Парсек ошибка 14003

No change.

In the Parsec Discord I had a chat with Callum. He blames Windows and sais it can’t be fixed. That he would have if he could. I don’t know. It’s lame. It worked for weeks. EDIT: I check the Windows Update logs — no changes since 13 april except for the exact day I talked to Callum, but that was days after the problem surfaced.

config.txt:

app_channel = release11
app_host_peer_id = AAAAAAAAAAAAAAAAAAAAAAAAAAA
app_run_level = 1
app_changelog_ver = 2
host_virtual_monitors = 1
host_privacy_mode = 1

log.txt:

[F 2022-05-17 13:46:28] ===== Parsec: Started =====
[D 2022-05-17 13:46:28] log: Parsec release11 (150-82a)
[D 2022-05-17 13:46:28] d3d11_ctx_init: 'D3D11CreateDevice' failed with HRESULT 0x80004005
[D 2022-05-17 13:46:28] d3d9_ctx_init: 'Direct3DCreate9Ex' failed with HRESULT 0x8876086A
[D 2022-05-17 13:46:28] supdater_fetch: pservice.exe is up to date
[D 2022-05-17 13:46:28] mty_gl_ctx_create: 'wglGetProcAddress' failed to find 'wglSwapIntervalEXT'
[D 2022-05-17 13:46:28] supdater_fetch: parsecd.exe is up to date

Probably that was before rebooting again.

[F 2022-05-17 14:26:53] ===== Parsec: Started =====
[D 2022-05-17 14:26:53] log: Parsec release11 (150-82a)
[D 2022-05-17 14:26:53] supdater_fetch: pservice.exe is up to date
[D 2022-05-17 14:26:53] supdater_fetch: parsecd.exe is up to date
[D 2022-05-17 14:27:01] STUN reply from ::ffff:52.86.26.213:3478
[D 2022-05-17 14:27:01] net           = BUD|::ffff:192.168.0.3|31338
[D 2022-05-17 14:27:01] vdd_init: 'MM_Connect' failed with error -1
(...)
[D 2022-05-17 14:39:52] STUN reply from ::ffff:52.86.26.213:3478
[D 2022-05-17 14:39:52] net           = BUD|::ffff:172.25.80.1|31338
[D 2022-05-17 14:39:52] vdd_init: 'MM_Connect' failed with error -1
[I 2022-05-17 14:39:52] Eric#0000000 connected.
[I 2022-05-17 14:39:53] DUPLICATE: E_INVALIDARG
[I 2022-05-17 14:39:53] DUPLICATE: E_INVALIDARG
[I 2022-05-17 14:39:55] DUPLICATE: E_INVALIDARG
[I 2022-05-17 14:39:58] * host_msg_thread_cleanup[1969] = -14003
[I 2022-05-17 14:39:58] Eric#0000000 disconnected.

Driver is still listed as 30.0.15.1215 on both machines.

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This error means something is preventing Parsec from making the network connection between you and the other computer. This peer-to-peer connection could be prevented because of NAT issues, firewall issues, improper/non-existent port forwarding, or even if your ISP has been blocking the UDP connections.

How do I fix error 14003 Parsec?

  1. Run “Edit group policy”
  2. Navigate to Local Computer Policy > Computer Configuration > Administrative Templates > Windows Components > Remote Desktop Services > Remote Desktop Session Host > Remote Session Environment.

How do you fix Parsec errors?

  1. Update the graphics card driver. Download and install Driver Booster 7. …
  2. Disable streaming apps. Right-click the taskbar to select Task Manager. …
  3. Clean-boot Windows. …
  4. Turn off the Game bar. …
  5. Turn off NVIDIA Shadowplay. …
  6. Turn off background recording. …
  7. Lower the resolution on the host PC.

Why can’t I connect in Parsec?

This error means something is preventing Parsec from making the network connection between you and the other computer. This peer-to-peer connection could be prevented because of NAT issues, firewall issues, improper/non-existent port forwarding, or even if your ISP has been blocking the UDP connections.

Does Parsec need UPnP?

Setting up Parsec for the connections If you’re the guest/client computer, we recommend 9000 as a start port. We also suggest turning of UPnP in case it gets in the way of your port forwarding – this is unlikely, but just in case, you might as well turn it off.

Is Parsec a VPN?

Parsec requires no advanced networking knowledge nor any third-party tools like VPN. Parsec also uses your home router and existing gaming PC so no new hardware is required. At Parsec we want you to have the best experience ever playing your PC games in and outside of the home.

What is Parsec error?

This error means that your Parsec application is unable to successfully discover its public IP address when communicating with our STUN server. This issue is most likely caused by UDP or STUN being blocked by your IT administrator, and shouldn’t happen on your home internet connection.

How do you Parsec with discord?

  1. Go into the Recording tab.
  2. Double-click CABLE Output. …
  3. Activate Listen to this device.
  4. Set Playback through this device to your original device.
  5. Click OK.

Does Parsec work on laptops?

If you’re hosting in the Computers tab, for technical reasons, Parsec needs to use whichever GPU is directly plugged into the display you want to capture. Your integrated GPU must support hosting for this to work, so check the list of supported GPUs beforehand. …

How do I approve Parsec app?

To enable and tweak the applications on the host, go to Parsec’s settings > Approved Apps.

How do I fix host encoder failed on Parsec?

The host can try to lower the resolution to 1280×800 or lower (through Windows’ settings instead of Parsec’s). On the host, disable/close NVIDIA Shadowplay, Xbox DVR / Game bar, VNC or other game streaming apps and, then see if that fixed it.

How do I fix Parsec hosting?

  1. Make sure to restart the game and Parsec in the tray bar before each hosting attempt.
  2. Run the game in windowed mode before attempting to host.
  3. Check if Parsec is lacking needed permissions.

Does Parsec update automatically?

Build 150-42 is out & ready for your enjoyment (did we mention Parsec updates automatically?) Too many changes to highlight, so don’t forget about the changelog! Parsec is a remote desktop you’ll actually love. Connect to work, games, or projects wherever you are, whenever you want.

What ports does Parsec use?

Domain / IP address Purpose Protocol and Port
public.parsec.app CDN TCP 443
images.parsec.app Image CDN TCP 443
IPv4 52.86.26.213 STUN Server UDP 3478

How can I make my Parsec run better?

For best quality, choose the highest upload bandwidth option and set H. 265 to on if your hardware supports it. In addition, add this line to your advanced configuration file (found at the bottom of your settings page).

How do I fix a black screen on Parsec?

The wrong monitor is being streamed This might cause a black screen if that monitor is not plugged into your GPU directly. You can switch your monitor quickly via Parsec’s settings on the host, or you can use the Windows key + P and press the down arrow twice to duplicate all displays.

Do you need to port forward to use Parsec?

Applies to: Host The client or the server can manage a connection. If you manually manage port forwarding for the server, you’ll need to forward ports 8000-8002 for UDP traffic on the server network.

Does Parsec use port forwarding?

You can use this to manually choose a UDP port that will be used on Parsec, useful in case you want to manually forward the port on your router. You can add these in the advanced settings or change it on your networking settings tab on the app. Make sure to use a value between 1025 and 65534.

Does Parsec use LAN?

Parsec supports LAN and WAN streaming out of the box, so naturally, we wanted to test how our software would perform versus Steam on the LAN. This eliminates the hacks required with the VPN and focuses attention purely on the performance of the two products streaming capabilities.

How do I connect to Parsec?

  1. Sign in to the Parsec app.
  2. The host should launch the game on their computer.
  3. Head on to the “Friends” tab on Parsec.
  4. Click “Computers,” then find the host device and click “Connect.”

Does Parsec show your IP?

Parsec takes their security pretty seriously. … When you game with Parsec, you’re inviting someone into your system as well as exposing your IP address to them. They are actively affecting your PC from a distance, so trust is key.

How do I use a controller with Parsec?

  1. Launch the Parsec app.
  2. Plugin your controller into your device.
  3. Go to “Settings” or the gear icon in the left-pane menu.
  4. Select “Gamepad.”
  5. The app auto-detects controllers plugged into your device. …
  6. (optional) Re-configure button mapping.
  7. Play a game.

How do you host on Parsec arcade?

Visit the Arcade tab in Parsec to join any public games, or start your own game and click its icon in the bar at the bottom to host it. You can make it public, or private, and share links to friends that they can paste in the bottom-right section in Parsec.

How do you speak in Parsec?

  1. Interact with chat: Ctrl + Shift + C.
  2. Toggle menu: Ctrl + Shift + M.
  3. Toggle windowed mode: Ctrl + Shift + W.
  4. Immersive mode: Ctrl + Shift + I.
  5. Detach mouse: Ctrl + Alt + Z.
  6. Switch Display: Ctrl + Shift + D (client must be the owner of the host computer)

Do you need a GPU for Parsec?

In order to host a game with Parsec, your computer must include a graphics card that has a hardware video encoder, and your computer’s display must be connected directly to the graphics card.

PARSEC_OK 0 (0) No errors. HOST_WRN_CHANGE 3 (3) Warning when the host system is changing. HOST_WRN_SHUTDOWN 4 (4) Warning message that the host got closed (System shutdown, ….). HOST_WRN_KICKED 5 (5) Warning that you got kicked from the host. HOST_WRN_KICKED_IDLE 12 (12) Warning that you got kicked from the host due to inactivity. CONNECT_WRN_APPROVAL 6 (6) Warning that the host didn’t approve you on time. CONNECT_WRN_NO_ROOM 11 (11) Warning that the host has no more space for new connections. WRN_CONTINUE 10 (10) Warning that is given when there is no data, but there is no need to disconnect. PARSEC_CONNECTING 20 (20) Warning that a connection is currently being constructed. PARSEC_WRN_BROWSER 30 (30) WebClient warning that an uned browser is used. DECODE_WRN_CONTINUE 1000 (1000) Warning that the decoder needs more data before being able to decode. DECODE_WRN_ACCEPTED 1001 (1001) Warning that the decoder got data. DECODE_WRN_REINIT 1003 (1003) Warning that the decoder needs to re-initialize. NETWORK_WRN_TIMEOUT 2000 (2000) Warning that there was a network timeout. CAPTURE_WRN_REINIT 3000 (3000) Warning that a condition has arisen that requres the capture module to reinitialize. AUDIO_WRN_NO_DATA 6000 (6000) Warning that there is no audio data available (in cases of silence for example). ERR_DEFAULT -1 (-1) Generic error occured. Check log. PARSEC_NOT_RUNNING -3 (-3) Error that the client or host hasn’t been started yet. PARSEC_ALREADY_RUNNING -4 (-4) Error that hosting / client connection already has started. PARSEC_NOT_IMPLEMENTED -5 (-5) Error that the function isn’t implemented on this platform. PARSEC_ERR_PRE_RENDER -6 (-6) Error in the ParsereRenderCallback callback. DECODE_ERR_INIT -10 (-10) Failed to initialize any decoder. DECODE_ERR_LOAD -11 (-11) Failed to load the decoders library. DECODE_ERR_MAP -13 (-13) Error to call the Nvidia map function. DECODE_ERR_DECODE -14 (-14) Failed to decode the frame. DECODE_ERR_PARSE -16 (-16) Error in the NAL packet. DECODE_ERR_NO_ -17 (-17) Decoder couldn’t access all functions/settings needed for decoding. DECODE_ERR_PIXEL_FORMAT -18 (-18) Error when the decoder can’t decode the color format. DECODE_ERR_BUFFER -19 (-19) Too much data in the decode buffer. DECODE_ERR_OUT_OF_RANGE -21 (-21) The given decoder index doesn’t exist. DECODE_ERR_DEPENDENCY -22 (-22) Failed to load the dependencies of the decoder. HOOK_ERR_OPENGL_CONTEXT -1500 (-1500) Failed to find an OpenGL context. HOOK_ERR_OPENGL_PROC -1501 (-1501) Failed to load all OpenGL functions HOOK_ERR_OPENGL_WINDOW -1502 (-1502) Failed to find the window size. HOOK_ERR_D3D9_WINDOW -1503 (-1503) Failed to get the Direct3D 9 handle to the window. HOOK_ERR_D3D9_GET_BB -1504 (-1504) Failed to get the Direct3D 9 back buffer. HOOK_ERR_D3D9_GET_RT -1505 (-1505) Failed to get the Direct3D 9 render target. HOOK_ERR_D3D9_QI -1506 (-1506) Failed to get the Direct3D 9 device. HOOK_ERR_D3D11_GET_DEVICE -1507 (-1507) Failed to get the Direct3D 11 device from the swap chain. HOOK_ERR_D3D11_GET_BUFFER -1508 (-1508) Failed to get the Direct3D 11 buffer from the swap chain. HOOK_ERR_D3D11_TEX -1509 (-1509) Failed to create our own Direct3D 11 texture. HOOK_ERR_D3D11_QI_STAGING -1510 (-1510) Failed to get the Resource from the Direct3D 11 staging texture. HOOK_ERR_D3D11_QI_BB -1511 (-1511) Failed to get the Resource from the Direct3D 11 back buffer. HOOK_ERR_D3D11_CREATE_RTV -1512 (-1512) Failed to create the Direct3D 11 render target view. HOOK_ERR_FRAME_TIMEOUT -1513 (-1513) Failed to receive a frame from any of the hooked engines. HOOK_ERR_D3D10_DEVICE -1514 (-1514) Error that it’s a DirectX 10 engine. HOOK_ERR_D3D11_FEAT_LEVEL -1515 (-1515) The feature level set wasn’t 11. HOOK_ERR_ALREADY_HOOKED -1516 (-1516) The process is already hooked. HOOK_ERR_NOT_HOOKED -1517 (-1517) No function was hooked, so can’t unhook anything. HOOK_ERR_D3D12_GET_DEVICE -1518 (-1518) Failed to get a Direct3D 12 device from the swap chain. HOOK_ERR_D3D12_GET_BUFFER -1519 (-1519) The back buffer doesn’t contain a Direct3D 12 resource. HOOK_ERR_D3D12_CREATE_RES -1520 (-1520) Failed to create all device resources. HOOK_ERR_D3D12_CL_COM -1521 (-1521) Failed to close the Direct3D 12 command buffer. NAT_ERR_PEER_PHASE -6023 (-6023) Error during the NAT peer phase. NAT_ERR_STUN_PHASE -6024 (-6024) Error during the NAT stun phase. NAT_ERR_INTEGRITY -6025 (-6025) Error in the STUN credentials. NAT_ERR_NO_CANDIDATES -6033 (-6033) Failed to receive any peer candidates. NAT_ERR_NO_SOCKET -6112 (-6112) Failed to create a UDP socket. NAT_ERR_WEBRTC -6200 (-6200) Failed to get any candidates on the web. OPENGL_ERR_CONTEXT -7000 (-7000) OpenGL context, or related value is wrong. OPENGL_ERR_VERSION -7007 (-7007) Couldn’t load the correct OpenGL version. AUDIO_ERR_CAPTURE_INIT -9000 (-9000) Failed to initialize audio capture. AUDIO_ERR_CAPTURE -9001 (-9001) Failed to get the next audio packet. AUDIO_ERR_DRIVER -9004 (-9004) Failed to open a specific device. AUDIO_OPUS_ERR_INIT -10000 (-10000) Failed to initialize the Opus codec. AUDIO_OPUS_ERR_DECODE -10001 (-10001) Failed to decode the audio. AUDIO_OPUS_ERR_ENCODE -10002 (-10002) Failed to encode the audio. NETWORK_ERR_BG_TIMEOUT -12007 (-12007) Failed to get packets for an extended period. NETWORK_ERR_BAD_PACKET -12008 (-12008) Packet received was invallid. NETWORK_ERR_BUFFER -12011 (-12011) Packet didn’t fit in the available buffer. NETWORK_ERR_SHUTDOWN -12017 (-12017) Connection is shut down. NETWORK_ERR_INTERRUPTED -12019 (-12019) Similar to NETWORK_ERR_BG_TIMEOUT. SERVER_ERR_DISPLAY -13000 (-13000) Failed to set the resolution on the Host. SERVER_ERR_RESOLUTION -13008 (-13008) Invalid resolution requested. SERVER_ERR_MAX_RESOLUTION -13009 (-13009) The requested resolution is above the maximum. SERVER_ERR_NO_ -13011 (-13011) There is no guest connected. SERVER_ERR_VIDEO_DONE -13013 (-13013) Video capture is disabled. SERVER_ERR_CLIENT_ABORT -13014 (-13014) Client has closed the connection. SERVER_ERR_CLIENT_GONE -13015 (-13015) The client has timed out. CAPTURE_ERR_INIT -14003 (-14003) Failed to initialize the capture engine. CAPTURE_ERR_TEXTURE -14004 (-14004) Failed to get a texture from the capture engine. CAPTURE_ERR_INVALID -14005 (-14005) Failed to start the duplication of the capture engine. ENCODE_ERR_INIT -15000 (-15000) Failed to initialize the encoder. ENCODE_ERR_ENCODE -15002 (-15002) Failed to encode the frame. ENCODE_ERR_BUFFER -15006 (-15006) Encoded frame is larger than maximum ed. ENCODE_ERR_PROPERTIES -15100 (-15100) Failed to set some encoder properties. ENCODE_ERR_LIBRARY -15101 (-15101) Failed to load the encoder library. ENCODE_ERR_SESSION -15007 (-15007) Encoder session error. ENCODE_ERR_SESSION1 -15103 (-15103) Encoder session error 1. ENCODE_ERR_SESSION2 -15104 (-15104) Encoder session error 2. ENCODE_ERR_OUTPUT_INIT -15105 (-15105) Encoder couldn’t create an output buffer. ENCODE_ERR_TEXTURE -15106 (-15106) Encoder couldn’t accept/process the texture. ENCODE_ERR_OUTPUT -15107 (-15107) Encoder failed to write to the buffer. ENCODE_ERR_UNED -15108 (-15108) Encoder isn’t ed. ENCODE_ERR_HANDLE -15109 (-15109) Encoder failed to set handle. ENCODE_ERR_CAPS -15110 (-15110) Failed to get the encoder capabilities. D3D_ERR_TEXTURE -22000 (-22000) Failed to get texture from the capture engine D3D_ERR_DEVICE -22004 (-22004) Failed to get the capture device properties. D3D_ERR_MT -22005 (-22005) Failed to set multithreading on the capture engine. D3D_ERR_ADAPTER -22006 (-22006) Failed to get adapter properties. D3D_ERR_FACTORY -22007 (-22007) Failed to create a DXGI Factory. D3D_ERR_OUTPUT -22008 (-22008) Failed to get a duplication output. D3D_ERR_OUTPUT1 -22010 (-22010) Failed to get a duplication output 1. D3D_ERR_OUTPUT5 -22013 (-22013) Failed to get a duplication output 1. H26X_ERR_NOT_FOUND -23000 (-23000) Failed to find a proper NAL packet. AES_GCM_ERR_KEY_LEN -28000 (-28000) The given aes gcm key has an invalid length. AES_GCM_ERR_BUFFER -28004 (-28004) The given data to encrypt/decrypt has the wrong length. SCTP_ERR_GLOBAL_INIT -32000 (-32000) Failed to initialize SCTP. SCTP_ERR_WRITE -32001 (-32001) Failed to write data. SCTP_ERR_SOCKET -32002 (-32002) Failed to create socket/set socket options. SCTP_ERR_BIND -32003 (-32003) Failed to bind the socket. SCTP_ERR_CONNECT -32004 (-32004) Failed to connect/conneciton went away. STUN_ERR_PACKET -34000 (-34000) STUN packet was too short. STUN_ERR_PARSE_HEADER -34001 (-34001) Failed to parse the STUN header STUN_ERR_PARSE_ADDRESS -34002 (-34002) Failed to get the IP address from the STUN packet. RESAMPLE_ERR_INIT -37000 (-37000) Failed to initialize the audio resampling engine. RESAMPLE_ERR_RESAMPLE -37001 (-37001) Failed to resample the audio. SOCKET_ERR -800000 (-800000) errno value will be subtracted from this value.

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