Length wider than 21 bit minecraft ошибка

So I was just playing on a server then this happened, at first it only happened once and rarely happened for 1 day. Then the next day it happened more often and now I cant play on the server, I can play on some other server but I cant play on this server. As this never happened to me, I don’t know what to do and I already search how to fix it and I never found it soo if anyone has any Idea how to fix this it will help me a lot thanks

Errors:

Internal exception: io.netty.handler.codec.CorruptedFrameException: leght wider than 21 — bit

Internal Exception: io.netty.handler.codec.DecoderException: Badly compressed packet — size of 12640275 is larger than protocol maximum of 2097152

Internal Exception: io.netty.handler.codec.DecoderException: java.util.zip.DataFormatException: incorrect header check

Internal exception: io.netty.handler.codec.DecoderException: java.util.zip.DataFormatException: unknown compression method

Servers — INTERNAL EXCEPTION…..LENGTH WIDER THAN 21-BIT WHAT DOES THIS MEAN?
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  1. The fact is that, when entering the server Shotbow.com, I get an error in response: INTERNAL EXCEPTION ….. length wider Than 21-bit … It seems only yesterday played normally. Cheats have not used … I woke up and could not go … What do I do?
    Thanks in advance!

  2. Are you going on shotbow.com or us.shotbow.net ? However we need more info

  3. We need some more information about your problem:
    — What client do you use 1.6.2, 1.6.4 or 1.7.2?
    — Whats the whole log [issue message], could you add a screenshot, here a guide by AlecJames http://shotbow.net/forum/threads/22375/ just in case
    — For how long do you have this problem now? Did you wait?
    — On what server you wanted to connect on? [eu or us]

  4. I’m not 100% sure, but it has something to do with the length of your name.
    Try joining on a completely vanilla client, if you havent.


  5. Version : 1.7.2
    Screenshot : http://hostingkartinok.com/show-image.php?id=8e60c6b853bf0584aea9fc99f390e9a3
    Connecting to server [eu]
    <<Really want to play on a server Annihilation>>

  6. Hey.
    I have searched this problem on several forums.
    Two things you should try:
    1. Change your version to 1.6.4.
    2. Deinstall minecraft, and install it again.

  7. No problem!

    Question have been answered.

    Requesting lock

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Shotbow

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Обновлено: 20.09.2023

  • Join Date: 5/17/2019
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Prior to getting a new motherboard, Realms worked perfectly. Now, I get kicked every time I join. Usually it happens the instant I join, and sometimes it happens after about 2 seconds. I have managed to stay on for about 20 seconds once. This doesn’t happen on any other servers, just realms (I’m only on one realm, it could be all realms or just this one, not sure), nor does it happen in single player. It isn’t happening to anyone else in the Realm. I tried reinstalling Minecraft, uninstalling Java, everything. I am using 1.14.1, latest version, no OptiFine or anything, just vanilla.

The error messages it gives me are always:

«Internal Exception: io.netty.handler.codec.(different thing every time)»

Here are the variations it gives me: («x» is different every time)

I attached an example screenshot of one of the errors.

I joined the world and my friend tp’d me several thousand blocks away, and it seemed to work. I tp’d back, and then it kicked me. My guess is that 1.14.1 has some kind of issue with large amounts of entities, as we have a few farms at our spawn. Either way, this means I have to get rid of my farms.

Minecraft | Майнкрафт - Русскоязычное сообщество

Игорь Макаров

Семён Овсиенко

Костя, FireWall нету а брандмаузер боюся виключить ,но раньше работало из ним

Иван Гудошников

Minecraft, через сотню способов наконец был найден способ решить проблему. По возможности хотелось бы, чтобы возможное решение этой ошибки было добавлено в шапку темы, так как в интернете ошибка никак не классифицируется и ничего конкретного по ней нет.

Ошибка связанная с jvm.dll:

Описание проблемы: такая ошибка может возникать на не широкоформатных мониторах (квадратных).

I keep recieving errors that kick me from multiplayer servers. This has happened from 1.7 through the newest version of the game.

Here are several of the errors I get:

And before anyone says I have bad wifi, my internet is more than enough for Minecraft to hold a connection to a server.

Edit:: I never did find a solution to this. I can only assume it had to do with my router, possibly a misconfiguration somewhere. Switching to a wired connection solved the issue. Getting a new router did as well.

В общем, захожу я в майнкрафт на сервер, и пишу /hub. Там у меня обновляются чанки, и не прогружаются. (Прорисовка 12, менял уже все) (Моды на лаунчер использовать нельзя).
У меня не прогружатся чанки и кикает по причине которую вы видите на скриншоте. У меня такое и в ProstoLauncher, и в TLauncher. Просьба не писать: Купи норм пк, и что-то по типу этого.

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    • Type:


      Icon: Bug Bug

    • Resolution:

      Duplicate

    • Fix Version/s:



      None


    • Affects Version/s:



      1.19


    • Confirmation Status:

      Unconfirmed

    Description

      Internal exception: io.netty.handler.codec.CorruptedFrameException: length wider than 21- bit is the error code that keeps popping up on my realm. I am the host of the realm and I cannot seem to find any solution for this error along with what is causing the error.

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        Bug - A problem which impairs or prevents the functions of the product.

        REALMS-1656
        Keep getting kicked from servers and realms

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                Updated:

                Resolved:

                As you can see by the presense of ‘net.md_5.bungee.protocol.LegacyDecoder’, the issue is with the processing of legacy pings. The presense of the handshake message also suggests a problem with handshake processing.
                @minecrafter
                This is still valid though, as the legacy decoder shouldnt be reading empty packets.
                This is a whole different issue than the 1.7 empty packet bug.


                My current theory is that handshake packets are being sent starting with 0xFE, which triggers the legacy handler. The legacy handler errors out on the invalid data (since its actually a handshake packet), and stops. Then the HANDSHAKE handler complains, as the legacy handler messed with the data.
                Notice how there are two different legacy-ping error messages, which suggests different sets of invalid data (handshake packet). They all trigger the handshake error though, suggesting that is in common.

                If this is the case, the best solution to maintain backwards compat while accepting the valid (but confusing) handshake packets would be to try and decode wih the legacy handler if the magic value of 0xFE is encountered, and to do normal processing if it fails.

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