Mcedit ошибка при загрузке мира

I downloaded MCEdit Unified as it is the one I’m used to and know how to use, but when I try to load it by clicking mcedit.exe and the program it’s self loads fine, but when I try to load a world I get the error message below and even when I reinstall MCEdit I get the same message, help!

  • I’m using Windows 10 Home
  • I’m using Minecraft Launcher version 1.6.70
  • I have Java 8 Update 111 both 32 and 64 bit
  • I have Java SE Development Kit 8 Update 111 (64 bit)

Running in fixed mode. Support files are in your Documents folder.
Splash load…
[ ****** ] ~~~~~~~~~~ Starting MCEdit-Unified v1.5.4.1
[ WARNING][ mcplatform.py:1276]:Initializing window management…
Unclassified minecraft_server.jar found in cache dir. Discovering version number…
Found version Release 1.11
Minecraft_Server.jar storage initialized.
Each server is stored in a subdirectory of C:\Users\Casey\Documents\MCEdit\ServerJarStorage named with the server’s version number
Cached servers: [‘Release 1.11’]
[ WARNING][ version_utils.py:369]:Encountered an URLError while trying to access «https://sessionserver.mojang.com/session/minecraft/profile/3b9d53e8fc0e40d3955add3f0e24447d»
[ WARNING][ version_utils.py:370]:Error: timed out
[ WARNING][ version_utils.py:374]:Unknown error occurred while trying to get data from URL: https://sessionserver.mojang.com/session/minecraft/profile/97c70c542bac4d30abb668dd40a47dc7
[ WARNING][ version_utils.py:375]:Traceback (most recent call last):
File «version_utils.py», line 363, in _getDataFromURL
File «urllib2.py», line 154, in urlopen
File «urllib2.py», line 431, in open
File «urllib2.py», line 449, in _open
File «urllib2.py», line 409, in _call_chain
File «urllib2.py», line 1240, in https_open
File «urllib2.py», line 1200, in do_open
File «httplib.py», line 1136, in getresponse
File «httplib.py», line 453, in begin
File «httplib.py», line 409, in _read_status
File «socket.py», line 480, in readline
File «ssl.py», line 734, in recv
File «ssl.py», line 621, in read
SSLError: (‘The read operation timed out’,)

[ WARNING][ version_utils.py:369]:Encountered an URLError while trying to access «https://sessionserver.mojang.com/session/minecraft/profile/1af336cdfa8f4b51b7c6df3649eb866f»
[ WARNING][ version_utils.py:370]:Error: (‘_ssl.c:574: The handshake operation timed out’,)
[ WARNING][ version_utils.py:369]:Encountered an URLError while trying to access «https://sessionserver.mojang.com/session/minecraft/profile/c384ffa0265148528e1eb69e17ffb58c»
[ WARNING][ version_utils.py:370]:Error: (‘_ssl.c:574: The handshake operation timed out’,)
[ WARNING][ version_utils.py:369]:Encountered an URLError while trying to access «https://sessionserver.mojang.com/session/minecraft/profile/aec8b57f8f60451797bdfc546c6f1aa8»
[ WARNING][ version_utils.py:370]:Error: (‘_ssl.c:574: The handshake operation timed out’,)
[ WARNING][ version_utils.py:369]:Encountered an URLError while trying to access «https://sessionserver.mojang.com/session/minecraft/profile/43f6c12cf4e2303d9cdce250837b0fab»
[ WARNING][ version_utils.py:370]:Error: timed out

Hi, I am 34486 not a buddy of mine 34486SCI heh.

I have noticed this with 2 worlds and get the exact same error EACH TIME! Its getting annoying.

An error occurred while opening D:/Servers/HHSDepleted/world/level.dat

‘utf8’ codec can’t decode byte 0xc0 in position 0: invalid start byte

Traceback (most recent call last):

File «mcedit2\editorapp.py», line 781, in loadFile (self is a MCEditApp)

File «mcedit2\editorsession.py», line 186, in __init__ (self is a EditorSession)

File «mceditlib\worldeditor.py», line 233, in __init__ (self is a WorldEditor)

File «mceditlib\findadapter.py», line 62, in findAdapter

File «mceditlib\anvil\adapter.py», line 463, in __init__ (self is a AnvilWorldAdapter)

File «mceditlib\anvil\adapter.py», line 530, in loadMetadata (self is a AnvilWorldAdapter)

File «src\mceditlib\nbt.pyx», line 590, in mceditlib.nbt.load

File «src\mceditlib\nbt.pyx», line 683, in mceditlib.nbt.load_compound

File «src\mceditlib\nbt.pyx», line 690, in mceditlib.nbt.load_named

File «src\mceditlib\nbt.pyx», line 807, in mceditlib.nbt.load_tag

File «src\mceditlib\nbt.pyx», line 683, in mceditlib.nbt.load_compound

File «src\mceditlib\nbt.pyx», line 690, in mceditlib.nbt.load_named

File «src\mceditlib\nbt.pyx», line 807, in mceditlib.nbt.load_tag

File «src\mceditlib\nbt.pyx», line 683, in mceditlib.nbt.load_compound

File «src\mceditlib\nbt.pyx», line 689, in mceditlib.nbt.load_named

File «src\mceditlib\nbt.pyx», line 733, in mceditlib.nbt.load_name

UnicodeDecodeError: ‘utf8’ codec can’t decode byte 0xc0 in position 0: invalid start byte

64bit Mcedit2 2.0.0-beta7 I have tried another version, I forget which one and gave me the same error! What could this be from? I was able to load a factions world, but not my vanilla or depleted world? Whats the deal with this? I hope I get emails about this because I might forget of my issue…

Thanks!


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  • #1

    Jul 21, 2021

    When I try to open a Minecraft 1.16.2 world in MCEdit 2 I get the error below, but if I try opening a Minecraft 1.12.2 world it opens just fine. I have the current of my graphics drivers installed as well as the latest version of Java. Any help is appreciated!

    System Info:

    Windows Version: Windows 10 Pro 21H1 (OS Build: 19043.1110

    AMD Software Version: 21.5.2

    AMD Driver Version: 27.20.20903.8001

    GPU: AMD Radeon (TM) R5 Graphics
    CPU: AMD A9-9425 Radeon R5, 5 COMPUTE CORES 2C+3G (2 Cores)

    MC Launcher Version: 2.2.3555

    Java Version: Version 8 Update 291 (build 1.8.0_291-b10)

    MC Edit 2 Version: MCEdit 2.0.0 Beta 14

    Error I’m getting:

    An error has occurred: Unhandled Exception
    It is recommended to ‘undo’ the last command, save your work and restart MCEdit.

    Error Details:
    MCEdit version: 2.0.0-beta14
    Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
    Platform: win64
    System version: Windows-10-10.0.19041
    Processor: AMD64 Family 21 Model 112 Stepping 0, AuthenticAMD

    Obtained a GL context with this format:
    Valid: True
    Version: 4.6
    Hardware Accelerated: True
    Depth buffer: True, 24
    Double buffer: True
    Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

    Driver info:
    GL_VERSION: 4.6.14831 Compatibility Profile Context 21.5.2 27.20.20903.8001 (4, 6)
    GL_VENDOR: ‘ATI Technologies Inc.’
    GL_RENDERER: ‘AMD Radeon(TM) R5 Graphics’
    —-

    Unhandled Exception

    Traceback (most recent call last):
    File «mcedit2\editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)
    File «mcedit2\worldview\minimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
    File «mcedit2\util\raycast.py», line 30, in rayCastInBounds
    File «mcedit2\util\profiler.py», line 73, in _wrapper (self is a Profiler)
    File «mcedit2\util\raycast.py», line 77, in rayCast
    File «mcedit2\util\raycast.py», line 215, in advanceToChunk
    File «mceditlib\worldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)
    File «mceditlib\worldeditor.py», line 499, in getChunk (self is a WorldEditor)
    File «mceditlib\cachefunc.py», line 77, in __call__
    File «mceditlib\worldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)
    File «mceditlib\anvil\adapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)
    AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:

    Here is what is being displayed in the command line window:

    [11560] PyInstaller Bootloader 3.x
    [11560] LOADER: executable is C:\Users\casey\Desktop\MCEdit 2.0.0\mcedit2.exe
    [11560] LOADER: homepath is C:\Users\casey\Desktop\MCEdit 2.0.0
    [11560] LOADER: _MEIPASS2 is NULL
    [11560] LOADER: archivename is C:\Users\casey\Desktop\MCEdit 2.0.0\mcedit2.exe
    [11560] LOADER: Extracting binaries
    [11560] LOADER: Executing self as child
    [11560] LOADER: set _MEIPASS2 to C:\Users\casey\AppData\Local\Temp\_MEI115602
    [11560] LOADER: Setting up to run child
    [11560] LOADER: Creating child process
    [11560] LOADER: Waiting for child process to finish…
    [6692] PyInstaller Bootloader 3.x
    [6692] LOADER: executable is C:\Users\casey\Desktop\MCEdit 2.0.0\mcedit2.exe
    [6692] LOADER: homepath is C:\Users\casey\Desktop\MCEdit 2.0.0
    [6692] LOADER: _MEIPASS2 is C:\Users\casey\AppData\Local\Temp\_MEI115602
    [6692] LOADER: archivename is C:\Users\casey\Desktop\MCEdit 2.0.0\mcedit2.exe
    [6692] LOADER: SetDllDirectory(C:\Users\casey\AppData\Local\Temp\_MEI115602)
    [6692] LOADER: Already in the child — running user’s code.
    [6692] LOADER: manifestpath: C:\Users\casey\AppData\Local\Temp\_MEI115602\mcedit2.exe.manifest
    [6692] LOADER: Activation context created
    [6692] LOADER: Activation context activated
    [6692] LOADER: Python library: C:\Users\casey\AppData\Local\Temp\_MEI115602\python27.dll
    [6692] LOADER: Loaded functions from Python library.
    [6692] LOADER: Manipulating environment (sys.path, sys.prefix)
    [6692] LOADER: sys.prefix is C:\Users\casey\AppData\Local\Temp\_MEI115602
    [6692] LOADER: Setting runtime options
    [6692] LOADER: Bootloader option: pyi-windows-manifest-filename mcedit2.exe.manifest
    [6692] LOADER: Initializing python
    [6692] LOADER: Overriding Python’s sys.path
    [6692] LOADER: Post-init sys.path is C:\Users\casey\AppData\Local\Temp\_MEI115602
    [6692] LOADER: Setting sys.argv
    [6692] LOADER: setting sys._MEIPASS
    [6692] LOADER: importing modules from CArchive
    [6692] LOADER: extracted struct
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod01_os_path
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod02_archive
    [6692] LOADER: callfunction returned…
    [6692] LOADER: extracted pyimod03_importers
    [6692] LOADER: callfunction returned…
    [6692] LOADER: Installing PYZ archive with Python modules.
    [6692] LOADER: PYZ archive: out00-PYZ.pyz
    [6692] LOADER: Running pyiboot01_bootstrap.py
    [6692] LOADER: Running pyi_rth_win32comgenpy.py
    [6692] LOADER: Running pyi_rth_pkgres.py
    [6692] LOADER: Running pyi_rth_multiprocessing.py
    [6692] LOADER: Running pyi_rth_traitlets.py
    [6692] LOADER: Running pyi_rth_qt4plugins.py
    [6692] LOADER: Running main.py
    Logging level set
    sys.frozen is set
    Logging to C:\Users\casey\Desktop\MCEdit 2.0.0\MCEdit 2 Files\mcedit2.log
    Setting up console handler
    [WARNING][editorapp.py:95]:UserFilesDirectory: C:\Users\casey\Desktop\MCEdit 2.0.0\MCEdit 2 Files
    [WARNING][configure_blocks.py:121]:Failed to read definitions file defined_blocks.json
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2\util\player_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json\__init__.py», line 339, in loads
    File «json\decoder.py», line 364, in decode (self is a JSONDecoder)
    File «json\decoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2\util\player_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json\__init__.py», line 339, in loads
    File «json\decoder.py», line 364, in decode (self is a JSONDecoder)
    File «json\decoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    Exception AttributeError: «‘RevisionHistory’ object has no attribute ‘nodes'» in ignored
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    QSslSocket: cannot call unresolved function SSLv23_client_method
    QSslSocket: cannot call unresolved function SSL_CTX_new
    QSslSocket: cannot call unresolved function SSL_library_init
    QSslSocket: cannot call unresolved function ERR_get_error
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2\util\player_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json\__init__.py», line 339, in loads
    File «json\decoder.py», line 364, in decode (self is a JSONDecoder)
    File «json\decoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    [ERROR][player_server.py:85]:Error reading JSON from session server.
    Traceback (most recent call last):
    File «mcedit2\util\player_server.py», line 83, in _queryFinished (self is a PlayerDataCache)
    File «json\__init__.py», line 339, in loads
    File «json\decoder.py», line 364, in decode (self is a JSONDecoder)
    File «json\decoder.py», line 382, in raw_decode (self is a JSONDecoder)
    ValueError: No JSON object could be decoded
    Could not parse stylesheet of widget 0x1d26eae4220
    Could not parse stylesheet of widget 0x1d26eae6410
    Could not parse stylesheet of widget 0x1d26eae82a0
    Could not parse stylesheet of widget 0x1d26df06350
    Could not parse stylesheet of widget 0x1d26df07ac0
    Could not parse stylesheet of widget 0x1d26df084e0
    Could not parse stylesheet of widget 0x1d26df096e0
    Could not parse stylesheet of widget 0x1d26df0a130
    Could not parse stylesheet of widget 0x1d26df0b9f0
    Could not parse stylesheet of widget 0x1d26df0c650
    Could not parse stylesheet of widget 0x1d26df0d4f0
    [ERROR][main.py:203]:Unhandled Exception:
    [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:
    Traceback (most recent call last):
    File «mcedit2\editorsession.py», line 1643, in viewOffsetChanged (self is a EditorTab)
    File «mcedit2\worldview\minimap.py», line 187, in currentViewMatrixChanged (self is a MinimapWorldView)
    File «mcedit2\util\raycast.py», line 30, in rayCastInBounds
    File «mcedit2\util\profiler.py», line 73, in _wrapper (self is a Profiler)
    File «mcedit2\util\raycast.py», line 77, in rayCast
    File «mcedit2\util\raycast.py», line 215, in advanceToChunk
    File «mceditlib\worldeditor.py», line 831, in getChunk (self is a WorldEditorDimension)
    File «mceditlib\worldeditor.py», line 499, in getChunk (self is a WorldEditor)
    File «mceditlib\cachefunc.py», line 77, in __call__
    File «mceditlib\worldeditor.py», line 477, in _getChunkDataRaw (self is a WorldEditor)
    File «mceditlib\anvil\adapter.py», line 922, in readChunk (self is a AnvilWorldAdapter)
    AnvilChunkFormatError: [Errno Error loading chunk: KeyError(‘Key Blocks not found.’,)] None:


  • #3

    Jul 22, 2021

    I’m trying to edit a 1.16.2 world, so it should work. I have tried Amulet and didn’t really like it.


  • #5

    Jul 22, 2021

    1.16.2 is newer than 1.12.2

    McEdit can’t open 1.13 or newer worlds

    I guess I have no choice but to use Amulet them.

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Here is the feedback it gave. If you know what happened, please explain, and please explain how to fix if you know as well. It worked the first time I used it, but not the second time.

MCEdit version: 2.0.0-beta14

Python version: 2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]

Platform: win32

System version: Windows-10-10.0.17763

Processor: AMD64 Family 23 Model 8 Stepping 2, AuthenticAMD

Obtained a GL context with this format:

Valid: True

Version: 4.5

Hardware Accelerated: True

Depth buffer: True, 24

Double buffer: True

Rendering profile: PySide.QtOpenGL.QGLFormat.OpenGLContextProfile.CompatibilityProfile

Driver info:

GL_VERSION: 4.5.13542 Compatibility Profile Context 25.20.14016.3003 (4, 5)

GL_VENDOR: ‘ATI Technologies Inc.’

GL_RENDERER: ‘Radeon(TM) RX 580’

——

Unhandled Exception

Traceback (most recent call last):

File «mcedit2\worldview\worldview.py», line 590, in paintGL (self is a MinimapWorldView)

File «mcedit2\rendering\scenegraph\rendernode.py», line 282, in renderScene

File «mcedit2\rendering\scenegraph\rendernode.py», line 96, in compile (self is a RenderNode)

File «mcedit2\rendering\scenegraph\rendernode.py», line 96, in compile (self is a RenderNode)

File «mcedit2\rendering\scenegraph\rendernode.py», line 96, in compile (self is a RenderNode)

File «mcedit2\rendering\scenegraph\rendernode.py», line 96, in compile (self is a RenderNode)

File «mcedit2\rendering\scenegraph\rendernode.py», line 96, in compile (self is a RenderNode)

File «mcedit2\rendering\scenegraph\rendernode.py», line 96, in compile (self is a RenderNode)

File «mcedit2\rendering\scenegraph\rendernode.py», line 96, in compile (self is a RenderNode)

File «mcedit2\rendering\scenegraph\rendernode.py», line 103, in compile (self is a VertexRenderNode)

File «mcedit2\util\glutils.py», line 132, in compile (self is a DisplayList)

File «mcedit2\util\glutils.py», line 137, in _compile (self is a DisplayList)

File «mcedit2\rendering\scenegraph\rendernode.py», line 117, in draw (self is a VertexRenderNode)

File «mcedit2\rendering\scenegraph\vertex_array.py», line 53, in drawSelf (self is a VertexRenderNode)

File «mcedit2\rendering\scenegraph\vertex_array.py», line 97, in drawArrays (self is a VertexRenderNode)

WindowsError: exception: access violation reading 0x0000000000000000

MCedit — это мощный инструмент для редактирования и изменения игрового мира Minecraft. Он позволяет игрокам создавать и изменять структуры мира, включая ландшафты, строения, ресурсы и многое другое. Однако, при использовании MCedit на операционной системе Windows 10, возможны некоторые проблемы и ошибки. В этой статье мы рассмотрим некоторые наиболее распространенные ошибки и предоставим руководство по их устранению.

Ошибка «MCedit не открывается»

Если при попытке запуска MCedit ничего не происходит, или вы сталкиваетесь с ошибкой «MCedit не открывается», попробуйте выполнить следующие действия:

  1. Убедитесь, что ваш компьютер соответствует минимальным системным требованиям для работы MCedit. Проверьте, есть ли у вас последняя версия Java на вашем компьютере.
  2. Попробуйте запустить MCedit от имени администратора. Для этого щелкните правой кнопкой мыши на ярлыке MCedit и выберите «Запуск от имени администратора».
  3. Проверьте наличие обновлений для MCedit и установите их, если они доступны.
  4. Попробуйте удалить и заново установить MCedit.

Ошибка «MCedit вылетает при редактировании мира»

Если MCedit вылетает или зависает при попытке редактирования игрового мира, вам может понадобиться предпринять следующие действия:

  1. Обновите драйверы вашей видеокарты до последней версии. Некоторые проблемы совместимости могут возникать из-за устаревших драйверов.
  2. Проверьте, что у вас достаточно оперативной памяти для запуска MCedit. Рекомендуется иметь как минимум 8 ГБ оперативной памяти для комфортной работы с MCedit.
  3. Если вы работаете с крупным миром, попробуйте установить лимит на количество блоков, отображаемых в MCedit. Это может помочь уменьшить нагрузку на систему.
  4. Проверьте, запущены ли другие программы на вашем компьютере. Закройте ненужные процессы, чтобы освободить ресурсы системы для работы MCedit.

Общие рекомендации

Помимо устранения конкретных ошибок, есть несколько общих рекомендаций, которые помогут вам избежать проблем при использовании MCedit:

  1. Регулярно обновляйте MCedit до последней версии. Разработчики регулярно выпускают новые версии со скорректированными ошибками и улучшениями.
  2. Внимательно читайте официальную документацию MCedit и сообщения об ошибках. Они могут содержать полезные советы по устранению проблем.
  3. Перед использованием MCedit сделайте резервную копию ваших игровых миров. Это поможет вам восстановиться в случае непредвиденных сбоев или ошибок.

Надеемся, что эта статья поможет вам устранить некоторые ошибки, с которыми вы можете столкнуться при использовании MCedit на Windows 10. Успешного редактирования вашего игрового мира!

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