 2015-12-10 19:00:11.053 — Thread: 1 -> Loading category classes 2015-12-10 19:00:11.065 — Thread: 1 -> Loading transparent material properties 2015-12-10 19:00:11.073 — Thread: 1 -> Loading cube blocks 2015-12-10 19:00:11.313 — Thread: 1 -> MyAudio.UnloadData — START 2015-12-10 19:00:11.337 — Thread: 1 -> MyAudio.UnloadData — END 2015-12-10 19:00:11.337 — Thread: 1 -> MyAudio.LoadData — START 2015-12-10 19:00:11.351 — Thread: 1 -> MyAudio.CreateX3DAudio — Device: Headphones (High Definition Audio Device) — Channel #: 2 2015-12-10 19:00:12.394 — Thread: 1 -> MyAudio.LoadData — END 2015-12-10 19:00:12.429 — Thread: 1 -> MyDefinitionManager.LoadData() — END 2015-12-10 19:00:12.482 — Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5822.34217, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:12.487 — Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:12.489 — Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:12.562 — Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5822.34220, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:13.059 — Thread: 1 -> GC Memory: 703,166,112 B 2015-12-10 19:00:13.068 — Thread: 1 -> Process Memory: 1,153,191,936 B 2015-12-10 19:00:17.371 — Thread: 1 -> Loading Procedural World Generator: Seed = ‘297873332’ = 297873332, Density = 0.25 2015-12-10 19:00:17.418 — Thread: 1 -> MyLights.LoadData() — START 2015-12-10 19:00:17.431 — Thread: 1 -> MyLights.LoadData() — END 2015-12-10 19:00:17.512 — Thread: 1 -> MyParticlesLibrary.ctor — START 2015-12-10 19:00:17.793 — Thread: 1 -> MyParticlesLibrary.ctor — END 2015-12-10 19:00:17.815 — Thread: 1 -> MyTransparentGeometry.LoadData — START 2015-12-10 19:00:17.823 — Thread: 1 -> MyMissiles.LoadContent() — START 2015-12-10 19:00:17.823 — Thread: 1 -> MyMissiles.LoadContent() — END 2015-12-10 19:00:17.824 — Thread: 1 -> MyExplosions.LoadData() — START 2015-12-10 19:00:17.826 — Thread: 1 -> Could not find any sound for ‘WepMissileExplosion’ 2015-12-10 19:00:17.841 — Thread: 1 -> MyExplosions.LoadData() — END 2015-12-10 19:00:17.852 — Thread: 1 -> Pre-loading neutral ship spawn groups… 2015-12-10 19:00:17.852 — Thread: 1 -> End pre-loading neutral ship spawn groups. 2015-12-10 19:00:17.979 — Thread: 1 -> MyScriptManager.LoadData() — START 2015-12-10 19:00:18.988 — Thread: 1 -> Registered modules from: 321588701, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:18.989 — Thread: 1 -> Script loaded: 321588701, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:18.989 — Thread: 1 -> Registered modules from: 464877997, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:18.989 — Thread: 1 -> Script loaded: 464877997, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2015-12-10 19:00:18.989 — Thread: 1 -> MyScriptManager.LoadData() — END 2015-12-10 19:00:19.016 — Thread: 1 -> MySunWind.LoadData() — START 2015-12-10 19:00:19.018 — Thread: 1 -> MySunWind.LoadData() — END 2015-12-10 19:00:19.304 — Thread: 1 -> Checkpoint.CameraAttachedTo: 132501047151202288 2015-12-10 19:00:19.305 — Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2015-12-10 19:00:19.310 — Thread: 1 -> CameraAttachedTo: Spectator 2015-12-10 19:00:19.733 — Thread: 1 -> RunLoadingAction — END 2015-12-10 19:00:19.736 — Thread: 1 -> MyGuiScreenGamePlay.LoadData — START 2015-12-10 19:00:20.111 — Thread: 1 -> MyGuiScreenGamePlay.LoadData — END 2015-12-10 19:00:20.111 — Thread: 1 -> MyGuiScreenGamePlay.LoadContent — START 2015-12-10 19:00:20.112 — Thread: 1 -> MyGuiScreenGamePlay.LoadContent — END 2015-12-10 19:00:20.181 — Thread: 1 -> Updating continues. 2015-12-10 19:00:20.248 — Thread: 1 -> GC Memory: 734,133,032 B 2015-12-10 19:00:22.018 — Thread: 1 -> RequestRespawn 2015-12-10 19:00:22.931 — Thread: 1 -> MyGuiScreenBase.UnloadContent — START 2015-12-10 19:00:22.932 — Thread: 1 -> MyGuiScreenBase.UnloadContent — END 2015-12-10 19:00:23.204 — Thread: 1 -> CameraAttachedTo: Spectator 2015-12-10 19:00:23.211 — Thread: 1 -> CameraAttachedTo: Spectator 2015-12-10 19:00:23.211 — Thread: 1 -> CameraAttachedTo: Spectator 2015-12-10 19:00:23.258 — Thread: 1 -> CameraAttachedTo: Spectator 2015-12-10 19:00:23.291 — Thread: 1 -> CameraAttachedTo: Spectator 2015-12-10 19:00:23.327 — Thread: 1 -> CameraAttachedTo: Spectator 2015-12-10 19:00:23.590 — Thread: 1 -> Exception occured: VRage.Library.Collections.BitStreamException: Error when reading using BitReader —> System.IO.EndOfStreamException: Cannot read from bit stream, end of steam — End of inner exception stack trace — at VRage.Library.Collections.BitStream.ReadInternal(Int32 bitSize) at Sandbox.Game.Replication.MyStreamingEntityStateGroup`1.ProcessRead(BitStream& stream) at Sandbox.Game.Replication.MyStreamingEntityStateGroup`1.Serialize(BitStream stream, MyClientStateBase forClient, Byte packetId, Int32 maxBitPosition) at VRage.Network.MyReplicationClient.ProcessStateSync(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass2.<Run>b__1() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.RunInternal(String[] args) at SpaceEngineers.MyProgram.Main(String[] args) 2015-12-10 19:00:23.590 — Thread: 1 -> InnerException: 2015-12-10 19:00:23.590 — Thread: 1 -> Exception occured: System.IO.EndOfStreamException: Cannot read from bit stream, end of steam 2015-12-10 19:00:23.594 — Thread: 1 -> Hiding window 2015-12-10 19:00:23.605 — Thread: 1 -> Network readers disposed 2015-12-10 19:00:24.877 — Thread: 1 -> Hiding window done 2015-12-10 19:00:24.877 — Thread: 1 -> Showing message 2015-12-10 19:00:24.898 — Thread: 1 -> ERROR: branch name cannot be resolved, services= 2015-12-10 19:00:24.899 — Thread: 1 -> ERROR: branch name cannot be resolved, services= 2015-12-10 19:00:24.899 — Thread: 1 -> ERROR: branch name cannot be resolved, services=


  • Space Engineers Troubleshooting, space engineers troubleshooting, Space Engineers, space engineers, Troubleshooting, troubleshooting
  • 0

If your server is not working you can usually quickly find the issue, here is a short guide on finding out what is going wrong.

1. In your game panel go to log viewer
2. Click «new Window» next to SpaceEngineersDedicated.log
3. Once the new window has opened restart the new server the watch the log scroll through as it loads

Common Errors


2016-06-03 12:54:47.102 - Thread:   1 ->     ERROR: Exception during objectbuilder read! (xml): MyObjectBuilder_Checkpoint

2016-06-03 12:54:47.103 - Thread:   1 ->     Exception occured: System.InvalidOperationException: There is an error in XML document (1, 1). ---> System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.

   at System.Xml.XmlTextReaderImpl.Throw(Exception e)

   at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()

   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()

   at System.Xml.XmlReader.MoveToContent()

   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read1394_MyObjectBuilder_Checkpoint()

   --- End of inner exception stack trace ---

   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)

   at VRage.ObjectBuilders.MyObjectBuilderSerializer.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType)

2016-06-03 12:54:47.103 - Thread:   1 ->     InnerException: 

2016-06-03 12:54:47.103 - Thread:   1 ->     Exception occured: System.Xml.XmlException: Data at the root level is invalid. Line x, position y.

   at System.Xml.XmlTextReaderImpl.Throw(Exception e)

   at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()

   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()

   at System.Xml.XmlReader.MoveToContent()

   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read1394_MyObjectBuilder_Checkpoint()

2016-06-03 12:54:47.104 - Thread:   1 ->     Failed to deserialize file 'C:\Pingperfect\Users\xxxxxxxxxxxx\xxxx\Saves\xxxxxxxx\Sandbox.sbc'

Fix: Your worlds sandbox.sbc file has invalid characters at line x position y

Exception during DS config load: System.InvalidOperationException: There is an error in XML document (79, 3). ---> System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseUInt64(String value, NumberStyles options, NumberFormatInfo numfmt) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMyConfigDedicatedData1.Read9_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderMyConfigDedicatedData1.Read10_MyConfigDedicated() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at Sandbox.Engine.Utils.MyConfigDedicated`1.Load(String path) 

 

Fix: Contact Support from your client area!

 

Looking for a game server host known for brilliant 24/7 customer support and quality hardware?

Try a Pingperfect Space Engineers server today! https://pingperfect.com/gameservers/space-engineers-game-server-hosting-rental.php


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