Ошибка unity fatal error

Введение

Unity — это мощный движок для создания игр и визуальных приложений. Однако, время от времени пользователи могут столкнуться с ошибкой «Fatal error unity», которая может привести к сбою приложения и потере данных. Эта статья предоставит подробное руководство по решению этой проблемы в несколько простых шагов.

Шаг 1: Обновление Unity

Первым шагом для решения проблемы «Fatal error unity» является обновление вашей установленной версии Unity до последней доступной версии. Разработчики Unity постоянно выпускают обновления, которые исправляют ошибки и улучшают стабильность программы. Перейдите на официальный сайт Unity и загрузите и установите последнюю версию.

Шаг 2: Обновление драйверов видеокарты

Проблемы с «Fatal error unity» могут возникать из-за несовместимости между вашей установленной версией Unity и драйверами видеокарты на вашем компьютере. Чтобы решить эту проблему, вам необходимо обновить драйверы видеокарты до последней версии. Проверьте официальный веб-сайт производителя вашей видеокарты и загрузите и установите последнюю версию драйвера.

Шаг 3: Проверка наличия нехватки ресурсов

Если ваш компьютер не имеет достаточных ресурсов, чтобы запустить Unity, это может вызвать ошибку «Fatal error unity». Проверьте, есть ли у вас достаточно свободного места на жестком диске и оперативной памяти. Удалите ненужные файлы и программы, чтобы освободить место на диске. Если у вас недостаточно оперативной памяти, добавьте еще одну планку памяти или закройте ненужные запущенные программы перед запуском Unity.

Шаг 4: Проверка целостности файлов проекта

Если ошибка «Fatal error unity» возникает только при открытии определенного проекта, возможно, некоторые файлы вашего проекта были повреждены или испорчены. Unity предоставляет инструменты для проверки целостности файлов проекта. Запустите Unity и откройте окно «Project» (Проект). Щелкните правой кнопкой мыши на папку вашего проекта и выберите «Reimport All» (переимпортировать все). Unity проверит целостность файлов и автоматически исправит поврежденные файлы, если это возможно.

Шаг 5: Переустановка Unity

Если все предыдущие шаги не помогли решить проблему «Fatal error unity», вам может потребоваться переустановить Unity полностью. Убедитесь, что у вас есть резервная копия всех важных файлов и проектов, связанных с Unity. Затем удалите текущую установку Unity с вашего компьютера и загрузите и установите последнюю версию с официального сайта Unity.

Заключение

Решение проблемы «Fatal error unity» может быть достаточно простым, если вы следуете представленным выше шагам. Обновление Unity и драйверов видеокарты, проверка наличия ресурсов, проверка целостности файлов проекта и, при необходимости, переустановка Unity могут значительно помочь в решении этой проблемы. Если проблема все еще остается, рекомендуется обратиться за помощью к официальной технической поддержке Unity или обратиться к сообществу Unity для дальнейшей помощи.

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This error message indicates that there is some corruption in your project metadata. This may be the first time that you’ve encountered a fatal error, but over time this sort of thing is bound to accumulate warnings, errors, and inconsistencies. If you’re unlucky, you may one day find that your project has suffered a serious data loss — in extreme cases, you could end up corrupting every scene and prefab in the project.

To avoid that, there are some best practices for sharing Unity projects between multiple computers:

  1. When possible, use only one consistent version of Unity
  2. Switch to Visible Meta Files in Edit → Project Settings → Editor → Version Control Mode
  3. Switch to Force Text in Edit → Project Settings → Editor → Asset Serialization Mode
  4. Avoid copying the Library and Temp folders between computers; instead, let each computer rebuild those folders using data found in the meta files

Addendum to item 4: I often copy/share only the Assets and ProjectSettings folders from any given project. As long as you’re using meta files, those two are usually the only folders that you need for Unity to recognize and rebuild a project folder.

Skipping any of these steps can cause you to encounter some very esoteric corner cases in Unity’s asset serialization systems.

Ideally you can implement this before starting serious work on a project. If that ship has already sailed, I would recommend applying those steps to the most stable copy of your project, which you can then share to other computers.

answered Mar 1, 2017 at 8:40

rutter's user avatar

1

We’ve tried to make a development build using both versions 4.11.4 and 4.12.2, but we still get the following error :

Failed running /Applications/UnityInstalls/2017.3.0f2/Unity.app/Contents/il2cpp/build/UnityLinker.exe --api=NET_2_0_Subset -out="/Users/me/Workspace/Temp/StagingArea/Data/Managed/tempStrip" -l=none -c=link --link-symbols -x="/Applications/UnityInstalls/2017.3.0f2/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f="/Applications/UnityInstalls/2017.3.0f2/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Users/me/Workspace/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/me/Workspace/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/me/Workspace/Temp/StagingArea/Data/UnityEngine.xml" -x "/Users/me/Workspace/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Users/me/Workspace/Assets/JsonDotNet/link.xml" -d "/Users/me/Workspace/Temp/StagingArea/Data/Managed" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a  "/Users/me/Workspace/Temp/StagingArea/Data/Managed/TextMeshPro-1.0.55.2017.1.0b11.dll"
stdout:
Fatal error in Unity CIL Linker
Mono.Linker.MarkException: Error processing method: 'System.Object com.adjust.sdk.JSONNode/<>c__Iterator1::System.Collections.IEnumerator.get_Current()' in assembly: 'Assembly-CSharp.dll' ---> System.ArgumentNullException: Value cannot be null.
Parameter name: instruction
at Mono.Cecil.Cil.InstructionOffset..ctor (Mono.Cecil.Cil.Instruction instruction) [0x00003] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadScope (Mono.Cecil.Cil.ScopeDebugInformation scope) [0x00015] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadScopes (Mono.Collections.Generic.Collection`1[T] scopes) [0x0000c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadScope (Mono.Cecil.Cil.ScopeDebugInformation scope) [0x000af] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadScopes (Mono.Collections.Generic.Collection`1[T] scopes) [0x0000c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadScope (Mono.Cecil.Cil.ScopeDebugInformation scope) [0x000af] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadDebugInfo () [0x0002a] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadMethodBody () [0x00091] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.Cil.CodeReader.ReadMethodBody (Mono.Cecil.MethodDefinition method) [0x00014] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.MetadataReader.ReadMethodBody (Mono.Cecil.MethodDefinition method) [0x00000] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.MethodDefinition+<>c.<get_Body>b__41_0 (Mono.Cecil.MethodDefinition method, Mono.Cecil.MetadataReader reader) [0x00000] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet] (TRet& variable, TItem item, System.Func`3[T1,T2,TResult] read) [0x0003c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Cecil.MethodDefinition.get_Body () [0x0002c] in <99a636aaf9994cf9a22f0334e6277be1>:0 
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00199] in <2eb3e637aba84583bf98dc730423517b>:0 
at UnityLinker.Steps.UnityMarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x002b9] in <e329073fad664455a4af82f7763fe28e>:0 
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00020] in <2eb3e637aba84583bf98dc730423517b>:0 
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00051] in <2eb3e637aba84583bf98dc730423517b>:0 
at Mono.Linker.Steps.MarkStep.ProcessEntireQueue () [0x00007] in <2eb3e637aba84583bf98dc730423517b>:0 
at Mono.Linker.Steps.MarkStep.Process () [0x00017] in <2eb3e637aba84583bf98dc730423517b>:0 
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x0000e] in <2eb3e637aba84583bf98dc730423517b>:0 
at UnityLinker.Steps.UnityMarkStep.Process (Mono.Linker.LinkContext context) [0x0000c] in <e329073fad664455a4af82f7763fe28e>:0 
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00020] in <2eb3e637aba84583bf98dc730423517b>:0 
at UnityLinker.UnityDriver.Run () [0x00086] in <e329073fad664455a4af82f7763fe28e>:0 
at UnityLinker.UnityDriver.RunDriverWithoutErrorHandling () [0x00001] in <e329073fad664455a4af82f7763fe28e>:0 
at UnityLinker.UnityDriver.RunDriver () [0x00002] in <e329073fad664455a4af82f7763fe28e>:0 
stderr:
0   Unity                               0x00000001019561ec _Z13GetStacktracei + 92
1   Unity                               0x0000000100bd6830 _Z17DebugStringToFileRK21DebugStringToFileData + 352
2   Unity                               0x0000000100bd4611 _Z17DebugStringToFilePKciS0_i15LogMessageFlagsiiPFvRK11CppLogEntryE + 97
3   Unity                               0x0000000101b127f9 _Z35DebugLogHandler_CUSTOM_Internal_Log7LogTypeP10MonoStringP10MonoObject + 505
4   [Mono JITed code]                   (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) + 0xa5 (0x139717c10 0x139717ce4) [0x1369b8330 - Unity Child Domain]
5   [Mono JITed code]                   UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) + 0xc0 (0x139717b10 0x139717bf4) [0x1369b8330 - Unity Child Domain]
6   [Mono JITed code]                   UnityEngine.Logger:Log (UnityEngine.LogType,object) + 0x195 (0x1397173f0 0x1397175a9) [0x1369b8330 - Unity Child Domain]
7   [Mono JITed code]                   UnityEngine.Debug:LogError (object) + 0x8f (0x149d8a490 0x149d8a543) [0x1369b8330 - Unity Child Domain]
8   [Mono JITed code]                   UnityEditorInternal.Runner:RunProgram (UnityEditor.Utils.Program,string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase) + 0xb9b (0x145875e50 0x145877104) [0x1369b8330 - Unity Child Domain]
9   [Mono JITed code]                   UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>) + 0x417 (0x1458759f0 0x145875e2b) [0x1369b8330 - Unity Child Domain]
10  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:RunAssemblyLinker (System.Collections.Generic.IEnumerable`1<string>,string&,string&,string,string) + 0x1cc (0x145875320 0x14587558e) [0x1369b8330 - Unity Child Domain]
11  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:StripAssembliesTo (string[],string[],string,string,string&,string&,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Collections.Generic.IEnumerable`1<string>) + 0xefe (0x145873840 0x145874796) [0x1369b8330 - Unity Child Domain]
12  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:RunAssemblyStripper (string,System.Collections.IEnumerable,string,string[],string[],string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry) + 0xeaf (0x14586aa70 0x14586c51f) [0x1369b8330 - Unity Child Domain]
13  [Mono JITed code]                   UnityEditorInternal.AssemblyStripper:StripAssemblies (string,UnityEditorInternal.IIl2CppPlatformProvider,UnityEditor.RuntimeClassRegistry) + 0x2df (0x145868f30 0x145869233) [0x1369b8330 - Unity Child Domain]
14  [Mono JITed code]                   UnityEditorInternal.IL2CPPBuilder:Run () + 0x36c (0x145868000 0x1458687e7) [0x1369b8330 - Unity Child Domain]
15  [Mono JITed code]                   UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1<string>,UnityEditor.RuntimeClassRegistry,bool) + 0x1d9 (0x149b0dd60 0x149b0df93) [0x1369b8330 - Unity Child Domain]
16  [Mono JITed code]                   UnityEditor.iOS.PostProcessiPhonePlayer:CrossCompileManagedDlls (UnityEditor.iOS.PostProcessiPhonePlayer/BuildSettings,UnityEditor.iOS.PostProcessiPhonePlayer/ProjectPaths,UnityEditor.AssemblyReferenceChecker,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0xccb (0x149b0c250 0x149b0d502) [0x1369b8330 - Unity Child Domain]
17  [Mono JITed code]                   UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer/BuildSettings,UnityEditor.iOS.PostProcessiPhonePlayer/ProjectPaths,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0x110f (0x149b04c60 0x149b0851f) [0x1369b8330 - Unity Child Domain]
18  [Mono JITed code]                   UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess (UnityEditor.iOS.PostProcessorSettings,UnityEditor.Modules.BuildPostProcessArgs) + 0x720 (0x149b00000 0x149b00747) [0x1369b8330 - Unity Child Domain]
19  [Mono JITed code]                   UnityEditor.iOS.iOSBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) + 0x146 (0x1499e7900 0x1499e7a6a) [0x1369b8330 - Unity Child Domain]
20  [Mono JITed code]                   UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0x771 (0x1499e6ab0 0x1499e738c) [0x1369b8330 - Unity Child Domain]
21  [Mono JITed code]                   (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr) + 0x1f3 (0x1499e73a0 0x1499e76c6) [0x1369b8330 - Unity Child Domain]
22  libmono.0.dylib                     0x00000001361bc1ce mono_get_runtime_build_info + 3654
23  libmono.0.dylib                     0x00000001362e8ab6 mono_runtime_invoke + 117
24  Unity                               0x00000001010078aa _ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb + 106
25  Unity                               0x00000001011dd34f _ZL8CallMonoPKcS0_S0_RK18ScriptingArguments + 159
26  Unity                               0x00000001011c54f8 _ZL23DoBuildPlayer_PostBuildRN4core12basic_stringIcNS_20StringStorageDefaultIcEEEE18BuildPlayerOptions18ScriptingObjectPtr24BuildTargetPlatformGroup19BuildTargetPlatformRN14BuildReporting11BuildReportE + 2648
27  Unity                               0x00000001011c4847 _Z13DoBuildPlayerRK16BuildPlayerSetupRSt6vectorIN18EditorSceneManager11SceneBackupE13stl_allocatorIS4_L18MemLabelIdentifier105ELi16EEEN4core12basic_stringIcNSA_20StringStorageDefaultIcEEEES2_ISE_SaISE_EEbRN14BuildReporting11BuildReportEPNSH_20BuiltAssetBundleInfoE + 2503
28  Unity                               0x00000001011c903b _Z11BuildPlayerRK16BuildPlayerSetupRN14BuildReporting11BuildReportE + 2923
29  Unity                               0x0000000102537084 _Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP9MonoArrayP10MonoStringS2_24BuildTargetPlatformGroup19BuildTargetPlatform18BuildPlayerOptionsh + 692
30  [Mono JITed code]                   (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool) + 0xd2 (0x142771300 0x142771401) [0x1369b8330 - Unity Child Domain]
31  [Mono JITed code]                   UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) + 0xc88 (0x142770000 0x142771048) [0x1369b8330 - Unity Child Domain]
32  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) + 0x60f (0x13d238a20 0x13d23927a) [0x1369b8330 - Unity Child Domain]
33  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform) + 0xbce (0x13d22c000 0x13d22ce34) [0x1369b8330 - Unity Child Domain]
34  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () + 0x4105 (0x13d21c000 0x13d220244) [0x1369b8330 - Unity Child Domain]
35  [Mono JITed code]                   UnityEditor.BuildPlayerWindow:OnGUI () + 0xc69 (0x13cdc0bf0 0x13cdc1a04) [0x1369b8330 - Unity Child Domain]
36  [Mono JITed code]                   (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x11ba077e0 0x11ba07a0d) [0x1369b8330 - Unity Child Domain]
37  libmono.0.dylib                     0x00000001361bc1ce mono_get_runtime_build_info + 3654
38  libmono.0.dylib                     0x00000001362e8ab6 mono_runtime_invoke + 117
39  libmono.0.dylib                     0x00000001362ee85c mono_runtime_invoke_array + 946
40  libmono.0.dylib                     0x00000001362ad1e3 mono_register_jit_icall + 37377
41  [Mono JITed code]                   (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) + 0x103 (0x121bd4a30 0x121bd4b62) [0x1369b8330 - Unity Child Domain]
42  [Mono JITed code]                   System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) + 0x52c (0x121bd4000 0x121bd469f) [0x1369b8330 - Unity Child Domain]
43  [Mono JITed code]                   System.Reflection.MethodBase:Invoke (object,object[]) + 0x66 (0x11fcb2f50 0x11fcb2fc5) [0x1369b8330 - Unity Child Domain]
44  [Mono JITed code]                   UnityEditor.HostView:Invoke (string,object) + 0xfc (0x139910550 0x139910670) [0x1369b8330 - Unity Child Domain]
45  [Mono JITed code]                   UnityEditor.HostView:Invoke (string) + 0x8a (0x139910490 0x13991053e) [0x1369b8330 - Unity Child Domain]
46  [Mono JITed code]                   UnityEditor.HostView:OldOnGUI () + 0x3a3 (0x13cdc05a0 0x13cdc0b32) [0x1369b8330 - Unity Child Domain]
47  [Mono JITed code]                   UnityEngine.Experimental.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event) + 0x8a8 (0x13a398e90 0x13a39a680) [0x1369b8330 - Unity Child Domain]
48  [Mono JITed code]                   UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event) + 0x198 (0x13a398910 0x13a398d18) [0x1369b8330 - Unity Child Domain]
49  [Mono JITed code]                   UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent (UnityEngine.Experimental.UIElements.EventBase) + 0x434 (0x139906000 0x13990650c) [0x1369b8330 - Unity Child Domain]
50  [Mono JITed code]                   UnityEngine.Experimental.UIElements.EventDispatcher:DispatchEvent (UnityEngine.Experimental.UIElements.EventBase,UnityEngine.Experimental.UIElements.IPanel) + 0xdb7 (0x1398fad20 0x1398fe731) [0x1369b8330 - Unity Child Domain]
51  [Mono JITed code]                   UnityEngine.Experimental.UIElements.UIElementsUtility:DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel) + 0x2e3 (0x13a379cc0 0x13a37a1df) [0x1369b8330 - Unity Child Domain]
52  [Mono JITed code]                   UnityEngine.Experimental.UIElements.UIElementsUtility:ProcessEvent (int,intptr) + 0x198 (0x13a379960 0x13a379b6c) [0x1369b8330 - Unity Child Domain]
53  [Mono JITed code]                   UnityEngine.GUIUtility:ProcessEvent (int,intptr) + 0xb7 (0x13a3795d0 0x13a3796f8) [0x1369b8330 - Unity Child Domain]
54  [Mono JITed code]                   (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr) + 0x116 (0x13a379700 0x13a379953) [0x1369b8330 - Unity Child Domain]
55  libmono.0.dylib                     0x00000001361bc1ce mono_ge<message truncated>

We are able to make release builds though.

This morning starting up Unity 5.1.0 greeted me with the following message and a blank project selection window (I have unity configured to ask me which project to load on startup)

Fatal error!
GetManagerFromContext: pointer to object of manager ‘(null)’ is NULL (table index 5)

Update

Confirmation from Unity that this is a bug in the updater and they have now disabled this server side checking for versions 5.1.0f3 – 5.1.1f1 so hopefully that’s the last we see of it!

Solution

Many thanks to @Rusty_Bolt on twitter who tweeted to suggest switching WiFi/Internet off which lead me to the following steps. Switching WiFi off would indeed allow unity to start, however after quitting and starting again if WiFi was on (usually is!) it would crash again.

  1. Switch your internet connection off
  2. Load Unity and select a project
  3. Switch your internet connection on
  4. Now within Unity load a new project via File->OpenProject
  5. Quit unity

Hopefully now when you start unity everything is back to normal!

Other things I tried

As part of trying to track this down I tried the following, none of which helped.

  • Delete all unity settings from ~/Library/Preferences
  • Delete my Unity license file from Library/Application Support/PACE Anti-Piracy/License Files see link
  • Moved all of my unity projects to a different location to ensure they were not involved
  • Deleted Unity
  • Installed Unity

Developing with pride

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