Ошибка упаковки файла путь к исходному файлу блендер

I’m really new to blender here, and I was looking for an environment for import so I can render a picture of a room from a very specific POV to use in an After Effects project.

So I downloaded a free room environment from this website: https://free3d.com/3d-model/chambre—24937.html

And it only provides one .blend file, now the problem is that I made some changes to the scene and I need to save this .blend file, and upon saving I receive this error:

Unable to pack file source path: /path/

Well, I understand what it means, it can’t find the original images used in the project to pack the new .blend file, so how do I use the already packed images in the original .blend file to save the new .blend file?

Why doesn’t blender automatically extract the images from the opened .blend file and save them to a location and then use them to pack a new .blend file?

I tried manually extracting some of the images, and saved them to where the original .blend file is saved and opened, and I went to File -> External Data -> Find Missing Files but it doesn’t work.

Similar questions have been asked before, but not quite the same, and no suitable answer found.

I rendered a scene on one computer. Some texture images were on a USB memory stick plugged into «G:» on that computer. They didn’t get packed with the .blend file unfortunately.

Now I’m rendering that .blend file on another PC. I have the memory stick, with those images. I just want to put those images into the .blend file, and save it all packed together. So can render that .blend file on any PC. If someone could explain how please, in simple noob steps, I’d be very grateful.

The .blend file is not reading those images on the USB stick, because on this PC the USB port is H: instead of G:
Maybe could trick it into being a G: somehow, but that’s not really the aim.

Unable to pack file

Thanks

Edit: I can go to the Material Node for the missing texture, click the folder icon, and re-locate the texture image, and can render the scene properly. But still, when saving the .blend file, it will not pack that image into the .blend file, even with «Automatically pack into .blend» selected. So rendering on another PC will run into same problem.

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